{"name":"Repeating Shotgun","cost":"800 gp","damage_s":"1d6","damage_m":"1d8","critical":"x2","range":"20 ft","weight":"15 lbs","type":"Bludgeoning and Piercing","special":"Scatter","description":"[h2]Capacity:[\/h2] 4\r\n\r\n[h2]Misfire:[\/h2] 1-2\r\n\r\n[h2]Scatter:[\/h2]\r\nA weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a \u20132 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.","source":"","tags":"Firearm, Two-Handed, Advanced","isShared":"on","templateId":"1193","blockId":"1245807","world":"3148d345-1b71-41c7-9750-b2a8982a7b17","folder":"21596"}