{"name":"Troop: Hawkmoor Guard","cr":"5","class":"Fighter 1","alignment":"LN","size":"Huge (troop), Medium (Individual)","type":"Humanoid ","subtype":"Human; Troop (skirmish)","initiative":"+1","senses":"Perception +5","short_description":"Members of the Hakwmoor Guard","ac":"18; Touch: 11; Flat Footed 17","hp":"63","hd":"9","hit_points_modifier":"","fortitude":"10","reflex":"3","will":"3","save_modifiers":"","defensive_abilities":"","immunities":"Flanking; Critical hits, Grappled condition; Trip; Bullrush; Single target effects","weaknesses":"+50% damage area of effects","aura":"","dr":"","sr":"","speed":"20 ft.","space":"20 ft.","reach":"5 ft.","melee":"+13 Longsword (1d8+2; Crit 19+)","ranged":"+8 Longbow (1d6+1)","special_attacks":"TROOP ATTACK: In addition to a troops full-attack routine it can also make a single attack against any target I threatens.\r\n\r\nTRAMPLE (Ex): A mob that simply moves over a creature (3 sizes small than itself) and doesn't end its movement with that creature in one of its occupied squares can trample the creature. A trampled creature takes damage equal to 2d6 points + 1-1\/2 times the mob's Strength modifier. The victim can either make an attack of opportunity against the mob or make a Reflex save (DC 25 + the mob's Str modifier) to take half damage.\r\n\r\nCHAOS OF COMBAT: Because of the chaos of combat, spellcasting or concentrating on spells within the area of a troop or within its reach requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a successful DC 20 Will save.\r\n","spelllike_abilities":"","ability_scores":"Str 15; Con 13; Dex 14, Int 10, Wis 12, Cha 08","base_attack":"7","cmb":"9","cmd":"11","feats":"Weapon Focus: Longsword; Improved Bull; Improved Overrun","skills":"","racial_modifiers":"","languages":"","sq":"TROOP CONFIGURATION: Troops take up a 20x20 area and is not considered \"squeezed\" if an individual creature can fit into its area.  At 42 hit points the troops area decreases to 15x15 (and take -2 on all rolls) and at 21 hit points its area shrinks to 10x10 (and takes -4 on all rolls).","image":"","environment":"","organization":"","treasure":"","physical_description":"","description":"","tags":"","isShared":"on","templateId":"1198","blockId":"1244763","world":"a4d1e14c-f294-4d28-a6c0-08c9abe19e1f","folder":"24491"}