{"name":"Guard of the Engleher Watch","cr":"1","class":"Warrior 2","alignment":"LN","size":"M","type":"Humanoid","subtype":"Human","initiative":"1","senses":"Perception +4","short_description":"","ac":"AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)","hp":"15","hd":"2d10+4","hit_points_modifier":"","fortitude":"+5","reflex":"+1","will":"+2","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft. (20 ft. with armor)","space":"5 ft","reach":"5ft","melee":"masterwork longsword [roll:1d20+5|+5] [roll:1d8+2|DMG]","ranged":" masterwork light crossbow [roll:1d20+4|+4] [roll:1d8|DMG]","special_attacks":"During Combat When it comes to catching criminals, the guards will go out of their way to try to take in their quarry alive, favoring disarming tactics. If the criminal is especially dangerous, though, they won\u2019t hesitate to use lethal force.","spelllike_abilities":"","ability_scores":"Str 14, Dex 12, Con 14, Int 13, Wis 14, Cha 8","base_attack":"5ft","cmb":" [roll:1d20+4|+4] ","cmd":"15","feats":"Combat Expertise, Improved Disarm","skills":"Diplomacy +1, Knowledge (local) +3, Perception +4, Sense Motive +4","racial_modifiers":"","languages":"Common, Dwarfish","sq":"","image":"","environment":"","organization":"","treasure":"masterwork light crossbow with 20 bolts, masterwork longsword, masterwork scalemail, buckler","physical_description":"","description":"","tags":"SRD, Pathfinder, NPC, Human, Warrior, CR 1","templateId":"1198","blockId":"136747","isShared":"1"}