{"name":"Controlled Fireball","source":"","short_description":"Works like a fireball with minimum damage in some squares","school":"evocation [fire, ruse]","subschool":"","descriptor":"","level":"bloodrager 4, magus 4, occultist 4, sorcerer\/wizard 4","saving_throw":"Reflex halves","spell_resistance":"Yes","casting_time":"1 standard action","range":"long (120m + 12m\/level)","duration":"instantaneous","area":"6m radius spread","effect":"","targets":"","domain":"","deity":"","bloodline":"","patron":"","components":"V, S, M (a ball of bat guano and sulfur)","description":"This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.\r\n\r\nYou can choose a number of squares within the area up to your Intelligence bonus (for magi, occultists, or wizards) or Charisma bonus (for bloodragers or sorcerers) to be struck by weaker flames; the controlled fireball deals minimum damage (1 damage per caster level, maximum 10) in those squares.\r\n\r\nAttempts to identify controlled fireball with a skill check incorrectly identify it as fireball (see the ruse descriptor).\r\n\r\n\r\nDescription of \"Fireball\":\r\nA fireball spell generates a searing explosion of flame that detonates with a low roar and deals [roll:1d6] points of fire damage per caster level (maximum [roll:10d6]) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.\r\n\r\nYou point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must \u201chit\u201d the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.\r\n\r\nThe fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.","augemented":"","mythic":"Mythic Fireball\r\nThe damage dealt increases to [roll:1d10] points of fire damage per caster level (maximum [roll:10d10]). Any creature that fails its Reflex saving throw catches on fire, taking [roll:2d6] points of fire damage each round until the fire is extinguished. Attempts to extinguish this fire use the spell\u2019s save DC.\r\n\r\nAugmented (6th): If you expend two uses of mythic power, the maximum damage increases to [roll:20d10], the area increases to a 40-foot radius spread, and any fire damage dealt by the spell bypasses fire resistance and fire immunity.\r\n","tags":"","isShared":"on","templateId":"1190","blockId":"1350495","world":"8cb142e6-c3ce-4b1e-b33e-55ff69cd8938","folder":"24718"}