{"name":"natures Paths ","source":" Villain Codex pg. 164, Heroes of the Wild pg. 31","short_description":"know fastest route to where your going.","school":" divination","subschool":"","descriptor":"","level":"bard 1, druid 1, hunter 1, inquisitor 1, ranger 1, shaman 1, witch 1","saving_throw":"will save negates (harmless)","spell_resistance":"yes (harmless)","casting_time":"1 standard action","range":"touch","duration":"8 hours","area":"","effect":"","targets":"1 creature.","domain":"","deity":"","bloodline":"","patron":"","components":"V, S, M\/DF (a smooth stone)","description":"The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining overland speed, the target treats any trackless terrain as though there were a trail or road, and any terrain with a road or trail as though there were a highway. Up to one creature per caster level traveling with the target can also benefit from the effect. The spell functions only outdoors and does not function in magically altered terrain.","augemented":"","mythic":"","tags":"","templateId":"1190","blockId":"1305328","world":"","isShared":"on"}