{"name":"Minotaur","type":"Monstrous Humanoid","ability_scores":"+4 Str, -2 Dex, -2 Cha","languages":"Minotaurs begin play speaking Common and Giant. Minotaurs with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnome, and Terran.","size":"medium","speed":"30 ft","features":"[h2]Darkvision:[\/h2]\r\nMinotaurs can see in the dark up to 60 ft.\r\n\r\n[h2]Horns:[\/h2]\r\nMinotaurs have a natural gore attack with their horns. This is a primary attack that deals 1d4 points of\r\ndamage for Medium minotaurs (or 1d6 for Large).\r\n\r\n[h2]Powerful Charge:[\/h2]\r\nWhenever a minotaur makes a gore attack on a charge, it deals double the normal dice\r\nof damage for the attack plus 1-1\/2 its Strength bonus.\r\n\r\n[h2]Natural Cunning:[\/h2]\r\nMinotaurs are never caught flat-footed.\r\n\r\n[h2]Surveyor:[\/h2]\r\nMinotaurs are sharp-eyed surveyors and gain a +1 racial bonus on Perception and Profession (Conductor) checks.\r\n\r\n[h2]Loner:[\/h2]\r\nMinotaurs gain a +2 racial bonus on Survival checks, and Survival is always a class skill for them.","tags":"Race, Monstrous Humanoid, Minotaur","templateId":"5368","blockId":"1245736","world":"3148d345-1b71-41c7-9750-b2a8982a7b17","folder":"","isShared":"on"}