{"name":"Endure Elements, Communal","source":"AG","short_description":"This spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched.","school":"Abjuration","subschool":"","descriptor":"","level":"alchemist 3, cleric 2, druid 2, paladin 2, psychic 2, ranger 2, sorcerer\/wizard 2","saving_throw":"Will negates","spell_resistance":"Yes","casting_time":"1 action","range":"Touch","duration":"24h","area":"","effect":"","targets":"Creatures touched","domain":"sun 1","deity":"","bloodline":"","patron":"","components":"V, S","description":"This spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched.\r\n\r\nText of \"Endure Elements\" :\r\n\r\nA creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius) without having to make Fortitude saves. The creature\u2019s equipment is likewise protected.\r\n\r\nEndure elements doesn\u2019t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.","augemented":"","mythic":"","tags":"","isShared":"on","templateId":"1190","blockId":"1350205","world":"8cb142e6-c3ce-4b1e-b33e-55ff69cd8938"}