{"name":"Fey magic","prerequisite":"human","short_description":"alternate racial trait","benefit":"Fey Magic (2 RP): The character has a mystic connection to one terrain type, selected from the ranger\u2019s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user\u2019s character level. The DC for the spell-like abilities is equal to 10 + the spell\u2019s level + the user\u2019s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid\u2019s resist nature\u2019s lure class feature and similar abilities. In addition, select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. Lastly, the human also gains low-light vision. This trait replaces skilled. Source: PZO9456","normal":"","special":"Ocianica Temeprate climate Check it was the common climate of Varisa  SKills selected   Diplomacy and Swim are the skills selected","tags":"","templateId":"1191","blockId":"1305376","world":"","isShared":"on"}