{"name":"Fighter","overview":"As you build your fighter, think about two related elements of your character\u2019s background: Where did you get your combat training, and what set you apart from the mundane warriors around you? Were you particularly ruthless? Did you get extra help from a mentor, perhaps because of your exceptional dedication? What drove you to this training in the first place? A threat to your homeland, a thirst for revenge, or a need to prove yourself might all have been factors.\r\n\r\nYou might have enjoyed formal training in a noble\u2019s army or in a local militia. Perhaps you trained in a war academy, learning strategy, tactics, and military history. Or you might be self-taught \u2014 unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or are you following a proud family tradition? Where did you acquire your weapons and armor? They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy them. Your armaments are now among your most important possessions \u2014 the only things that stand between you and death\u2019s embrace.","hit_dice":"1d10 per level","hit_points_at_1st_level":"10 + your Constitution modifier","hit_points_at_higher_levels":"1d10 (or 6) + your Constitution modifier per level after 1st","armor_proficiencies":"All armor, shields","weapon_proficiencies":"Simple weapons, martial weapons","tools":"None","saving_throws":"Strength, Constitution","skills":"Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) chain mail or (b) leather armor, longbow, and 20 arrows[\/li]\r\n[li](a) a martial weapon and a shield or (b) two martial weapons[\/li]\r\n[li](a) a light crossbow and 20 bolts or (b) two handaxes[\/li]\r\n[li](a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack[\/li]\r\n[\/ul]\r\n","spellcasting":"","class_features":"[b]Fighting Style[\/b]\r\nYou adopt a particular style of fighting as your specialty. Choose one of the following options. You can\u2019t take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n[i]Archery[\/i]\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n[i]Defense[\/i]\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n[i]Dueling[\/i]\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n[i]Great Weapon Fighting[\/i]\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\n[i]Protection[\/i]\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\r\n\r\n[i]Two-Weapon Fighting[\/i]\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\n[b]Second Wind[\/b]\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.\r\n\r\n[b]Action Surge[\/b]\r\nStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.\r\n\r\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.\r\n\r\n[b]Martial Archetype[\/b]\r\nAt 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.\r\n\r\n[b]Ability Score Improvement[\/b]\r\nWhen you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\n[b]Extra Attack[\/b]\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.\r\n\r\n[b]Indomitable[\/b]\r\nBeginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can\u2019t use this feature again until you finish a long rest.\r\n\r\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.","subclass_options":"[blocklink:1371554], [blocklink:1371555], [blocklink:1371556],\u00a0[blocklink:1485420]","table_data":"Level | Proficiency Bonus | Features\r\n1st | +2 | Fighting Style, Second Wind\r\n2nd | +2 | Action Surge (one use)\r\n3rd | +2 | Martial Archetype\r\n4th | +2 | Ability Score Improvement\r\n5th | +3 | Extra Attack\r\n6th | +3 | Ability Score Improvement\r\n7th | +3 | Martial Archetype Feature\r\n8th | +3 | Ability Score Improvement\r\n9th | +4 | Indomitable (one use)\r\n10th | +4 | Martial Archetype Feature\r\n11th| +4 | Extra Attack (2)\r\n12th | +4 | Ability Score Improvement\r\n13th | +5 | Indomitable (two uses)\r\n14th | +5 | Ability Score Improvement\r\n15th | +5 | Martial Archetype Feature\r\n16th | +5 | Ability Score Improvement\r\n17th | +6 | Action Surge (two uses), Indomitable (three uses)\r\n18th | +6 | Martial Archetype Feature\r\n19th | +6 | Ability Score Improvement\r\n20th | +6 | Extra Attack (3)","source":"Player's Handbook","jsondata":"","tags":"Class, Fighter","isShared":"on","templateId":"5460","blockId":"1371552","world":"c6d49992-dffb-42e7-88a5-4f7a5cad3692","folder":"25275"}