{"name":"Ferengi","type":"Humanoid, Ferengi Subtype","ability_scores":"+2 Int, Chr, -2 Strength Ferengi are generally raised to be shrewd businessmen and amiable salesmen, but are generally smaller and weaker than most humans.","languages":"Ferengi","size":"medium","speed":"30","features":"[b]Ferengi 2 HP[\/b]\r\n\r\n[b]Lobes for Buiseness[\/b] Ferengi are almost obsessed with profit. They apprentice to master businesspeople from a young age, and are all very driven. At character creation, A Ferengi chooses a profession skill. He gains +2 to the skill. This bonus increases to +3 if the profession check is to earn money.\r\n\r\n[b]Good ears[\/b] Ferengi hearing is exceptional. They gain a +2 racial bonus to perception checks, which increases to +3 if the check is hearing-based\r\n[b]\r\nFour-lobed brains[\/b] Ferengi brains have a unique four-lobed structure that is incompatable with most other humanoids. They are immune to most forms of limited telepathy (except Vulcan mind-melds). Additionally, they gain a +3 racial bonus to will saves against effects that would involve reading minds (such as detect thought) or altering cognition (such as charm or dominate person)","tags":"starfinder, Pathfinder 1e","templateId":"5368","blockId":"1369709","world":"","isShared":"on"}