{"name":"Align Weapon","source":"PFRPG Advanced Class Guide","short_description":"Weapon becomes good, evil, lawful, or chaotic.","school":"Transmutation","subschool":"","descriptor":"","level":"2","saving_throw":"Will negates (harmless, object)","spell_resistance":" Yes (harmless, object)","casting_time":"1 standard action","range":"Touch","duration":"1 min.\/level","area":"","effect":"","targets":"weapon touched or 50 projectiles (all of which must be together at the time of casting)","domain":"Chaos","deity":"","bloodline":"","patron":"","components":"V, S, DF","description":"Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.\r\n\r\nYou can\u2019t cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.\r\n\r\nAlign Weapon, Communal\r\nSchool transmutation [see text]; Level cleric 3, inquisitor 3\r\n\r\n\r\nCASTING\r\n\r\nCasting Time 1 standard action\r\nComponents V, S, DF\r\n\r\nEFFECT\r\n\r\nRange touch\r\nTarget weapons or projectiles touched\r\nDuration 1 minute\/level\r\nSaving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)\r\n\r\nDESCRIPTION\r\n\r\nThis spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Every group of up to 50 projectiles (which must be together at the time of casting) counts as one weapon for the purpose of dividing the spell\u2019s duration.","augemented":"","mythic":"","tags":"cleric\/oracle 2,inquisitor 2","isShared":"on","templateId":"1190","blockId":"1290444","world":""}