{"name":"Battle Master","overview":"Battle Masters are students of the art of battle, learning martial techniques passed down through generations. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts.","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[h2]LEVEL 3: COMBAT SUPERIORITY[\/h2]\r\nYour experience on the battlefield has honed your fighting techniques. You learn Maneuvers that are fueled by special dice called Superiority Dice.\r\n[br]\r\n[b]Maneuvers. [\/b]You learn three different Maneuvers of your choice from the \u201cManeuvers Options\u201d section later in this subclass\u2019s description. Many Maneuvers enhance an attack in some way. You can use only one Maneuver per\r\nattack.\r\n[br]\r\nYou learn two additional Maneuvers of your choice when you reach Fighter level 7, 10, and 15. Each time you learn new Maneuvers, you can also replace one Maneuver you know with a different one.\r\n[br]\r\n[b]Superiority Dice. [\/b]You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short Rest or Long Rest.\r\n[br]\r\nYou gain an additional Superiority Die when you reach Fighter level 7 (five dice total) and 15 (six dice total).\r\n[br]\r\n[b]Saving Throws.[\/b] If a Maneuver requires a saving throw, the DC equals 8 + your Proficiency Bonus + your Strength or Dexterity modifier (your choice).\r\n\r\n[h2]LEVEL 3: STUDENT OF WAR[\/h2]\r\nYou gain proficiency with one type of Artisan\u2019s Tools of your choice, and you gain proficiency in one skill of your choice from the skills available to Fighters at level 1.\r\n\r\n[h2]LEVEL 7: KNOW YOUR ENEMY[\/h2]\r\nAs a Bonus Action, you can discern certain strengths and weaknesses of a creature you can see within 30 feet of yourself; you know whether\r\nthat creature has any damage immunities, resistances, or vulnerabilities, and if the creature has any, you know what they are.\r\n[br]\r\nOnce you use this feature, you can\u2019t do so again until you finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required).\r\n\r\n[h2]LEVEL 10: IMPROVED COMBAT SUPERIORITY[\/h2]\r\nYour Superiority Die becomes a d10.\r\n\r\n[h2]LEVEL 15: RELENTLESS[\/h2]\r\nOnce per turn, when you use a Maneuver, you can roll a d8 and use the number rolled instead of expending a Superiority Die.\r\n\r\n[h2]LEVEL 18: ULTIMATE COMBAT SUPERIORITY[\/h2]\r\nYour Superiority Die becomes a d12.","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"1379633","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21774","isShared":"on"}