{"name":"Barbarian","overview":"Barbarians are warriors defined by their connection to the primal forces of the multiverse, which manifests as a Rage. Far more than a mere emotion, and not limited to anger or fury, a Barbarian\u2019s Rage is an incarnation of a predator\u2019s ferocity, a storm\u2019s unrelenting assault, and the churning turmoil of the sea. Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess but also uncanny reflexes and heightened senses.\r\n\r\nSome Barbarians are uncomfortable when hedged in by walls and crowds, preferring to live in regions of unspoiled natural vitality. Others cherish the primal forces at work in farmlands and recognize the vitality of cities. Barbarians of all sorts embrace their own place in the multiverse, valuing keen instincts and raw physicality.\r\n\r\nEven without the power of their Rage, Barbarians are skilled in combat and the use of weapons. When they do call on their Rage, it gives them superhuman strength and resilience. It also heightens their senses and reflexes, making the Rage useful beyond combat.\r\n\r\nBarbarians often serve as protectors and leaders in their communities. They charge headlong into danger so those who are under their protection don\u2019t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventuring.","hit_dice":"1d12","hit_points_at_1st_level":"12","hit_points_at_higher_levels":"1d12 (or 7) plus your constitution modifier.","armor_proficiencies":"Medium Armor, Light Armor, Shields","weapon_proficiencies":"Martial Weapons, Simple Weapons","tools":"","saving_throws":"Strength, Constitution","skills":"(Choose 2) Animal Handling, Athletics, Intimidation, Nature, Perception, Survival","starting_equipment":"As a 1st-level character, you start with the\r\nfollowing equipment, or you can forgo it and spend\r\n75 GP on equipment of your choice.\r\n\r\nExplorer\u2019s Pack\r\n(a) Greataxe or (b) Battleaxe\r\nShield\u00a0\r\n10 GP","spellcasting":"","class_features":"As a Barbarian, you gain the following class features when you reach the specified levels in this class. These features are listed on the Barbarian table.\r\n\r\n[h2]LEVEL 1: RAGE[\/h2]\r\nYou can imbue yourself with a primal power that is called your Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action, provided you aren\u2019t wearing Heavy Armor. \r\n[br]\r\nWhile active, your Rage has the following effects:\r\n\r\n[b]Damage Resistance.[\/b] You have resistance to Bludgeoning, Piercing, and Slashing damage.\r\n[br]\r\n[b]Rage Damage. [\/b]When you make an attack with a weapon using Strength or an Unarmed Strike and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian table.[b]\r\n[br]Strength Advantage. [\/b]You have advantage on Strength checks and Strength saving throws.[b]\r\n[br]No Concentration or Spells.[\/b] You can\u2019t maintain Concentration, and you can\u2019t cast spells.\r\n\r\nThe Rage lasts until the end of your next turn, and it ends early if you don Heavy Armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one or more of the following:\r\n\r\n\u2022 Make an attack roll against an enemy.\r\n[br]\r\n\u2022 Force an enemy to make a saving throw.\r\n[br]\r\n\u2022 Take a Bonus Action to extend your Rage.\r\n\r\nEach time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.\r\n[br]You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.\r\n\r\n[h2]LEVEL 1: UNARMORED DEFENSE[\/h2]\r\nWhile you aren\u2019t wearing any armor, your base Armor Class equals 10 + your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.\r\n\r\n[h2]LEVEL 1: WEAPON MASTERY[\/h2]\r\nYour training with weapons allows you to use the Mastery property of two kinds of Simple or Martial melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of melee weapons you chose.\r\n\r\nWhen you reach certain levels in this class, you gain the ability to use the Mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian table\r\n\r\n[h2]LEVEL 2: DANGER SENSE[\/h2]\r\nYou gain an uncanny sense of when things aren\u2019t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws, provided you don\u2019t have the Incapacitated condition.\r\n\r\n[h2]LEVEL 2: RECKLESS ATTACK[\/h2]\r\nYou can throw aside all concern for defense to attack with fierce desperation. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength during this turn, but attack rolls against you have Advantage until the start of your next turn.\r\n\r\n[h2]LEVEL 3: BARBARIAN SUBCLASS[\/h2]\r\nYou gain a Barbarian subclass of your choice: Path of the Berserker, Path of the Wild Heart, Path of the World Tree, or Path of the Zealot. The Path of the World Tree is detailed after this class\u2019s description.\r\nA subclass is a specialization that grants you special features at certain Barbarian levels. For the rest of your career, you gain each of your subclass\u2019s features that are of your Barbarian level and lower.\r\n\r\n[h2]LEVEL 3: PRIMAL KNOWLEDGE[\/h2]\r\nYou gain proficiency in another skill of your choice from the list of skills available to Barbarians at 1st level. \r\n[br]In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through and around you.\r\n\r\n[h2]LEVEL 4: ABILITY SCORE IMPROVEMENT[\/h2]\r\nYou gain the Ability Score Improvement feat or another feat of your choice for which you qualify.\r\nAs shown on the Barbarian table, you gain this feature again at levels 8, 12, 16, and 19.\r\n\r\n[h2]LEVEL 5: EXTRA ATTACK[\/h2]\r\nYou can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[h2]LEVEL 5: FAST MOVEMENT[\/h2]\r\nYour speed increases by 10 feet while you aren\u2019t wearing Heavy Armor.\r\n\r\n[h2]LEVEL 7: FERAL INSTINCT[\/h2]\r\nYour instincts are so honed that you have Advantage on Initiative roll.\r\n\r\n[h2]LEVEL 7: INSTINCTIVE POUNCE[\/h2]\r\nAs part of the Bonus Action you take to enteryour Rage, you can move up to half your Speed.\r\n\r\n[h2]LEVEL 9: BRUTAL STRIKE[\/h2]\r\nIf you use Reckless Attack, you can forgo Advantage on the next attack roll you make on your turn with a Strength-based attack. If that attack hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options.\r\n\r\n[b]Forceful Blow.[\/b] The target is pushed 15 feet straight away from you. You can then Move up to half your Speed straight toward the target without provoking Opportunity Attacks.\r\n[br]\r\n[b]Hamstring Blow.[\/b] The target\u2019s Speed is reduced by 15 feet until the start of your next turn.\r\n\r\n[h2]LEVEL 11: RELENTLESS RAGE[\/h2]\r\nYour Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don\u2019t die outright, you can make a DC 10 Constitution saving throw.\r\nIf you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.\r\nEach time you use this feature after the first, the DC increases by 5. When you finish a Short Rest or Long Rest, the DC resets to 10.\r\n\r\n[h2]LEVEL 13: BRUTAL STRIKE IMPROVEMENT[\/h2]\r\nYou have honed new ways to attack furiously.\r\nThe following effects are now among your Brutal\r\nStrike options.\r\n\r\n[b]Staggering Blow.[\/b] The target has Disadvantage on the next saving throw it makes, and it can\u2019t make Opportunity Attacks until the start of your next turn.\r\n[br][b]Sundering Blow.[\/b] Your blow leaves an opening in the creature\u2019s defense for an ally until the start of your next turn. The next attack roll made by another creature against the target gains a bonus to that roll equal to your Rage Damage.\r\n\r\n[h2]LEVEL 15: PERSISTENT RAGE[\/h2]\r\nWhen you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can\u2019t do so again until you finish a Long Rest.\r\nIn addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. The Rage ends early if you have the Unconscious, not the Incapacitated, condition or don Heavy Armor.\r\n\r\n[h2]LEVEL 17: BRUTAL STRIKE IMPROVEMENT[\/h2]\r\nThe extra damage your Brutal Strike deals increases to 2d10. In addition, you can use two different Brutal Strike effects when you use your Brutal Strike feature.\r\n\r\n[h2]LEVEL 18: INDOMITABLE MIGHT[\/h2]\r\nIf your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.\r\n\r\n[h2]LEVEL 20: PRIMAL CHAMPION[\/h2]\r\nYou embody primal power. Your Strength and Constitution scores increase by 4, and their maximum is now 26","subclass_options":"","table_data":"Level | Prof. Bonus | Abilities | Rages | Rage Damage | Weapon Mastery\r\n1 | +2 | Rage, Unarmored Defense, Weapon Mastery | 2 | +2 | 2\r\n2 | +2 | Danger Sense, Reckless Attack | 2 | +2 | 2\r\n3 | +2 | Barbarian Subclass, Primal Knowledge | 3 | +2 | 2\r\n4 | +2 | Ability Score Improvement | 3 | +2 | 3\r\n5 | +3 | Extra Attack, Fast Movement | 3 | +2 | 3\r\n6 | +3 | Subclass Feature | 4 | +2 | 3\r\n7 | +3 | Feral Instinct, Instinctive Pounce | 4 | +2 | 3\r\n8 | +3 | Ability Score Improvement | 4 | +2 | 3\r\n9 | +4 | Brutal Strike | 4 | +3 | 3\r\n10 | +4 | Subclass Feature | 4 | +3 | 4\r\n11 | +4 | Relentless Rage | 4 | +3 | 4\r\n12 | +5 | Ability Score Improvement | 5 | +3 | 4\r\n13 | +5 | Improved Brutal Strike | 5 | +3 | 4\r\n14 | +5 | Subclass Feature | 5 | +3 | 4\r\n15 | +5 | Persistant Rage | 5 | +3 | 4\r\n16 | +6 | Ability Score Improvement | 5 | +4 | 4\r\n17 | +6 | Improved Brutal Strike | 6 | +4 | 4\r\n18 | +6 | Indomitable Might | 6 | +4 | 4\r\n19 | +6 | Ability Score Improvement | 6 | +4 | 4\r\n20 | +6 | Primal Champion | 6 | +4 | 4","source":"One D&D Playtest 8","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1220246","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21774"}