{"name":"Vampiric Touch","source":"","short_description":"You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal.","school":"necromancy","subschool":"Subdomain blood 3, daemon 3","descriptor":"","level":"antipaladin 3, bloodrager 3, magus 3, medium 3, mesmerist 3, psychic 3, sorcerer\/wizard 3, spiritualist 3, witch 3","saving_throw":"None","spell_resistance":"Yes","casting_time":"1 standard action","range":"touch","duration":"instantaneous\/1 hour","area":"","effect":"","targets":"living creature touched","domain":"","deity":"","bloodline":"daemon 3, ghoul 3","patron":"","components":"V, S","description":"You must succeed on a melee touch attack. Your touch deals [roll:1d6] points of damage per two caster levels (maximum [roll:10d6]). You gain temporary hit points equal to the damage you deal. You can\u2019t gain more than the subject\u2019s current hit points + the subject\u2019s Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.","augemented":"","mythic":"The spell\u2019s damage increases to [roll:1d8] points of damage per 2 caster levels (maximum [roll:10d8]). Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. This expanded threat range doesn\u2019t stack with other effects or abilities that increase the threat range. If the damage kills the target, you gain fast healing 5 for a number of rounds equal to the Hit Dice of the target.","tags":"","isShared":"on","templateId":"1190","blockId":"1350498","world":"8cb142e6-c3ce-4b1e-b33e-55ff69cd8938","folder":"24718"}