{"name":"Fire Trap","source":"PFRPG Core","short_description":"Opened object deals 1d4 + 1\/level damage.","school":"abjuration [fire];","subschool":"","descriptor":"","level":"","saving_throw":" Reflex half (see text)","spell_resistance":"yes","casting_time":"10 minutes","range":"touch","duration":"permanent until discharged (D)","area":"","effect":"","targets":"object touched","domain":"","deity":"","bloodline":"","patron":"","components":"V, S, M (gold dust worth 25 gp)","description":"Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be opened and closed.[br] \r\n[br] \r\nWhen casting fire trap, you select a point on the object as the spell\u2019s center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell\u2019s center. The flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). The item protected by the trap is not harmed by this explosion.[br] \r\n[br] \r\nA fire-trapped item cannot have a second closure or warding spell placed on it. A knock spell does not bypass a fire trap. An unsuccessful dispel magic spell does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam.[br] \r\n[br] \r\nYou can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends.[br] ","augemented":"","mythic":"","tags":"druid 2, sorcerer\/wizard 4,","templateId":"1190","blockId":"1259712","world":"","isShared":"on"}