{"name":"Lizardfolk","overview":"Lizardfolk can not breathe underwater, so they usually live on rocks over the water. They dive underwater to hunt for food or get plants to eat. They don't have very many places to live, so they are very rare.","image_id":"4582311","ability_score_increase":"Your Constitution score increase by 2, and your Wisdom score increases by 1.","age":"Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.","alignment":"usually chaotic neutral or evil","size":"Medium","speed":"30ft walking and swimming speed","languages":"Aquan, Auran, and Draconic","parent_race":"","sub_races":"","race_features":"[b]Bite[\/b]\r\nYour fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n[b]Cunning Artisan[\/b]\r\nAs part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.\r\n[b]Hold Breath[\/b]\r\nYou can hold your breath for up to 15 minutes at a time.\r\n[b]Hunter's Lore[\/b]\r\nYou gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.\r\n[b]Natural Armor[\/b]\r\nYou have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.\r\n[b]Hungry Jaws[\/b]\r\nIn battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.","description":"","source":"","jsondata":"","tags":"","templateId":"5520","blockId":"1240357","world":"9e4128d4-36da-4291-b30f-fa38d10799ff","folder":"","isShared":"on"}