{"name":"Drow","type":"Humanoid\/(Feylid)","ability_scores":"+2 Dexterity, +2 Intelligence or Charisma, -2 Strength","languages":"Drow begin play speaking [b]Elven[\/b], [b]Undercommon[\/b], and [b]one regional language[\/b]. Drow with high Intelligence scores can choose from the following languages: Abyssal, Aklo, Aquan, Draconic, Drow Sign Language, Gnome, or Goblin","size":"medium","speed":"30ft.","features":"[h2][u]Racial Traits[\/u]:[\/h2]\r\n[ul]\r\n[li][b][2 RP] Elven Immunities (Ex)[\/b]: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.[\/li]\r\n[li][b][2 RP] Lesser Spell Resistance (Su)[\/b]: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.[\/li]\r\n[li][b][2 RP] Keen Senses (Ex)[\/b]: Drow gain a +2 racial bonus on Perception checks.[\/li]\r\n[li][b][4 RP] Lesser Spell-like Abilities (Sp)[\/b]: Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.[\/li]\r\n[li][b][2 RP] Poison Specialty (Ex)[\/b]: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves. In addition, all poisons that Drow inflict have their DCs increased by 1.[\/li]\r\n[li][b][4 RP] See in Darkness (Su)[\/b]: Drow blood has a demonic tinge to it, allowing them to see perfectly in even supernatural darkness.[\/li]\r\n[li][b][2 RP] Weapon Familiarity (Ex)[\/b]: Drow are proficient with the hand crossbow, rapier, and shortsword.[\/li]\r\n[li][b][-2 RP] Light Blindness (Ex)[\/b]: As deep underground dwellers naturally, drow suffer from light blindness. Abrupt exposure to any bright light blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.[\/li]\r\n[\/ul]\r\n","tags":"Elf, Carofolk, Feylid","isShared":"on","templateId":"5368","blockId":"1311299","world":"50377e2a-a09a-4150-b333-57a204a34e0a","folder":"18852"}