{"name":"Rogue","overview":"\r\n[table][tr][th]Level[\/th][th]Proficiency\r\n[br]Bonus[\/th][th]Sneak\r\n[br]Attack[\/th][th]Features[\/th][\/tr]\r\n[tr][td]1st[\/td]\r\n[td]+2[\/td]\r\n[td]1d6[\/td]\r\n[td]Expertise, Sneak Attack, Thieves\u2019 Cant[\/td]\r\n[\/tr]\r\n[tr][td]2nd[\/td]\r\n[td]+2[\/td]\r\n[td]1d6[\/td]\r\n[td]Cunning Action[\/td]\r\n[\/tr]\r\n[tr][td]3rd[\/td]\r\n[td]+2[\/td]\r\n[td]1d6[\/td]\r\n[td]Roguish Archetype[\/td]\r\n[\/tr]\r\n[tr][td]4th[\/td]\r\n[td]+2[\/td]\r\n[td]1d6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]5th[\/td]\r\n[td]+3[\/td]\r\n[td]3d6[\/td]\r\n[td]Uncanny Dodge[\/td]\r\n[\/tr]\r\n[tr][td]6th[\/td]\r\n[td]+3[\/td]\r\n[td]3d6[\/td]\r\n[td]Expertise[\/td]\r\n[\/tr]\r\n[tr][td]7th[\/td]\r\n[td]+3[\/td]\r\n[td]4d6[\/td]\r\n[td]Evasion[\/td]\r\n[\/tr]\r\n[tr][td]8th[\/td]\r\n[td]+3[\/td]\r\n[td]4d6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]9th[\/td]\r\n[td]+4[\/td]\r\n[td]5d6[\/td]\r\n[td]Roguish Archetype Feature[\/td]\r\n[\/tr]\r\n[tr][td]10th[\/td]\r\n[td]+4[\/td]\r\n[td]5d6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]11th[\/td]\r\n[td]+4[\/td]\r\n[td]6d6[\/td]\r\n[td]Reliable Talent[\/td]\r\n[\/tr]\r\n[tr][td]12th[\/td]\r\n[td]+4[\/td]\r\n[td]6d6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]13th[\/td]\r\n[td]+5[\/td]\r\n[td]7d6[\/td]\r\n[td]Roguish Archetype Feature[\/td]\r\n[\/tr]\r\n[tr][td]14th[\/td]\r\n[td]+5[\/td]\r\n[td]7d6[\/td]\r\n[td]Blindsense[\/td]\r\n[\/tr]\r\n[tr][td]15th[\/td]\r\n[td]+5[\/td]\r\n[td]8d6[\/td]\r\n[td]Slippery Mind[\/td]\r\n[\/tr]\r\n[tr][td]16th[\/td]\r\n[td]+5[\/td]\r\n[td]8d6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]17th[\/td]\r\n[td]+6[\/td]\r\n[td]9d6[\/td]\r\n[td]Roguish Archetype Feature[\/td]\r\n[\/tr]\r\n[tr][td]18th[\/td]\r\n[td]+6[\/td]\r\n[td]9d6[\/td]\r\n[td]Elusive[\/td]\r\n[\/tr]\r\n[tr][td]19th[\/td]\r\n[td]+6[\/td]\r\n[td]10d6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[\/tr]\r\n[tr][td]20th[\/td]\r\n[td]+6[\/td]\r\n[td]10d[\/td]\r\n[td]Stroke of Luck[\/td]\r\n[\/tr][\/table]","hit_dice":"1d8","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per rogue level after 1st","armor_proficiencies":"Light armor","weapon_proficiencies":"Simple weapons, hand crossbows, longswords, rapiers, shortswords","tools":"Thieves\u2019 tools","saving_throws":"Dexterity, Intelligence","skills":"Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance,[br]\r\nPersuasion, Sleight of Hand, and Stealth","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a rapier or (b) a shortsword[\/li]\r\n[li](a) a shortbow and quiver of 20 arrows or (b) a shortsword[\/li]\r\n[li](a) a burglar\u2019s pack, (b) a dungeoneer\u2019s pack, or (c) an explorer\u2019s pack[\/li]\r\n[li]Leather armor, two daggers, and thieves\u2019 tools[\/li]\r\n[\/ul]\r\n","spellcasting":"","class_features":"[h2]Expertise[\/h2]\r\nAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves\u2019 tools.\r\n[br]\r\nYour proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves\u2019 tools) to gain this benefit.\r\n\r\n[h2]Sneak Attack[\/h2]\r\nBeginning at 1st level, you know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal\r\n[br]\r\nan extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must\r\n[br]\r\nuse a finesse or a ranged weapon.\r\n\r\nYou don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t\r\n[br]\r\nincapacitated, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of\r\n[br]\r\nthe Rogue table.\r\n\r\n[h2]Thieves\u2019 Cant[\/h2]\r\nDuring your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide\r\n[br]\r\nmessages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understands such messages.\r\n[br]\r\nIt takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether\r\n[br]\r\nan area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy\r\n[br]\r\nmarks or will provide a safe house for thieves on the run.\r\n\r\n[h2]Cunning Action[\/h2]\r\nStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on\r\n[br]\r\neach of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.\r\n\r\n[h2]Roguish Archetype[\/h2]\r\nAt 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end\r\n[br]\r\nof the class description, or one from another source. Your archetype choice grants you features at 3rd level and then\r\n[br]\r\nagain at 9th, 13th, and 17th level.\r\n\r\n[h2]Ability Score Improvement[\/h2]\r\nWhen you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your\r\n[br]\r\nchoice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score\r\n[br]\r\nabove 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[h2]Uncanny Dodge[\/h2]\r\nStarting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve\r\n[br]\r\nthe attack\u2019s damage against you.\r\n\r\n[h2]Expertise[\/h2]\r\nAt 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with\r\n[br]\r\nthieves\u2019 tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\n[h2]Evasion[\/h2]\r\nBeginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon\u2019s fiery\r\n[br]\r\nbreath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take\r\n[br]\r\nonly half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n\r\n[h2]Reliable Talent[\/h2]\r\nBy 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that\r\n[br]\r\nlets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.\r\n\r\n[h2]Blindsense[\/h2]\r\nStarting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within\r\n[br]\r\n10 feet of you.\r\n\r\n[h2]Slippery Mind[\/h2]\r\nBy 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.\r\n\r\n[h2]Elusive[\/h2]\r\nBeginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack\r\n[br]\r\nroll has advantage against you while you aren\u2019t incapacitated.\r\n\r\n[h2]Stroke of Luck[\/h2]\r\nAt 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target\r\n[br]\r\nwithin range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.","subclass_options":"@[Arcane Trickster](article:10866a86-a439-494e-b6a0-97665ee3a47e)\r\n[br]\r\n@[Assassin](article:b7c3ca97-c585-4200-951d-ce755e4e9d42)\r\n[br]\r\n@[Phantom](article:4369c316-0fc4-4940-a623-24618c5621e6)\r\n[br]\r\n@[Thief](article:8ef2fccc-a2d7-400b-a430-1af8a32b8598)","table_data":"","source":"","jsondata":"","tags":"class, rogue","isShared":"on","templateId":"5460","blockId":"1341431","world":"14754699-1e2a-4771-ba36-b13fbb8653f5","folder":"24393"}