{"name":"Warlock","overview":"","hit_dice":"1d8","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per warlock level after 1st","armor_proficiencies":"Light armor","weapon_proficiencies":"Simple weapons","tools":"None","saving_throws":"Wisdom, Charisma","skills":"Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a light crossbow and 20 bolts or (b) any simple weapon[\/li]\r\n[li](a) a component pouch or (b) an arcane focus[\/li]\r\n[li](a) a scholar\u2019s pack or (b) a dungeoneer\u2019s pack[\/li]\r\n[li]Leather armor, any simple weapon, and two daggers[\/li]\r\n[\/ul]\r\n","spellcasting":"[h2]Cantrips[\/h2]\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at\r\n[br]\r\nhigher levels, as shown in the Cantrips Known column of the Warlock table.\r\n\r\n[h2]Spell Slots[\/h2]\r\nThe Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table\r\n[br]\r\nalso shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells\r\n[br]\r\nof 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a\r\n[br]\r\nshort or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt,\r\n[br]\r\nyou must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n[h2]Spells Known of 1st Level and Higher[\/h2]\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of\r\n[br]\r\n1st level and higher. A spell you choose must be of a level no higher than what\u2019s shown in the table\u2019s Slot Level\r\n[br]\r\ncolumn for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be\r\n[br]\r\n1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace\r\n[br]\r\nit with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n[h2]Spellcasting Ability[\/h2]\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your\r\n[br]\r\nspellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell\r\n[br]\r\nyou cast and when making an attack roll with one.\r\n\r\n[b]Spell save DC[\/b] = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n[b]Spell attack modifier[\/b] = your proficiency bonus + your Charisma modifier\r\n\r\n[b]Spellcasting Focus\r\n[br][\/b]\r\nYou can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.\r\n[br]\r\n[br]","class_features":"[h2]Otherworldly Patron[\/h2]\r\nAt 1st level, you have struck a bargain with an otherworldly being of your choice:\r\n[br]\r\nYour choice grants you features at 1st level and again at 6th, 10th, and 14th level.\r\n\r\n[h2]Eldritch Invocations[\/h2]\r\nIn your study of occult lore, you have unearthed eldritch invocations, fragments of\r\n[br]\r\nforbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options\r\n[br]\r\nare detailed at the end of the class description. When you gain certain warlock levels,\r\n[br]\r\nyou gain additional invocations of your choice, as shown in the Invocations Known\r\n[br]\r\ncolumn of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations\r\n[br]\r\nyou know and replace it with another invocation that you could learn at that level.\r\n\r\nIf an eldritch invocation has prerequisites, you must meet them to learn it. You can learn\r\n[br]\r\nthe invocation at the same time that you meet its prerequisites. A level prerequisite refers\r\n[br]\r\nto your level in this class.\r\n\r\n[h3]Agonizing Blast[\/h3]\r\n[i]Prerequisite: eldritch blast cantrip[\/i]\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\n\r\n[h3]Armor of Shadows[\/h3]\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n[h3]Ascendant Step[\/h3]\r\n[i]Prerequisite: 9th level[\/i]\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n[h3]Aspect of the Moon[\/h3]\r\n[i]Prerequisite: Pact of the Tome feature[\/i]\r\n\r\nYou no longer need to sleep and can\u2019t be forced to sleep by any means. To gain the benefits of a long rest,\r\n[br]\r\nyou can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.\r\n\r\n[h3]Beast Speech[\/h3]\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n[h3]Beguiling Influence[\/h3]\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n[h3]Bewitching Whispers[\/h3]\r\n[i]Prerequisite: 7th level[\/i]\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Bond of the Talisman[\/h3]\r\n[i]Prerequisite: 12th-level warlock, Pact of the Talisman feature[\/i]\r\n\r\nWhile someone else is wearing your talisman, you can use your action to teleport to the unoccupied space\r\n[br]\r\nclosest to them, provided the two of you are on the same plane of existence. The wearer of your talisman\r\n[br]\r\ncan do the same thing, using their action to teleport to you. The teleportation can be used a number of\r\n[br]\r\ntimes equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.\r\n\r\n[h3]Book of Ancient Secrets[\/h3]\r\n[i]Prerequisite: Pact of the Tome feature[\/i]\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have\r\n[br]\r\nthe ritual tag from any class\u2019s spell list (the two needn\u2019t be from the same list). The spells appear in the\r\n[br]\r\nbook and don\u2019t count against the number of spells you know. With your Book of Shadows in hand,\r\n[br]\r\nyou can cast the chosen spells as rituals. You can\u2019t cast the spells except as rituals, unless you\u2019ve learned\r\n[br]\r\nthem by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell,\r\n[br]\r\nyou can add it to the book if the spell\u2019s level is equal to or less than half your warlock level (rounded up)\r\n[br]\r\nand if you can spare the time to transcribe the spell. For each level of the spell, the transcription process\r\n[br]\r\ntakes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n[h3]Chains of Carceri[\/h3]\r\n[i]Prerequisite: 15th level, Pact of the Chain feature[\/i]\r\n\r\nYou can cast hold monster at will \u2014 targeting a celestial, fiend, or elemental \u2014 without expending a spell slot\r\n[br]\r\nor material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n[h3]Cloak of Flies[\/h3]\r\n[i]Prerequisite: 5th level[\/i]\r\n\r\nAs a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura\r\n[br]\r\nextends 5 feet from you in every direction, but not through total cover. It lasts until you\u2019re incapacitated\r\n[br]\r\nor you dismiss it as a bonus action.\r\n\r\nThe aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks.\r\n[br]\r\nAny other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).\r\n\r\nOnce you use this invocation, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[h3]Devil\u2019s Sight[\/h3]\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n[h3]Dreadful Word[\/h3]\r\n[i]Prerequisite: 7th level[\/i]\r\n\r\nYou can cast confusion once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Eldritch Mind[\/h3]\r\nYou have advantage on Constitution saving throws that you make to maintain your concentration on a spell.\r\n\r\n[h3]Eldritch Sight[\/h3]\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n[h3]Eldritch Smite[\/h3]\r\n[i]Prerequisite: 5th level, Pact of the Blade feature[\/i]\r\n\r\nOnce per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal\r\n[br]\r\nan extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock\r\n[br]\r\nthe target prone if it is Huge or smaller.\r\n\r\n[h3]Eldritch Spear[\/h3]\r\n[i]Prerequisite: eldritch blast cantrip[\/i]\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n[h3]Eyes of the Rune Keeper[\/h3]\r\nYou can read all writing.\r\n\r\n[h3]Far Scribe[\/h3]\r\n[i]Prerequisite: 5th-level warlock, Pact of the Tome feature[\/i]\r\n\r\nA new page appears in your Book of Shadows. With your permission, a creature can use its action to\r\n[br]\r\nwrite its name on that page, which can contain a number of names equal to your proficiency bonus.\r\n\r\nYou can cast the sending spell, targeting a creature whose name is on the page, without using a spell\r\n[br]\r\nslot and without using material components. To do so, you must write the message on the page.\r\n[br]\r\nThe target hears the message in their mind, and if the target replies, their message appears on the page,\r\n[br]\r\nrather than in your mind. The writing disappears after 1 minute.\r\n\r\nAs an action, you can magically erase a name on the page by touching it.\r\n\r\n[h3]Fiendish Vigor[\/h3]\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n[h3]Gaze of Two Minds[\/h3]\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn.\r\n[br]\r\nAs long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to\r\n[br]\r\nmaintain this connection, extending the duration until the end of your next turn. While perceiving through the other\r\n[br]\r\ncreature\u2019s senses, you benefit from any special senses possessed by that creature, and you are blinded and\r\n[br]\r\ndeafened to your own surroundings.\r\n\r\n[h3]Ghostly Gaze[\/h3]\r\n[i]Prerequisite: 7th level[\/i]\r\n\r\nAs an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range,\r\n[br]\r\nyou have darkvision if you don\u2019t already have it. This special sight lasts for 1 minute or until your concentration ends\r\n[br]\r\n(as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.\r\n\r\nOnce you use this invocation, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[h3]Gift of the Depths[\/h3]\r\n[i]Prerequisite: 5th level[\/i]\r\n\r\nYou can breathe underwater, and you gain a swimming speed equal to your walking speed.\r\n\r\nYou can also cast water breathing once without expending a spell slot. You regain the ability to do so when\r\n[br]\r\nyou finish a long rest.\r\n\r\n[h3]Gift of the Ever-Living Ones[\/h3]\r\n[i]Prerequisite: Pact of the Chain feature[\/i]\r\n\r\nWhenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine\r\n[br]\r\nthe hit points you regain as having rolled their maximum value for you.\r\n\r\n[h3]Gift of the Protectors[\/h3]\r\n[i]Prerequisite: 9th-level warlock, Pact of the Tome feature[\/i]\r\n\r\nA new page appears in your Book of Shadows. With your permission, a creature can use its action to write its\r\n[br]\r\nname on that page, which can contain a number of names equal to your proficiency bonus.\r\n\r\nWhen any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature\r\n[br]\r\nmagically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you\r\n[br]\r\nfinish a long rest.\r\n\r\nAs an action, you can magically erase a name on the page by touching it.\r\n\r\n[h3]Grasp of Hadar[\/h3]\r\n[i]Prerequisite: eldritch blast cantrip[\/i]\r\n\r\nOnce on each of your turns when you hit a creature with your eldritch blast, you can move that creature in\r\n[br]\r\na straight line 10 feet closer to you.\r\n\r\n[h3]Improved Pact Weapon[\/h3]\r\n[i]Prerequisite: Pact of the Blade feature[\/i]\r\n\r\nYou can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for\r\n[br]\r\nyour warlock spells.\r\n\r\nIn addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon\r\n[br]\r\nthat already has a bonus to those rolls.\r\n\r\nFinally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.\r\n\r\n[h3]Investment of the Chain Master[\/h3]\r\n[i]Prerequisite: Pact of the Chain feature[\/i]\r\n\r\nWhen you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, \r\n[br]\r\ngranting the creature the following benefits:\r\n\r\n[ul]\r\n[li]The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.[\/li]\r\n[li]As a bonus action, you can command the familiar to take the Attack action.[\/li]\r\n[li]The familiar\u2019s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.[\/li]\r\n[li]If the familiar forces a creature to make a saving throw, it uses your spell save DC.[\/li]\r\n[li]When the familiar takes damage, you can use your reaction to grant it resistance against that damage.[\/li]\r\n[\/ul]\r\n\r\n[h3]Lance of Lethargy[\/h3]\r\n[i]Prerequisite: eldritch blast cantrip[\/i]\r\n\r\nOnce on each of your turns when you hit a creature with your eldritch blast, you can reduce that creature\u2019s\r\n[br]\r\nspeed by 10 feet until the end of your next turn.\r\n\r\n[h3]Lifedrinker[\/h3]\r\n[i]Prerequisite: 12th level, Pact of the Blade feature[\/i]\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your\r\n[br]\r\nCharisma modifier (minimum 1).\r\n\r\n[h3]Maddening Hex[\/h3]\r\n[i]Prerequisite: 5th level, hex spell or a warlock feature that curses[\/i]\r\n\r\nAs a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a\r\n[br]\r\nwarlock feature of yours, such as Hexblade\u2019s Curse or Sign of Ill Omen. When you do so, you deal psychic\r\n[br]\r\ndamage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic\r\n[br]\r\ndamage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to\r\n[br]\r\nsee the cursed target, and it must be within 30 feet of you.\r\n\r\n[h3]Mask of Many Faces[\/h3]\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n[h3]Master of Myriad Forms[\/h3]\r\n[i]Prerequisite: 15th level[\/i]\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n[h3]Minions of Chaos[\/h3]\r\n[i]Prerequisite: 9th level[\/i]\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Mire the Mind[\/h3]\r\n[i]Prerequisite: 5th level[\/i]\r\n\r\nYou can cast slow once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Misty Visions[\/h3]\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n[h3]One with Shadows[\/h3]\r\n[i]Prerequisite: 5th level[\/i]\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until\r\n[br]\r\nyou move or take an action or a reaction.\r\n\r\n[h3]Otherworldly Leap[\/h3]\r\n[i]Prerequisite: 9th level[\/i]\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n[h3]Protection of the Talisman[\/h3]\r\n[i]Prerequisite: 7th-level warlock, Pact of the Talisman feature[\/i]\r\n\r\nWhen the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning\r\n[br]\r\nthe save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all\r\n[br]\r\nexpended uses are restored when you finish a long rest.\r\n\r\n[h3]Rebuke of the Talisman[\/h3]\r\n[i]Prerequisite: Pact of the Talisman feature[\/i]\r\n\r\nWhen the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your\r\n[br]\r\nreaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet\r\n[br]\r\naway from the talisman\u2019s wearer.\r\n\r\n[h3]Relentless Hex[\/h3]\r\n[i]Prerequisite: 7th level, hex spell or a warlock feature that curses[\/i]\r\n\r\nYour curse creates a temporary bond between you and your target. As a bonus action, you can magically\r\n[br]\r\nteleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell\r\n[br]\r\nor by a warlock feature of yours, such as Hexblade\u2019s Curse or Sign of Ill Omen. To teleport in this way,\r\n[br]\r\nyou must be able to see the cursed target.\r\n\r\n[h3]Repelling Blast[\/h3]\r\n[i]Prerequisite: eldritch blast cantrip[\/i]\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n[h3]Sculptor of Flesh[\/h3]\r\n[i]Prerequisite: 7th level[\/i]\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Shroud of Shadow[\/h3]\r\n[i]Prerequisite: 15th level[\/i]\r\n\r\nYou can cast invisibility at will, without expending a spell slot.\r\n\r\n[h3]Sign of Ill Omen[\/h3]\r\n[i]Prerequisite: 5th level[\/i]\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Thief of Five Fates[\/h3]\r\nYou can cast bane once using a warlock spell slot. You can\u2019t do so again until you finish a long rest.\r\n\r\n[h3]Thirsting Blade[\/h3]\r\n[i]Prerequisite: 5th level, Pact of the Blade feature[\/i]\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[h3]Tomb of Levistus[\/h3]\r\n[i]Prerequisite: 5th level[\/i]\r\n\r\nAs a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your\r\n[br]\r\nnext turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage\r\n[br]\r\nas possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0,\r\n[br]\r\nand you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.\r\n\r\nOnce you use this invocation, you can\u2019t use it again until you finish a short or long rest.\r\n\r\n[h3]Trickster's Escape[\/h3]\r\n[i]Prerequisite: 7th level[\/i]\r\n\r\nYou can cast freedom of movement once on yourself without expending a spell slot. \r\n[br]\r\nYou regain the ability to do so when you finish a long rest.\r\n\r\n[h3]Undying Servitude[\/h3]\r\n[i]Prerequisite: 5th-level warlock[\/i]\r\n\r\nYou can cast animate dead without using a spell slot. Once you do so, you can\u2019t cast it in this way again\r\n[br]\r\nuntil you finish a long rest.\r\n\r\n[h3]Visions of Distant Realms[\/h3]\r\n[i]Prerequisite: 15th level[\/i]\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n[h3]Voice of the Chain Master[\/h3]\r\n[i]Prerequisite: Pact of the Chain feature[\/i]\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar\u2019s senses as\r\n[br]\r\nlong as you are on the same plane of existence. Additionally, while perceiving through your familiar\u2019s senses,\r\n[br]\r\nyou can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n[h3]Whispers of the Grave[\/h3]\r\n[i]Prerequisite: 9th level[\/i]\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n[h3]Witch Sight[\/h3]\r\n[i]Prerequisite: 15th level[\/i]\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic\r\n[br]\r\nwhile the creature is within 30 feet of you and within line of sight.\r\n\r\n[h2]Pact Boon[\/h2]\r\nAt 3rd level, your otherworldly patron bestows a gift upon you for your loyal service.\r\n[br]\r\nYou gain one of the following features of your choice.\r\n\r\n[h3]Pact of the Blade[\/h3]\r\nYou can use your action to create a pact weapon in your empty hand. You can choose\r\n[br]\r\nthe form that this melee weapon takes each time you create it (see the Weapons section\r\n[br]\r\nfor weapon options). You are proficient with it while you wield it. This weapon counts as\r\n[br]\r\nmagical for the purpose of overcoming resistance and immunity to nonmagical attacks\r\n[br]\r\nand damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.\r\n[br]\r\nIt also disappears if you use this feature again, if you dismiss the weapon (no action required),\r\n[br]\r\nor if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual\r\n[br]\r\nwhile you hold the weapon. You perform the ritual over the course of 1 hour, which can be done\r\n[br]\r\nduring a short rest. You can then dismiss the weapon, shunting it into an extradimensional space,\r\n[br]\r\nand it appears whenever you create your pact weapon thereafter. You can\u2019t affect an artifact or a\r\n[br]\r\nsentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform\r\n[br]\r\nthe 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it.\r\n[br]\r\nThe weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n[h3]Pact of the Chain[\/h3]\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn\u2019t count against\r\n[br]\r\nyour number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one\r\n[br]\r\nof the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to\r\n[br]\r\nallow your familiar to make one attack with its reaction.\r\n\r\n[h3]Pact of the Tome[\/h3]\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature,\r\n[br]\r\nchoose three cantrips from any class\u2019s spell list (the three needn\u2019t be from the same list).\r\n[br]\r\nWhile the book is on your person, you can cast those cantrips at will. They don\u2019t count\r\n[br]\r\nagainst your number of cantrips known. If they don\u2019t appear on the warlock spell list,\r\n[br]\r\nthey are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a\r\n[br]\r\nreplacement from your patron. This ceremony can be performed during a short or long rest,\r\n[br]\r\nand it destroys the previous book. The book turns to ash when you die.\r\n\r\n[h2]Ability Score Improvement[\/h2]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one\r\n[br]\r\nability score of your choice by 2, or you can increase two ability scores of your choice by 1.\r\n[br]\r\nAs normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[h2]Mystic Arcanum (6th level)[\/h2]\r\nAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one\r\n[br]\r\n6th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest\r\n[br]\r\nbefore you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way:\r\n[br]\r\none 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level.\r\n[br]\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Mystic Arcanum (7th level)[\/h2]\r\nAt 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one\r\n[br]\r\n7th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest\r\n[br]\r\nbefore you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way:\r\n[br]\r\none 8th-level spell at 15th level, and one 9th-level spell at 17th level.\r\n[br]\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Mystic Arcanum (8th level)[\/h2]\r\nAt 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one\r\n[br]\r\n8th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest\r\n[br]\r\nbefore you can do so again.\r\n\r\nAt 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way.\r\n[br]\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Mystic Arcanum (9th level)[\/h2]\r\nAt 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one\r\n[br]\r\n9th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest\r\n[br]\r\nbefore you can do so again.\r\n\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Eldritch Master[\/h2]\r\nAt 20th level, you can draw on your inner reserve of mystical power while entreating your patron\r\n[br]\r\nto regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all\r\n[br]\r\nyour expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature,\r\n[br]\r\nyou must finish a long rest before you can do so again.","subclass_options":"@[The Celestial](article:6709015e-5e81-4140-bc08-78258275ec49)\r\n[br]\r\n@[The Fiend](article:30136055-7ccb-4f14-b7e9-da0d5f088e0c)\u00a0","table_data":"","source":"","jsondata":"","tags":"class, warlock","isShared":"on","templateId":"5460","blockId":"1341435","world":"14754699-1e2a-4771-ba36-b13fbb8653f5","folder":"24393"}