{"name":"Magic Circle","level":"3-level","school":"Abjuration","classes":"Cleric, Paladin, Warlock, Wizard","castingtime":"1 minute","range":"10ft","duration":"1 hour","components":"V, S, M","materials":"Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes","description":"You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.\r\n\r\n[br]Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways.\r\n[ul]\r\n[li]The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.[\/li]\r\n[li]The creature has disadvantage on attack rolls against targets within the cylinder.[\/li]\r\n[li]Targets within the cylinder can't be charmed, frightened, or possessed by the creature.[\/li][\/ul]\r\n[br]When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.","higherlevels":"When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.","source":"","tabledata":"","tags":"Spell,Cleric,Paladin,Warlock,Wizard,3rd Level","templateId":"19","blockId":"127806","isShared":"1"}