{"name":"Healing Feedback","source":"Aldebaran","short_description":"Heal a creature to harm them further","school":"Conjuration","subschool":"Healing","descriptor":"[evil]","level":"cleric 2","saving_throw":"Will Half; see text","spell_resistance":"yes","casting_time":"1 standard action","range":"medium (100 ft. + 10 ft.\/level)","duration":"1 round\/level","area":"","effect":"","targets":"one creature","domain":"","deity":"","bloodline":"","patron":"","components":"V, S","description":"This spell fills a targeted living with positive energy. The creature heals for 2d8 points of damage +1 point per caster level (maximum +10). When the creature takes more damage than he gained from the healing, the creature is struck with feedback that deals damage equal to twice the amount healed. Creatures that have not been healed from this spell are unaffected. A creature can attempt to resist the healing received with a will save for half. If the creature goes through the entire duration of the spell without being damaged for more than they healed, they keep the hitpoints and are no longer subject to the feedback.\r\n\r\nMultiple instances of this spell stack along with the total amount of damage needed to trigger the feedback, and reset the duration. Normal healing spells and abilities such as Cure Light Wounds, Channel Energy (Positive), and Fast Healing increase the total amount of damage needed to trigger the feedback by the amount healed. Creatures that are not healed by positive energy are simply damaged by this spell, will save for half.","augemented":"","mythic":"","tags":"Aldebaran, Evil, Healing, Glojarl, Conjuration","isShared":"on","templateId":"1190","blockId":"1262554","world":"50377e2a-a09a-4150-b333-57a204a34e0a","folder":"18866"}