{"name":"Sky Bison","cr":"8","types":"Beast","size":"Huge","languages":"-","alignment":"Unaligned","description":"The Sky Bison is a huge flying creature with six legs. Despite its enormous size and strength, the bison is able to float in the air effortlessly. The bison is a fairly intelligent creature, and is able to be trained as a creature capable of carrying people over long distances very quickly.","suggestedenvironment":"","ac":"15","hitpoints":"168 [roll:16d12+64]","strength":"21","dexterity":"11","constitution":"18","intelligence":"4","wisdom":"12","charisma":"8","movement":"25","fly":"60","hover":"60","burrow":"","swim":"","climb":"","senses":"Passive Perception 11","skills":"","savingthrows":"Str +8, Con +7","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Basic Airlacing: The bison can initiate basic airlacing effects as a 5th-level lacer.\r\n\r\nDive: If the bison is flying and dives at least 30 feet straight toward a target and then hits it with a slam attack, the attack deals an extra 28 [roll:5d10] bludgeoning damage to the target. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.\r\n\r\nSure-Footed: The bison has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.","actions":"Multiattack\r\nThe bison makes two attacks: one slam attack and one gore attack.\r\n\r\nSlam\r\nMelee Weapon Attack: [roll:1d20+8] to hit, reach 10 ft., one target. Hit: 25 [roll:3d12 + 5] bludgeoning damage.\r\n\r\nGore. Melee Weapon Attack: [roll:1d20+8] to hit, reach 10 ft., one target. Hit: 27 [roll:4d10 + 5] piercing damage.\r\n\r\nAir Blast (Recharge 5-6). The bison lifts it tail and then slams it down, blasting air in a 30-foot cone. Each creature in the area must make a DC 15 Strength saving throw. A creature takes 28 [roll:5d10] bludgeoning damage on a failed save and is pushed 30 feet away and knocked prone. On a successful save, a creature takes half as much damage and is not pushed or knocked prone.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Incarnate,Avatar","templateId":"21","blockId":"126778","isShared":"1"}