{"name":" Alanik Ray","challenge_rating":"8","xp":"","types":"Humanoid (elf)","pb":"+3","size":"Medium","sizer":"NONE","languages":"Common, Elvish, Thieves' Cant, Undercommon ","alignment":"Neutral Good","description":"Alanik is the epitome of elven grace and beauty. With flowing, golden hair, eyes like sparkling sapphires, and a flawless complexion, he exudes an air of otherworldly allure. He dresses impeccably in tailored attire, favoring earth-toned leathers, with a long, elegant coat that billows dramatically as he moves.","suggested_environments":"","armor_class":"11","hit_points":"77","strength":"10","dexterity":"12","constitution":"12","intelligence":"19","wisdom":"16","charisma":"15","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 30 feet, Passive Perception 13","skills":"Arcana +7, History +7, Investigation +9, Nature +7, Perception +9, Religion +7 ","saving_throws":" INT +7, WIS +6, CHA +5 ","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"Innate Spellcasting (Artificer). Ray casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability (spell save DC 15):","cast_at_will":"At will: [url:https:\/\/www.dndbeyond.com\/spells\/detect-magic|tab]detect magic[\/url], [url:https:\/\/www.dndbeyond.com\/spells\/dispel-magic|tab]dispel magic[\/url], levitate, mage armor, shocking grasp","cast_one_per_day":"Otiluke\u2019s resilient sphere, fireball","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Precision of the Mind[\/i][\/b]. When making ranged or finesse weapon attacks, Ray may use his Intelligence modifier in place of Dexterity.\r\n\r\n[b][i]Expertise[\/i][\/b]. Ray doubles his proficiency bonus for ability checks using the Investigation and Perception skills.\r\n\r\n[b][i]Fey Ancestry[\/i][\/b]. Ray has advantage on saving throws against being charmed, and magic can\u2019t put him to sleep.","actions":"[b][u]Multiattack[\/u][\/b]. Ray attacks twice.\r\n\r\n[i][b]Force Bolt Crossbow[\/b][\/i]. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) force damage, and if the target is a Large or smaller creature, Ray can push it up to 10 feet away. The weapon can be fired once before Ray must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.\r\n[b]\r\n[i]Silver Longsword[\/i][\/b]. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands. This weapon is considered silvered.","bonus_actions":"[b]Clever Action[\/b]. On Ray's turn in combat, he can take the Disengage, Search, or Use an Object action as a bonus action","reactions":"[b][i]Flash of Genius (4\/day[\/i])[\/b]. When Ray or an ally within 30 feet makes an ability check or saving throw, Ray can add +4 to the roll.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1374530","world":"b14ea238-9bc9-4e29-a10f-ef7ecae37d9f","folder":"","isShared":"on"}