{"name":"Cone of Cold","source":"","short_description":"","school":"evocation [cold]","subschool":"Elemental School water 5; Mystery winter 6","descriptor":"","level":"magus 5, shaman 6, sorcerer\/wizard 5, witch 6","saving_throw":"Reflex halves","spell_resistance":"Yes","casting_time":"1 standard action","range":"18m","duration":"instantaneous","area":"cone-shaped burst","effect":"","targets":"","domain":"water 6","deity":"","bloodline":"boreal 5","patron":"","components":"V, S, M (a small crystal or glass cone)","description":"Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing [roll:1d6] points of cold damage per caster level (maximum [roll:15d6]).","augemented":"Mythic augmented: You can expend two uses of mythic power to transform the spell\u2019s cold into a barrage of giant hailstones, icicles, or shards. Half the spell\u2019s damage is your choice of bludgeoning, piercing, or slashing damage, and the other half is cold damage.\r\n","mythic":"The damage dealt increases to [roll:1d10] points of cold damage per caster level (maximum [roll:15d10]). Any creature that fails its save is partially encased in ice, reducing its speed by half. Creatures with the cold or incorporeal subtype or immunity to being grappled are immune to this effect. The reduced movement lasts until the ice is destroyed.\r\n\r\nDestroying the ice requires a successful Strength or dispel check against the spell\u2019s DC, or dealing bludgeoning or fire damage equal to 1 point per caster level to the creature.\r\n","tags":"","isShared":"on","templateId":"1190","blockId":"1350475","world":"8cb142e6-c3ce-4b1e-b33e-55ff69cd8938","folder":"24718"}