{"player":"Alex W","name":"Bhalmin Hellschrein","race":"Dwarf","imageid":"","class_and_level":"Cleric3\/Ranger1","size":"Medium","age":"62","gender":"m\u00e4nnlich","alignment":"","deity":"Erastil","homeland":"Goluschkinberge","domain":"Community, Good","height":"3ft 9inch","weight":"155","hair_color":"Kupferrot ","eye_color":"Schwarz","xp":"","strength":"10","dexterity":"17","constitution":"13","intelligence":"14","wisdom":"18","charisma":"8","total_health":"28","hd":"","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"6","shield_ac_modifier":"2","dex_ac_modifier":"3","size_ac_modifier":"","natural_ac_modifier":"1","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"5","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"3","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"3","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"","base_attack_bonus":"3","initiative_dex_modifier":"3","initiative_modifier":"","cmb_bab_modifier":"3","cmb_str_modifier":"","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"6","cmd_str_modifier":"","cmd_dex_modifier":"","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"Masterwork Heavy Mace +4 (1d8)\r\nLongbow (+1) +7(100ft)+5(200ft)+3(300ft)..... (1d8+1)\r\nUnarmed +3 (1d3","armor_table":"Breastplate +6 \r\nLiving Steel Heavy Shield +2 (regeneriert Schaden)\r\nAmulet of Natural Armor +1","known_spells":"","spell_per_day":"","bonus_spells":"","spell_dc":"","spellbook_txt":"Bleed \r\nDC: 14\r\nSave: Will negates\r\nTime: 1 standard action\r\nDuration: Instantaneous\r\nRng: Close (30 ft.)\r\nComp: V, S\r\nSR: Yes\r\nSchool: Necromancy\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You cause a living creature that is below 0 hit points but stabilized to resume dying.\r\nSource:\u00a0\u00a0CR p.249\r\nTarget Area:\u00a0\u00a0 One living creature\r\nCaster Level:\u00a0\u00a0 3\r\nCreate Water \r\nSave: None\r\nTime: 1 standard action\r\nDuration: Instantaneous\r\nRng: Close (30 ft.)\r\nComp: V, S\r\nSR: No\r\nSchool: Conjuration\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell generates wholesome, drinkable water, just like clean rain water.\r\nSource:\u00a0\u00a0CR p.262\r\nTarget Area:\u00a0\u00a0 Up to 6 gallons of water\r\nCaster Level:\u00a0\u00a0 3\r\nDedect Magic \r\nSave: None\r\nTime: 1 standard action\r\nDuration: Concentration, up to 3 minutes [D]\r\nRng: 60 ft.\r\nComp: V, S\r\nSR: No\r\nSchool: Divination\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You detect magical auras.\r\nSource:\u00a0\u00a0CR p.267\r\nTarget Area:\u00a0\u00a0 Cone-shaped emanation\r\nCaster Level:\u00a0\u00a0 3\r\nDetect Poison\r\nSave: None\r\nTime: 1 standard action\r\nDuration: Instantaneous\r\nRng: Close (30 ft.)\r\nComp: V, S\r\nSR: No\r\nSchool: Divination\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You determine whether a creature, object, or area has been poisoned or is poisonous.\r\nSource:\u00a0\u00a0CR p.268\r\nTarget Area:\u00a0\u00a0 Or Area one creature, one object, or a 5-ft. cube\r\nCaster Level:\u00a0\u00a0 3\r\nGuidance\r\nDC: 14\r\nSave: Will negates (harmless)\r\nTime: 1 standard action\r\nDuration: 1 minute or until discharged\r\nRng: Touch\r\nComp: V, S\r\nSR: Yes\r\nSchool: Divination\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell imbues the subject with a touch of divine guidance.\r\nSource:\u00a0\u00a0CR p.292\r\nTarget Area:\u00a0\u00a0 Creature touched\r\nCaster Level:\u00a0\u00a0 3\r\nLight \r\nSave: None\r\nTime: 1 standard action\r\nDuration: 30 minute\r\nRng: Touc \r\nComp: V, M\/DF\r\nSR: No\r\nSchool: Evocation\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell causes a touched object to glow like a torch.\r\nSource:\u00a0\u00a0CR p.304\r\nTarget Area:\u00a0\u00a0 Object touched\r\nCaster Level:\u00a0\u00a0 3\r\nMending \r\nDC: 14\r\nSave: Will negates (harmless, object\r\nTime: 10 minutes\r\nDuration: Instantaneous\r\nRng: 10 ft.\r\nComp: V, S\r\nSR: Yes (harmless, object)\r\nSchool: Transmutation\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell repairs damaged objects, restoring 1d4 hit points to the object.\r\nSource:\u00a0\u00a0CR p.312\r\nTarget Area:\u00a0\u00a0 One object of up to 3 lb.\r\nCaster Level:\u00a0\u00a0 3\r\nPurify Food and Drink \r\nDC: 14\r\nSave: Will negates (object)\r\nTime: 1 standard action\r\nDuration: Instantaneous\r\nRng: 10 ft.\r\nComp: V, \r\nSR: Yes (object)\r\nSchool: Transmutation\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.\r\nSource:\u00a0\u00a0CR p.328\r\n Target Area:\u00a0\u00a0 3 cu. ft. of contaminated food and water\r\n Caster Level:\u00a0\u00a0 3\r\n Read Magic \r\n Save: \r\n Time: 1 standard action\r\n Duration: 30 minutes\r\n Rng: Personal\r\n Comp: V, S, F\r\n SR: \r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.\r\nSource:\u00a0\u00a0CR p.330\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Resistance \r\n DC: 14\r\n Save: Will negates (harmless)\r\n Time: 1 standard action\r\n Duration: 1 minute\r\n Rng: Touch\r\n Comp: V, S, M\/DF\r\n SR: Yes (harmless)\r\n School: Abjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.\r\nSource:\u00a0\u00a0CR p.334\r\n Target Area:\u00a0\u00a0 Creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n Spark \r\n DC: 14\r\n Save: Fortitude negates (object)\r\n Time: 1 standard action\r\n Duration: Instantaneous\r\n Rng: Close (30 ft.)\r\n Comp: V or S\r\n SR: Yes (object)\r\n School: Evocation, FireSchool\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Ignites flammable objects.\r\n Source:\u00a0\u00a0APG p.246\r\n Target Area:\u00a0\u00a0 one Fine object\r\n Caster Level:\u00a0\u00a0 3\r\n Stabilize \r\n DC: 14\r\n Save: Will negates (harmless)\r\n Time: 1 standard action\r\n Duration: Instantaneous\r\n Rng: Close (30 ft.)\r\n Comp: V, S\r\n SR: Yes (harmless)\r\n School: Conjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Upon casting this spell, you target a living creature that has -1 or fewer hit points.\r\n Source:\u00a0\u00a0CR p.348\r\n Target Area:\u00a0\u00a0 One living creature\r\n Caster Level:\u00a0\u00a0 3\r\n Virtue \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 1 min.\r\n Rng: Touch\r\n Comp: V, S, DF\r\n SR: Yes (harmless)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.\r\n Source:\u00a0\u00a0CR p.365\r\n Target Area:\u00a0\u00a0 Creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n LEVEL 1 \r\nAbundant Ammunition \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: \r\n Comp: V, S, M\/DF\r\n SR: No\r\n School: Conjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Replaces nonmagical ammunition every round.\r\n Source:\u00a0\u00a0UC p.222\r\n Target Area:\u00a0\u00a0 one container touched\r\n Caster Level:\u00a0\u00a0 3\r\n Air Bubble \r\n DC: 15\r\n Save: Will negates (harmless)\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n \r\nRng: Touch\r\n Comp: S, M\/DF\r\n SR: Yes (harmless)\r\n School: Conjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Creates a small pocket of air around your head or an object.\r\n Source:\u00a0\u00a0UC p.222\r\n Target Area:\u00a0\u00a0 one creature or one object no larger than a Large twohanded weapon\r\nCaster Level:\u00a0\u00a0 3\r\n Ant Haul \r\n DC: 15\r\n Save: Fortitude negates (harmless)\r\n Time: 1 standard action\r\n Duration: 6 hours\r\n Rng: Touch\r\n Comp: V, S, M\/DF\r\n SR: Yes (harmless)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Triples carrying capacity of a creature.\r\n Source:\u00a0\u00a0APG p.202\r\n Target Area:\u00a0\u00a0 creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n Bane \r\n DC: 15\r\n Save: Will negates\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: 50 ft.\r\n Comp: V, S, DF\r\n SR: Yes\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Bane fills your enemies with fear and doubt.\r\n Source:\u00a0\u00a0CR p.246\r\n Target Area:\u00a0\u00a0 50-ft.-radius burst, centered on you\r\n Caster Level:\u00a0\u00a0 3\r\n ** Bless \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: 50 ft.\r\n Comp: V, S, DF\r\n SR: Yes (harmless)\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Bless fills your allies with courage.\r\n Source:\u00a0\u00a0CR p.249\r\n Target Area:\u00a0\u00a0 The caster and all allies within a 50-ft. burst, centered on the caster\r\n Caster Level:\u00a0\u00a0 3\r\n Bless \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: 50 ft.\r\n Comp: V, S, DF\r\n SR: Yes (harmless)\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Bless fills your allies with courage.\r\n Source:\u00a0\u00a0CR p.249\r\n Target Area:\u00a0\u00a0 The caster and all allies within a 50-ft. burst, centered on the caster\r\n Caster Level:\u00a0\u00a0 3\r\n Bless Water \r\n DC: 15\r\n Save: Will negates (object)\r\n Time: 1 minute\r\n Duration: Instantaneous\r\n Rng: Touch\r\n Comp: V, S, M\r\n SR: Yes (object)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This transmutation imbues a flask of water with positive energy, turning it into holy water.\r\n Source:\u00a0\u00a0CR p.249\r\n Target Area:\u00a0\u00a0 Flask of water touched\r\n Caster Level:\u00a0\u00a0 3\r\n Blessed Fist \r\n DC: 15\r\n Save: none\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: Touch\r\n Comp: V, S\r\n SR: yes\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target doesn't provoke attacks of opportunity with unarmed strikes.\r\n Source:\u00a0\u00a0ACG p.175\r\n Target Area:\u00a0\u00a0 creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n Cause Fear \r\n DC: 15\r\n Save: Will partial\r\n Time: 1 standard action\r\n Duration: 1d4 rounds or 1 round; see text\r\n Rng: Close (30 ft.)\r\n Comp: V, S\r\n SR: Yes\r\n School: Necromancy\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The affected creature becomes frightened.\r\n Source:\u00a0\u00a0CR p.252\r\n Target Area:\u00a0\u00a0 One living creature with 5 or fewer HD\r\n Caster Level:\u00a0\u00a0 3\r\n Command \r\n DC: 15\r\n Save: Will negates\r\n Time: 1 standard action\r\n Duration: 1 round\r\n Rng: Close (30 ft.)\r\n Comp: V\r\n SR: Yes\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.\r\n Source:\u00a0\u00a0CR p.256\r\n Target Area:\u00a0\u00a0 One living creature\r\n Caster Level:\u00a0\u00a0 3\r\n Compel Hostility \r\n Save: see text\r\n Time: 1 standard action\r\n Duration: 3 rounds\r\n Rng: Personal\r\n Comp: V, S, M\r\n SR: see text\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Compels opponents to attack you instead of your allies.\r\n Source:\u00a0\u00a0UC p.226\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Comprehend Languages \r\n Save: \r\n Time: 1 standard action\r\n Duration: 30 minutes\r\n Rng: Personal\r\n Comp: V, S, M\/DF\r\n SR: \r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can understand the spoken words of creatures or read otherwise incomprehensible written messages.\r\n Source:\u00a0\u00a0CR p.258\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Cultural Adaptation \r\n Save: \r\n Time: 1 standard action\r\n Duration: 30 minutes\r\n Rng: Personal\r\n Comp: V,S,M\/DF\r\n SR: \r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Adapt to fit the local culture.\r\n Source:\u00a0\u00a0UI p.208\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Cure Light Wounds \r\n DC: 15\r\n Save: Will half (harmless); see text\r\n Time: 1 standard action\r\n Duration: Instantaneous\r\n Rng: Touch\r\n Comp: V, S\r\n SR: Yes (harmless); see text\r\n School: Conjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0When laying your hand upon a living creature, you channel positive energy that cures 1d8+3 points of damage.\r\n Socrce:\u00a0\u00a0CR p.263\r\n Target Area:\u00a0\u00a0 Creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n Curse Water \r\n DC: 15\r\n Save: Will negates (object)\r\n Time: 1 minute\r\n Duration: Instantaneous\r\n Rng: Touch\r\n Comp: V, S, M\r\n SR: Yes (object)\r\n School: Necromancy\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water.\r\n Source:\u00a0\u00a0CR p.263\r\n Target Area:\u00a0\u00a0 Flask of water touched\r\n Caster Level:\u00a0\u00a0 3\r\n Dancing Lantern \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 hours [D]\r\n Rng: Touch\r\n Comp: V, S, F\r\n SR: No\r\n School: Transmutation, FireSchool\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Animates a lantern that follows you.\r\n Source:\u00a0\u00a0APG p.214\r\n Target Area:\u00a0\u00a0 Animates one lantern\r\n Caster Level:\u00a0\u00a0 3\r\n Deadeye's Lore \r\n Save: \r\n Time: 1 round\r\n Duration: 3 hours\r\n Rng: Personal\r\n Comp: V, S\r\n SR: \r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Gain a +4 bonus on Survival and move full speed while tracking.\r\n Source:\u00a0\u00a0UC p.227\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Deathwatch \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 30 minutes\r\n Rng: 30 ft.\r\n Comp: V, S\r\n SR: No\r\n School: Necromancy\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.\r\n Source:\u00a0\u00a0CR p.265\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Decompose Corpse \r\n DC: 15\r\n Save: Fortitude negates (object)\r\n Time: 1 standard action\r\n Duration: Instantaneous or 1 minute; see text\r\n Rng: Touch\r\n Comp: V, S, M\r\n SR: Yes (object)\r\n School: Necromancy\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Turn corpse into clean skeleton.\r\n Source:\u00a0\u00a0UM p.216\r\n Target Area:\u00a0\u00a0 One corpse or corporeal undead\r\n Caster Level:\u00a0\u00a0 3\r\n Desperate Weapon \r\n Save: None\r\n Time: 1 swift action\r\n Duration: 3 minutes\r\n Rng: Personal\r\n Comp: V\r\n SR: No\r\n School: Conjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Create an improvised weapon.\r\n Source:\u00a0\u00a0UI p.210\r\n Target Area:\u00a0\u00a0 One-handed improvised weapon\r\n Caster Level:\u00a0\u00a0 3\r\n Detect Chaos \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Concentration, up to 30 minutes [D]\r\n Rng: 60 ft.\r\n Comp: V, S, DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can sense the auras of chaotic creatures.\r\n Source:\u00a0\u00a0CR p.266\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Detect Evil \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Concentration, up to 30 minutes [D]\r\n Rng: 60 ft.\r\n Comp: V, S, DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can sense the presence of evil.\r\n Source:\u00a0\u00a0CR p.266\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Detect Good \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Concentration, up to 30 minutes [D]\r\n Rng: 60 ft.\r\n Comp: V, S, DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can sense the presence of good.\r\n Source:\u00a0\u00a0CR p.267\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Detect Law \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Concentration, up to 30 minutes [D]\r\n Rng: 60 ft.\r\n Comp: V, S, DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can sense the auras of lawful creatures.\r\n Source:\u00a0\u00a0CR p.267\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Detect the Faithful \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Concentration, up to 3 minutes [D]\r\n Rng: 60 ft.\r\n Comp: V,S,DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Find others of the same faith.\r\n Source:\u00a0\u00a0UI p.212\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Detect Undead \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Concentration, up to 3 minutes [D]\r\n Rng: 60 ft.\r\n Comp: V, S, M\/DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can detect the aura that surrounds undead creatures.\r\n Source:\u00a0\u00a0CR p.269\r\n Target Area:\u00a0\u00a0 Cone-shaped emanation\r\n Caster Level:\u00a0\u00a0 3\r\n Diagnose Disease \r\n Save: None\r\n Time: 1 standard action\r\n Duration: Instantaneous\r\n Rng: Close (30 ft.)\r\n Comp: V, S\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Detect and identify diseases.\r\n Source:\u00a0\u00a0UM p.216\r\n Target Area:\u00a0\u00a0 One creature, one object, or a 5-ft. cube\r\n Caster Level:\u00a0\u00a0 3\r\n Divine Favor \r\n Save: \r\n Time: 1 standard action\r\n Duration: 1 minute\r\n Rng: Personal\r\n Comp: V, S, DF\r\n SR: \r\n School: Evocation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls.\r\n Source:\u00a0\u00a0CR p.273\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Doom \r\n DC: 15\r\n Save: Will negates\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: Medium (130 ft.)\r\n Comp: V, S, DF\r\n SR: Yes\r\n School: Necromancy\r\n \u2610\u2610\u2610 \r\nEffect\u00a0\u00a0This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.\r\n Source:\u00a0\u00a0CR p.274\r\n Target Area:\u00a0\u00a0 One living creature\r\n Caster Level:\u00a0\u00a0 3\r\n Endure Elements \r\n DC: 15\r\n Save: Will negates (harmless)\r\n Time: 1 standard action\r\n Duration: 24 hours\r\n Rng: Touch\r\n Comp: V, S\r\n SR: Yes (harmless)\r\n School: Abjuration\r\n \u2610\u2610\u2610 \r\nEffect\u00a0\u00a0A creature protected by endure elements suffers no harm from being in a hot or cold environment.\r\n Source:\u00a0\u00a0CR p.277\r\n Target Area:\u00a0\u00a0 Creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n Entropic Shield \r\n Save: \r\n Time: 1 standard action\r\n Duration: 3 minutes [D]\r\n Rng: Personal\r\n Comp: V, S\r\n SR: \r\n School: Abjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.\r\n Source:\u00a0\u00a0CR p.278\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Forbid Action \r\n DC: 15\r\n Save: Will negates\r\n Time: 1 standard action\r\n Duration: 1 round\r\n Rng: Close (30 ft.)\r\n Comp: V\r\n SR: Yes\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target obeys your command to not do something.\r\n Source:\u00a0\u00a0UM p.220\r\n Target Area:\u00a0\u00a0 One creature\r\n Caster Level:\u00a0\u00a0 3\r\n Hide from Undead \r\n DC: 15\r\n Save: Will negates (harmless); see text\r\n Time: 1 standard action\r\n Duration: 30 minutes [D]\r\n Rng: Touch\r\n Comp: V, S, DF\r\n SR: Yes\r\n School: Abjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Undead cannot see, hear, or smell creatures warded by this spell.\r\n Source:\u00a0\u00a0CR p.296\r\n Target Area:\u00a0\u00a0 3 creatures touched\r\n Caster Level:\u00a0\u00a0 3\r\n Inflict Light Wounds \r\n DC: 15\r\n Save: Will half\r\n Time: 1 standard action\r\n Duration: Instantaneous\r\n Rng: Touch\r\n Comp: V, S\r\n SR: Yes\r\n School: Necromancy\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0When laying your hand upon a creature, you channel negative energy that deals 1d8+3 points of damage.\r\n Source:\u00a0\u00a0CR p.300\r\n Target Area:\u00a0\u00a0 Creature touched\r\n Caster Level:\u00a0\u00a0 3\r\n Ironbeard \r\n DC: 15\r\n Save: Fortitude negates (harmless)\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: Touch\r\n Comp: V, S\r\n SR: Yes (harmless)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The ironbeard grants a +1 armor bonus to AC, and this bonus stacks with any armor worn by the creature. The ironbeard may also be used as a weapon equivalent to cold iron armor spikes. The ironbeard makes it difficult to speak, so any spellcasting with a verbal component has a 20% spell failure chance.\r\n Source:\u00a0\u00a0ARG p.19\r\n Target Area:\u00a0\u00a0 One Creature\r\n Caster Level:\u00a0\u00a0 3\r\n Know the Enemy \r\n Save: None\r\n Time: 1 minute\r\n Duration: Instantaneous\r\n Rng: Personal\r\n Comp: V, S, DF\r\n SR: No\r\n School: Divination\r\n \u2610\u2610\u2610 \r\nEffect\u00a0\u00a0Gain +10 on a monster Knowledge check.\r\n Source:\u00a0\u00a0UM p.226\r\n Target Area:\u00a0\u00a0 You\r\n Caster Level:\u00a0\u00a0 3\r\n Liberating Command \r\n DC: 15\r\n Save: Will negates (harmless)\r\n Time: 1 immediate action\r\n Duration: instantaneous\r\n Rng: Close (30 ft.)\r\n Comp: V\r\n SR: Yes (harmless)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target makes an Escape Artist check as an immediate action and gains a bonus on it.\r\n Source:\u00a0\u00a0UC p.233\r\n Target Area:\u00a0\u00a0 one creature\r\n Caster Level:\u00a0\u00a0 3\r\n Magic Stone \r\n DC: 15\r\n Save: Will negates (harmless, object)\r\n Time: 1 standard action\r\n Duration: 30 minutes or until discharged\r\n Rng: Touch\r\n Comp: V, S, DF\r\n SR: Yes (harmless, object)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.\r\n Source:\u00a0\u00a0CR p.310\r\n Target Area:\u00a0\u00a0 Up to three pebbles touched\r\n Caster Level:\u00a0\u00a0 3\r\n Magic Weapon \r\n DC: 15\r\n Save: Will negates (harmless, object)\r\n Time: 1 standard action\r\n Duration: 3 minutes\r\n Rng: Touch\r\n Comp: V, S, DF\r\n SR: Yes (harmless, object)\r\n School: Transmutation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.\r\n Source:\u00a0\u00a0CR p.310\r\n Target Area:\u00a0\u00a0 Weapon touched\r\n Caster Level:\u00a0\u00a0 3\r\n Moment of Greatness \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 minutes or until discharged\r\n Rng: 50 ft.\r\n Comp: V, S, M\/DF\r\n SR: Yes (harmless)\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Doubles a morale bonus.\r\n Source:\u00a0\u00a0UC p.237\r\n Target Area:\u00a0\u00a0 The caster and allies within a 50-ft. burst centered on the caster\r\n Caster Level:\u00a0\u00a0 3\r\n Murderous Command \r\n DC: 15\r\n Save: Will negates\r\n Time: 1 standard action\r\n Duration: 1 round\r\n Rng: Close (30 ft.)\r\n Comp: V\r\n SR: Yes\r\n School: Enchantment\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target is compelled to kill its ally.\r\n Source:\u00a0\u00a0UM p.230\r\n Target Area:\u00a0\u00a0 One living creature\r\n Caster Level:\u00a0\u00a0 3\r\n Obscure Poison \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 hours\r\n Rng: Touch\r\n Comp: S,M\r\n SR: No\r\n School: Abjuration\r\n \u2610\u2610\u2610 \r\nEffect\u00a0\u00a0Make it harder to detect a poison or a venomous creature.\r\n Source:\u00a0\u00a0UI p.220\r\n Target Area:\u00a0\u00a0 One dose of poison or one venomous creature\r\n Caster Level:\u00a0\u00a0 3\r\n Obscuring Mist \r\n Save: one\r\n Time: 1 standard action\r\n Duration: 3 minutes [D]\r\n Rng: 20 ft.\r\n Comp: V, S\r\n SR: No\r\n School: Conjuration, WaterSchool\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.\r\n Source:\u00a0\u00a0CR p.317\r\n Target Area:\u00a0\u00a0 Cloud spreads in 20-ft. radius from you, 20 ft. high\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtection from Chaos \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.\r\n \r\nSource:\u00a0\u00a0CR p.327\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\n** Protection from Evil \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.\r\n \r\nSource:\u00a0\u00a0CR p.327\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtection from Evil \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.\r\n \r\nSource:\u00a0\u00a0CR p.327\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtection from Good \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures.\r\n \r\nSource:\u00a0\u00a0CR p.328\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtection from Law \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.\r\n \r\nSource:\u00a0\u00a0CR p.328\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRay of Sickening \r\n \r\nDC: 15\r\n \r\nSave: Fortitude partial; see text\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, M\r\n \r\nSR: Yes\r\n \r\nSchool: Necromancy\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Ray makes the subject sickened.\r\n \r\nSource:\u00a0\u00a0UM p.234\r\n \r\nTarget Area:\u00a0\u00a0 Ray\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRefine Improvised Weapon \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 hours [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Transform improvised weapon into a masterwork simple or martial weapon.\r\n \r\nSource:\u00a0\u00a0ACG p.190\r\n \r\nTarget Area:\u00a0\u00a0 one improvised weapon\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nReinforce Armaments \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Temporarily mitigates the fragile quality in targeted weapon or armor.\r\n \r\nSource:\u00a0\u00a0UC p.241\r\n \r\nTarget Area:\u00a0\u00a0 one armor suit or weapon touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRemove Fear \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 10 minutes; see text\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.\r\n \r\nSource:\u00a0\u00a0CR p.332\r\n \r\nTarget Area:\u00a0\u00a0 1 creatures, no two of which can be more than 30 ft. apart\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRemove Sickness \r\n \r\nDC: 15\r\n \r\nSave: Fortitude negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes; see text\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Suppress disease, nausea, and the sickened condition.\r\n \r\nSource:\u00a0\u00a0UM p.234\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRestore Corpse \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: No\r\n \r\nSchool: Necromancy\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Skeletal corpse grows flesh.\r\n \r\nSource:\u00a0\u00a0UM p.235\r\n \r\nTarget Area:\u00a0\u00a0 Corpse touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nSanctify Corpse \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 24 hours\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF, M\r\n \r\nSR: No\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Prevent a corpse from becoming an undead creature.\r\n \r\nSource:\u00a0\u00a0UM p.236\r\n \r\nTarget Area:\u00a0\u00a0 Corpse touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nSanctuary \r\n \r\nDC: 15\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: No\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.\r\n \r\nSource:\u00a0\u00a0CR p.336\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nShield of Faith \r\n \r\nDC: 15\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell creates a shimmering, magical field around the target that averts and deflects attacks.\r\n \r\nSource:\u00a0\u00a0CR p.342\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nStunning Barrier \r\n \r\n\r\nSave: none and Will negates (see text)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds or until discharged\r\n \r\nRng: Personal\r\n \r\nComp: V, S\r\n \r\nSR: no and yes (see text)\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.\r\n \r\nSource:\u00a0\u00a0ACG p.194\r\n \r\nTarget Area:\u00a0\u00a0 you\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nSummon Minor Monster \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 round\r\n \r\nDuration: 3 rounds [D]\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, F\/DF\r\n \r\nSR: No\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Summon 1d3 Tiny animals\r\n \r\nSource:\u00a0\u00a0UM p.241\r\n \r\nTarget Area:\u00a0\u00a0 1d3 summoned creatures\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nSummon Monster I \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 round\r\n \r\nDuration: 3 rounds [D]\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, F\/DF\r\n \r\nSR: No\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell summons an extraplanar creature.\r\n \r\nSource:\u00a0\u00a0CR p.350\r\n \r\nTarget Area:\u00a0\u00a0 One summoned creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nSun Metal \r\n \r\nDC: 15\r\n \r\nSave: Fortitude negates (object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds [see text]\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes (object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Weapon touched bursts into flames.\r\n \r\nSource:\u00a0\u00a0UC p.245\r\n \r\nTarget Area:\u00a0\u00a0 one melee weapon\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nLEVEL 2 \r\nAid \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 3 temporary hit points.\r\n \r\nSource:\u00a0\u00a0CR p.239\r\n \r\nTarget Area:\u00a0\u00a0 Living creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nAir Step \r\n \r\n\r\nSave: \r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Personal\r\n \r\nComp: V, S, M\r\n \r\nSR: \r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Tread unsteadily on air, with limitations.\r\n \r\nSource:\u00a0\u00a0ACG p.173\r\n \r\nTarget Area:\u00a0\u00a0 you\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nAlign Weapon \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.\r\n \r\nSource:\u00a0\u00a0CR p.240\r\n \r\nTarget Area:\u00a0\u00a0 Weapon touched or 50 projectiles [all of which must be together at the time of casting]\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\n* Align Weapon (Good Only) \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Weapon becomes good.\r\n \r\nSource:\u00a0\u00a0CR p.198\r\n \r\nTarget Area:\u00a0\u00a0 Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nAnt Haul (Communal) \r\n \r\nDC: 16\r\n \r\nSave: Fortitude negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 6 hours\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As ant haul, but you may divide the duration among creatures touched.\r\n \r\nSource:\u00a0\u00a0UC p.223\r\n \r\nTarget Area:\u00a0\u00a0 creatures touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nArrow of Law \r\n \r\nDC: 16\r\n \r\nSave: Will partial (see text)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous [1 round]; see text\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Harm and possibly daze chaotic creatures.\r\n \r\nSource:\u00a0\u00a0UM p.207\r\n \r\nTarget Area:\u00a0\u00a0 Arrow-shaped projectile of lawful energy\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nAugury \r\n \r\n\r\nSave: \r\n \r\nTime: 1 minute\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Personal\r\n \r\nComp: V, S, M, F\r\n \r\nSR: \r\n \r\nSchool: Divination\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.\r\n \r\nSource:\u00a0\u00a0CR p.245\r\n \r\nTarget Area:\u00a0\u00a0 You\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nBear's Endurance \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.\r\n \r\nSource:\u00a0\u00a0CR p.246\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nBestow Weapon Proficiency \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, M\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Grant a creature proficiency in a single weapon for short period of time.\r\n \r\nSource:\u00a0\u00a0UC p.224\r\n \r\nTarget Area:\u00a0\u00a0 one creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nBlessing of Courage and Life \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [see below]\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Grants a +2 bonus on saves vs. fear and death.\r\n \r\nSource:\u00a0\u00a0APG p.205\r\n \r\nTarget Area:\u00a0\u00a0 one living creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nBoiling Blood \r\n \r\nDC: 16\r\n \r\nSave: Fortitude negates (see text)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Concentration + 3 rounds\r\n \r\nRng: Medium (130 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Targets take 1 fire damage each round; orcs get +2 Strength.\r\n \r\nSource:\u00a0\u00a0UM p.209\r\n \r\nTarget Area:\u00a0\u00a0 1 creatures, no two of which may be more than 30 ft. apart\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nBuild Trust \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 days; see text\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V,S,M\r\n \r\nSR: Yes\r\n \r\nSchool: Divination\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Gain various bonuses when interacting with the target.\r\n \r\nSource:\u00a0\u00a0UI p.205\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nBull's Strength \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The subject becomes stronger granting a +4 enhancement bonus to Strength.\r\n \r\nSource:\u00a0\u00a0CR p.251\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nCalm Emotions \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Concentration, up to 3 rounds [D]\r\n \r\nRng: Medium (130 ft.)\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell calms agitated creatures.\r\n \r\nSource:\u00a0\u00a0CR p.252\r\n \r\nTarget Area:\u00a0\u00a0 Creatures in a 20-ft.-radius spread\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nCompassionate Ally \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target is compelled to help injured ally.\r\n \r\nSource:\u00a0\u00a0UM p.211\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nConditional Favor \r\n \r\nDC: 16\r\n \r\nSave: None; see text\r\n \r\nTime: 1 swift action\r\n \r\nDuration: 3 days [D]\r\n \r\nRng: See text\r\n \r\nComp: V\r\n \r\nSR: Yes\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Provide another spell whose effects reverse if the target breaks a restriction.\r\n \r\nSource:\u00a0\u00a0UI p.206\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nConsecrate \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 6 hours\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, M, DF\r\n \r\nSR: No\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell blesses an area with positive energy.\r\n \r\nSource:\u00a0\u00a0CR p.258\r\n \r\nTarget Area:\u00a0\u00a0 20-ft.-radius emanation\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nCure Moderate Wounds \r\n \r\nDC: 16\r\n \r\nSave: Will half (harmless) or Will half; see text\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless) or yes; see text\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0When laying your hand upon a living creature, you channel positive energy that cures 2d8+3 points of damage.\r\n \r\nSource:\u00a0\u00a0CR p.263\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDark Whispers \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes\r\n \r\nRng: Long (520 ft.)\r\n \r\nComp: V,S,F\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Illusion\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Whisper through the shadows.\r\n \r\nSource:\u00a0\u00a0UI p.209\r\n \r\nTarget Area:\u00a0\u00a0 3 creatures\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDarkness \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, M\/DF\r\n \r\nSR: No\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell causes an object to radiate darkness out to a 20-foot radius.\r\n \r\nSource:\u00a0\u00a0CR p.263\r\n \r\nTarget Area:\u00a0\u00a0 Object touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDelay Pain \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 hours\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Ignore pain.\r\n \r\nSource:\u00a0\u00a0UM p.216\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDelay Poison \r\n \r\nDC: 16\r\n \r\nSave: Fortitude negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 hours\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The subject becomes temporarily immune to poison.\r\n \r\nSource:\u00a0\u00a0CR p.265\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDetect Magic (Greater) \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Concentration, up to 3 minutes [D]\r\n \r\nRng: 60 ft.\r\n \r\nComp: V,S\r\n \r\nSR: No\r\n \r\nSchool: Divination\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As detect magic, but learn more information.\r\n \r\nSource:\u00a0\u00a0UI p.212\r\n \r\nTarget Area:\u00a0\u00a0 Cone-shaped emanation\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDisfiguring Touch \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 days\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target becomes disfigured.\r\n \r\nSource:\u00a0\u00a0UM p.217\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nDress Corpse \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Touch\r\n \r\nComp: V,S,M\r\n \r\nSR: No\r\n \r\nSchool: Necromancy\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Doctor the evidence on a corpse.\r\n \r\nSource:\u00a0\u00a0UI p.212\r\n \r\nTarget Area:\u00a0\u00a0 Corpse touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nEagle's Splendor \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.\r\n \r\nSource:\u00a0\u00a0CR p.275\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nEffortless Armor \r\n \r\n\r\nSave: \r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Personal\r\n \r\nComp: V, S\r\n \r\nSR: \r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Armor you wear no longer slows your speed.\r\n \r\nSource:\u00a0\u00a0UC p.228\r\n \r\nTarget Area:\u00a0\u00a0 You\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nEndure Elements (Communal) \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 24 hours\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As endure elements, but you may divide the duration among creatures touched.\r\n \r\nSource:\u00a0\u00a0UC p.228\r\n \r\nTarget Area:\u00a0\u00a0 creatures touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nEnthrall \r\n \r\nDC: 16\r\n \r\nSave: Will negates; see text\r\n \r\nTime: 1 round\r\n \r\nDuration: 1 hour or less\r\n \r\nRng: Medium (130 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0If you have the attention of a group of creatures, you can use this spell to hold them enthralled.\r\n \r\nSource:\u00a0\u00a0CR p.278\r\n \r\nTarget Area:\u00a0\u00a0 Any number of creatures\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nFind Traps \r\n \r\n\r\nSave: \r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Personal\r\n \r\nComp: V, S\r\n \r\nSR: \r\n \r\nSchool: Divination\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You gain intuitive insight into the workings of traps.\r\n \r\nSource:\u00a0\u00a0CR p.281\r\n \r\nTarget Area:\u00a0\u00a0 You\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nGentle Repose \r\n \r\nDC: 16\r\n \r\nSave: Will negates (object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 days\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes (object)\r\n \r\nSchool: Necromancy\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You preserve the remains of a dead creature so that they do not decay.\r\n \r\nSource:\u00a0\u00a0CR p.289\r\n \r\nTarget Area:\u00a0\u00a0 Corpse touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nGhostbane Dirge \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Incorporeal creature takes half damage from nonmagical weapons.\r\n \r\nSource:\u00a0\u00a0APG p.225\r\n \r\nTarget Area:\u00a0\u00a0 one incorporeal creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nGrace \r\n \r\n\r\nSave: \r\n \r\nTime: 1 swift action\r\n \r\nDuration: see text\r\n \r\nRng: Personal\r\n \r\nComp: V\r\n \r\nSR: \r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Movement doesn't provoke attacks of opportunity.\r\n \r\nSource:\u00a0\u00a0APG p.226\r\n \r\nTarget Area:\u00a0\u00a0 You\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nGroundswell \r\n \r\nDC: 16\r\n \r\nSave: Fortitude negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. The groundswell precludes flanking from creatures standing at lower elevations than the target. If the target moves after creating a groundswell, the ground returns to its normal elevation at the end of his turn; otherwise, it remains in place until the target moves or uses a swift action to return the ground to normal. A groundswell cannot increase elevation of the ground beyond 5 feet.\r\n \r\nSource:\u00a0\u00a0ARG p.19\r\n \r\nTarget Area:\u00a0\u00a0 One Creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nHold Person \r\n \r\nDC: 16\r\n \r\nSave: Will negates; see text\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds [D]; see text\r\n \r\nRng: Medium (130 ft.)\r\n \r\nComp: V, S, F\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Enchantment\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The subject becomes paralyzed and freezes in place.\r\n \r\nSource:\u00a0\u00a0CR p.296\r\n \r\nTarget Area:\u00a0\u00a0 One humanoid creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nHoly Ice Weapon \r\n \r\nDC: 16\r\n \r\nSave: none\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: 0 Ft.\r\n \r\nComp: V, S, M\r\n \r\nSR: no\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Create a masterwork weapon made of frozen holy water.\r\n \r\nSource:\u00a0\u00a0ACG p.185\r\n \r\nTarget Area:\u00a0\u00a0 one ice weapon\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nImbue with Aura \r\n \r\nDC: 16\r\n \r\nSave: Will negates (see text)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target emulates your cleric aura.\r\n \r\nSource:\u00a0\u00a0UM p.225\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nInflict Moderate Wounds \r\n \r\nDC: 16\r\n \r\nSave: Will half\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Necromancy\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0When laying your hand upon a creature, you channel negative energy that deals 2d8+3 points of damage.\r\n \r\nSource:\u00a0\u00a0CR p.300\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nInstant Armor \r\n \r\n\r\nSave: \r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Personal\r\n \r\nComp: V, S, DF\r\n \r\nSR: \r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Summon armor temporarily replacing your current attire.\r\n \r\nSource:\u00a0\u00a0APG p.229\r\n \r\nTarget Area:\u00a0\u00a0 You\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nInstrument of Agony \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object), see text\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless, object), see text\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Weapon exudes divine fury, granting a bonus on Intimidate checks.\r\n \r\nSource:\u00a0\u00a0UC p.232\r\n \r\nTarget Area:\u00a0\u00a0 weapon touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nKnow Peerage \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V,S,M\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Divination\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target uses your Knowledge [nobility] ranks.\r\n \r\nSource:\u00a0\u00a0UI p.218\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nLife Pact \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, DF\/M\r\n \r\nSR: Yes\r\n \r\nSchool: Necromancy\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Affected creatures automatically donate hp to stabilize fallen ally.\r\n \r\nSource:\u00a0\u00a0ACG p.186\r\n \r\nTarget Area:\u00a0\u00a0 3 willing living creatures, no two of which can be more than 30 ft. apart\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nMagic Siege Engine \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Siege engine gains +1 on targeting and damage rolls.\r\n \r\nSource:\u00a0\u00a0UC p.236\r\n \r\nTarget Area:\u00a0\u00a0 one siege engine touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nMake Whole \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 10 minutes\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell functions as mending, except that it repairs 3d6 points of damage when cast on a construct creature.\r\n \r\nSource:\u00a0\u00a0CR p.311\r\n \r\nTarget Area:\u00a0\u00a0 One object of up to 30 cu. ft. or one construct creature of any size\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nMarching Chant \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 minute\r\n \r\nDuration: concentration\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: yes (harmless)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Allies can hustle without penalty while you sing or chant.\r\n \r\nSource:\u00a0\u00a0ACG p.187\r\n \r\nTarget Area:\u00a0\u00a0 3 creatures\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nMasterwork Transformation \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 hour\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\r\n \r\nSR: No\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Make a normal item into a masterwork one.\r\n \r\nSource:\u00a0\u00a0UM p.228\r\n \r\nTarget Area:\u00a0\u00a0 One weapon, suit of armor, tool, or skill kit touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nMuffle Sound \r\n \r\nDC: 16\r\n \r\nSave: Will negates\r\n \r\nTime: 1 round\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: yes\r\n \r\nSchool: Illusion\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Allies gain a bonus on Stealth checks but risk verbal spell failure.\r\n \r\nSource:\u00a0\u00a0ACG p.188\r\n \r\nTarget Area:\u00a0\u00a0 3 allies\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nOwl's Wisdom \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.\r\n \r\nSource:\u00a0\u00a0CR p.318\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nPath of Glory \r\n \r\nDC: 16\r\n \r\nSave: none\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 rounds\r\n \r\nRng: Touch [see text]\r\n \r\nComp: V, S\r\n \r\nSR: no\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Create an expanding glow that heals allies within it of 1 hp of damage.\r\n \r\nSource:\u00a0\u00a0ACG p.189\r\n \r\nTarget Area:\u00a0\u00a0 12 5-ft. squares [see text]\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nPilfering Hand \r\n \r\n\r\nSave: None\r\n \r\nTime: 1 standard action\r\n \r\nDuration: see text\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: S\r\n \r\nSR: Yes (object)\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You may seize an object or manipulate it from afar.\r\n \r\nSource:\u00a0\u00a0UC p.239\r\n \r\nTarget Area:\u00a0\u00a0 one object\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtection from Chaos (Communal) \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As protection from chaos, but you may divide the duration among creatures touched.\r\n \r\nSource:\u00a0\u00a0UC p.240\r\n \r\nTarget Area:\u00a0\u00a0 creatures touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtection from Evil (Communal) \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes [D]\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: No; see text\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As protection from evil, but you may divide the duration among creatures touched.\r\n \r\nSource:\u00a0\u00a0UC p.240\r\n \r\nTarget Area:\u00a0\u00a0 creatures touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nProtective Penumbra \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Shadow protects the target from light.\r\n \r\nSource:\u00a0\u00a0UM p.233\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nReinforce Armaments (Communal) \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Transmutation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As reinforce armaments, but you may divide the spell's duration among objects touched.\r\n \r\nSource:\u00a0\u00a0UC p.241\r\n \r\nTarget Area:\u00a0\u00a0 armor suits or weapons touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRemove Paralysis \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You can free one or more creatures from the effects of temporary paralysis or related magic.\r\n \r\nSource:\u00a0\u00a0CR p.332\r\n \r\nTarget Area:\u00a0\u00a0 Up to four creatures, no two of which can be more than 30 ft. apart\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nResist Energy \r\n \r\nDC: 16\r\n \r\nSave: Fortitude negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 30 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.\r\n \r\nSource:\u00a0\u00a0CR p.334\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nRestoration (Lesser) \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 3 rounds\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Touch\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.\r\n \r\nSource:\u00a0\u00a0CR p.334\r\n \r\nTarget Area:\u00a0\u00a0 Creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nReturning Weapon \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless, object)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S\r\n \r\nSR: Yes (harmless, object)\r\n \r\nSchool: Conjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Grants a weapon the returning special weapon quality.\r\n \r\nSource:\u00a0\u00a0UC p.242\r\n \r\nTarget Area:\u00a0\u00a0 one weapon that can be thrown\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nShard of Chaos \r\n \r\nDC: 16\r\n \r\nSave: Will partial (see text)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous [1d6 rounds]\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, DF\r\n \r\nSR: Yes\r\n \r\nSchool: Evocation\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Harm and possibly slow lawful creatures.\r\n \r\nSource:\u00a0\u00a0UM p.237\r\n \r\nTarget Area:\u00a0\u00a0 Dart-shaped projectile of chaotic energy\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nShare Language \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 24 hours\r\n \r\nRng: Touch\r\n \r\nComp: V, S, M\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Divination\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Subject understands chosen language.\r\n \r\nSource:\u00a0\u00a0APG p.243\r\n \r\nTarget Area:\u00a0\u00a0 creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nShatter \r\n \r\nDC: 16\r\n \r\nSave: Will negates (object); Will negates (object) or Fortitude half; see text\r\n \r\nTime: 1 standard action\r\n \r\nDuration: Instantaneous\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, M\/DF\r\n \r\nSR: Yes\r\n \r\nSchool: Evocation, EarthSchool\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.\r\n \r\nSource:\u00a0\u00a0CR p.341\r\n \r\nTarget Area:\u00a0\u00a0 Or Target 5-ft.-radius spread; or one solid object or one crystalline creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\nShield of Fortification \r\n \r\nDC: 16\r\n \r\nSave: Fortitude negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 minutes\r\n \r\nRng: Touch\r\n \r\nComp: V, S, DF\r\n \r\nSR: yes (harmless)\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.\r\n \r\nSource:\u00a0\u00a0ACG p.192\r\n \r\nTarget Area:\u00a0\u00a0 creature touched\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n \r\n** Shield Other \r\n \r\nDC: 16\r\n \r\nSave: Will negates (harmless)\r\n \r\nTime: 1 standard action\r\n \r\nDuration: 3 hours [D]\r\n \r\nRng: Close (30 ft.)\r\n \r\nComp: V, S, F\r\n \r\nSR: Yes (harmless)\r\n \r\nSchool: Abjuration\r\n \r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.\r\n \r\nSource:\u00a0\u00a0CR p.342\r\n \r\nTarget Area:\u00a0\u00a0 One creature\r\n \r\nCaster Level:\u00a0\u00a0 3\r\n Shield Other \r\n DC: 16\r\n Save: Will negates (harmless)\r\n Time: 1 standard action\r\n Duration: 3 hours [D]\r\n Rng: Close (30 ft.)\r\n Comp: V, S, F\r\n SR: Yes (harmless)\r\n School: Abjuration\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.\r\n Source:\u00a0\u00a0CR p.342\r\n Target Area:\u00a0\u00a0 One creature\r\n Caster Level:\u00a0\u00a0 3\r\n Silence \r\n DC: 16\r\n Save: Will negates; see text or none (object)\r\n Time: 1 round\r\n Duration: 3 rounds [D]\r\n Rng: Long (520 ft.)\r\n Comp: V, S\r\n SR: Yes; see text or no (object)\r\n School: Illusion\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Upon the casting of this spell, complete silence prevails in the affected area.\r\n Source:\u00a0\u00a0CR p.343\r\n Target Area:\u00a0\u00a0 20-ft.-radius emanation centered on a creature, object, or point in space\r\n Caster Level:\u00a0\u00a0 3\r\n Silent Table \r\n DC: 16\r\n Save: none (object)\r\n Time: 1 round\r\nDuration: 3 minutes [D]\r\n Rng: Close (30 ft.)\r\n Comp: V\r\n SR: no (object)\r\n School: Illusion\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Give yourself privacy by muffling sound leaving the area.\r\n Source:\u00a0\u00a0ACG p.192\r\n Target Area:\u00a0\u00a0 5-ft.-diameter emanation centered on an object or a point in space\r\n Caster Level:\u00a0\u00a0 3\r\n Sound Burst \r\n DC: 16\r\n Save: Fortitude partial\r\n Time: 1 standard action\r\n Duration: Instantaneous\r\n Rng: Close (30 ft.)\r\n Comp: V, S, F\/DF\r\n SR: Yes\r\n School: Evocation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0You blast an area with a tremendous cacophony.\r\n Source:\u00a0\u00a0CR p.346\r\n Target Area:\u00a0\u00a0 10-ft.-radius spread\r\n Caster Level:\u00a0\u00a0 3\r\n Spear of Purity \r\n DC: 16\r\n Save: Will partial (see text)\r\n Time: 1 standard action\r\n Duration: Instantaneous [1 round]\r\n Rng: Close (30 ft.)\r\n Comp: V, S, DF\r\n SR: Yes\r\n School: Evocation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Harm and possibly blind evil creatures.\r\n Source:\u00a0\u00a0UM p.240\r\n Target Area:\u00a0\u00a0 Spear-shaped projectile of good energy\r\n Caster Level:\u00a0\u00a0 3\r\n Spiritual Weapon \r\n Save: None\r\n Time: 1 standard action\r\n Duration: 3 rounds [D]\r\n Rng: Medium (130 ft.)\r\n Comp: V, S, DF\r\n SR: Yes\r\n School: Evocation\r\n \u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+1 force damage per hit.\r\n Source:\u00a0\u00a0CR p.348\r\n Target Area:\u00a0\u00a0 Magic weapon of force\r\n Caster Level:\u00a0\u00a0 3\r\nStatus \r\nDC: 16\r\nSave: Will negates (harmless)\r\nTime: 1 standard action\r\nDuration: 3 hours\r\nRng: Touch\r\nComp: V, S\r\nSR: Yes (harmless)\r\nSchool: Divination\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.\r\nSource:\u00a0\u00a0CR p.349\r\nTarget Area:\u00a0\u00a0 1 living creatures\r\nCaster Level:\u00a0\u00a0 3\r\nSummon Monster II \r\nSave: None\r\nTime: 1 round\r\nDuration: 3 rounds [D]\r\nRng: Close (30 ft.)\r\nComp: V, S, F\/DF\r\nSR: No\r\nSchool: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.\r\nSource:\u00a0\u00a0CR p.352\r\nTarget Area:\u00a0\u00a0 One summoned creature\r\nCaster Level:\u00a0\u00a0 3\r\nSurmount Affliction \r\nSave: \r\nTime: 1 standard action\r\nDuration: 3 rounds\r\nRng: Personal\r\nComp: V, S\r\nSR: \r\nSchool: Abjuration\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Temporarily suppress one condition.\r\nSource:\u00a0\u00a0UM p.241\r\nTarget Area:\u00a0\u00a0 You\r\nCaster Level:\u00a0\u00a0 3\r\nUndetectable Alignment \r\nDC: 16\r\nSave: Will negates (object)\r\nTime: 1 standard action\r\nDuration: 24 hours\r\nRng: Close (30 ft.)\r\nComp: V, S\r\nSR: Yes (object)\r\nSchool: Abjuration\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.\r\nSource:\u00a0\u00a0CR p.363\r\nTarget Area:\u00a0\u00a0 One creature or object\r\nCaster Level:\u00a0\u00a0 3\r\nUnliving Rage \r\nDC: 16\r\nSave: none\r\nTime: 1 standard action\r\nDuration: concentration + 3 rounds [D]\r\nRng: Medium (130 ft.)\r\nComp: V, S\r\nSR: yes\r\nSchool: Necromancy\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As rage, except affecting only undead.\r\nSource:\u00a0\u00a0ACG p.198\r\nTarget Area:\u00a0\u00a0 1 willing undead creatures, no two of which can be more than 30 ft. apart\r\nCaster Level:\u00a0\u00a0 3\r\nWater Walk (Communal) \r\nDC: 16\r\nSave: Will negates (harmless)\r\nTime: 1 standard action\r\nDuration: 30 minutes [D]\r\nRng: Touch\r\nComp: V, S, DF\r\nSR: Yes (harmless)\r\nSchool: Transmutation\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0As water walk, but you may divide the duration among creatures touched.\r\nSource:\u00a0\u00a0UC p.249\r\nTarget Area:\u00a0\u00a0 creatures touched\r\nCaster Level:\u00a0\u00a0 3\r\nWeapon of Awe \r\nDC: 16\r\nSave: Will negates (harmless, object)\r\nTime: 1 standard action\r\nDuration: 3 minutes\r\nRng: Touch\r\nComp: V, S, DF\r\nSR: Yes (harmless, object)\r\nSchool: Transmutation\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Weapon gets +2 on damage rolls.\r\nSource:\u00a0\u00a0APG p.256\r\nTarget Area:\u00a0\u00a0 weapon touched\r\nCaster Level:\u00a0\u00a0 3\r\nWeb Shelter \r\nSave: None\r\nTime: 1 minute\r\nDuration: 3 hours [D]\r\nRng: Close (30 ft.)\r\nComp: V, S, DF\r\nSR: No\r\nSchool: Conjuration\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Create a comfortable shelter made of webbing.\r\nSource:\u00a0\u00a0UM p.249\r\nTarget Area:\u00a0\u00a0 5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere\r\nCaster Level:\u00a0\u00a0 3\r\nZone of Truth \r\nDC: 16 \r\nSave: Will negates\r\nTime: 1 standard action\r\nDuration: 3 minutes\r\nng: Close (30 ft.)\r\nComp: V, S, DF\r\n \r\nSR: Ye\r\nSchool: Enchantmen\r\n\u2610\u2610\u2610 \r\nEffect:\u00a0\u00a0Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies.\r\nSource:\u00a0\u00a0CR p.371\r\nTarget Area:\u00a0\u00a0 20-ft.-radius emanation\r\n\r\nCaster Level:\u00a0\u00a0 3\r\n* = Domain\/Specialty Spell \r\n Ranger Spells  \r\n\r\n \r\n ","spell_notes":"Prepared Spells \r\nCleric \r\n Level 0 \r\n\u2610 \r\nGuidance (DC:14) \r\n\u2610 \r\nMending (DC:14) \r\n\u2610 \r\nResistance (DC:14) \r\n\u2610 \r\nStabilize (DC:14) \r\n Level 1 \r\n\u2610 \r\n*Bless (DC:) \r\n\u2610 \r\nCure Light Wounds (DC:15) \r\n\u2610 \r\nMagic Weapon (DC:15) \r\n\u2610 \r\nShield of Faith (DC:15) \r\n \r\n Level 2 \r\n\u2610 \r\nAid (DC:) \r\n\u2610 \r\n*Align Weapon (Good Only) (DC:16) \r\n\u2610 \r\nCure Moderate Wounds (DC:16) \r\nRanger \r\n* = Domain\/Specialty Spell \r\n \r\n\r\n","speed_base":"","speed_armor":"","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","acrobatics_cs":"1","acrobatics_att_modifier":"","acrobatics_rank":"","acrobatics_modifier":"","appraise_cs":"1","appraise_att_modifier":"","appraise_rank":"","appraise_modifier":"","bluff_cs":"1","bluff_att_modifier":"","bluff_rank":"","bluff_modifier":"","climb_cs":"1","climb_att_modifier":"","climb_rank":"","climb_modifier":"","craft_1_cs":"1","craft_1_name":"Untrained","craft_1_att_modifier":"","craft_1_rank":"","craft_1_modifier":"","craft_2_name":"","craft_2_att_modifier":"","craft_2_rank":"","craft_2_modifier":"","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"","diplomacy_cs":"1","diplomacy_att_modifier":"","diplomacy_rank":"1","diplomacy_modifier":"","disable_device_att_modifier":"","disable_device_rank":"","disable_device_modifier":"","disguise_cs":"1","disguise_att_modifier":"","disguise_rank":"","disguise_modifier":"","escape_artist_cs":"1","escape_artist_att_modifier":"","escape_artist_rank":"","escape_artist_modifier":"","fly_cs":"1","fly_att_modifier":"","fly_rank":"","fly_modifier":"","handle_animal_att_modifier":"","handle_animal_rank":"","handle_animal_modifier":"","heal_cs":"1","heal_att_modifier":"","heal_rank":"2","heal_modifier":"","intimidate_cs":"1","intimidate_att_modifier":"","intimidate_rank":"","intimidate_modifier":"","know_1_att_modifier":"","know_1_rank":"","know_1_modifier":"","know_2_att_modifier":"","know_2_rank":"","know_2_modifier":"","know_3_att_modifier":"","know_3_rank":"","know_3_modifier":"","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"","know_5_cs":"1","know_5_att_modifier":"","know_5_rank":"1","know_5_modifier":"","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"","know_7_cs":"1","know_7_att_modifier":"","know_7_rank":"2","know_7_modifier":"","know_8_att_modifier":"","know_8_rank":"","know_8_modifier":"","know_9_att_modifier":"","know_9_rank":"","know_9_modifier":"","know_10_cs":"1","know_10_att_modifier":"","know_10_rank":"2","know_10_modifier":"","linguistics_cs":"1","linguistics_att_modifier":"","linguistics_rank":"3","linguistics_modifier":"","perception_cs":"1","perception_att_modifier":"","perception_rank":"3","perception_modifier":"","perform_1_cs":"1","perform_1_name":"Untrained","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_name":"","prof_1_att_modifier":"","prof_1_rank":"","prof_1_modifier":"","prof_2_name":"","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","ride_cs":"1","ride_att_modifier":"","ride_rank":"0","ride_modifier":"","sense_motive_att_modifier":"","sense_motive_rank":"","sense_motive_modifier":"","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","spellcraft_att_modifier":"","spellcraft_rank":"","spellcraft_modifier":"","stealth_cs":"1","stealth_att_modifier":"","stealth_rank":"3","stealth_modifier":"","survival_cs":"1","survival_att_modifier":"","survival_rank":"4","survival_modifier":"","swim_cs":"1","swim_att_modifier":"","swim_rank":"0","swim_modifier":"","use_magic_device_att_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"","skill_notes":"","feats":"Battlefield Healer \r\n[Paizo Publishing - Ultimate Campaign, p.67] \r\n\u00a0\u00a0\u00a0\u00a0[Not Implemented] In even the fiercest battles, you risk life and limb to save your allies. \r\n\u00a0\u00a0\u00a0\u00a0When attempting a concentration check caused by receiving damage (including ongoing damage), you reduce the damage taken by 50% for the purposes of determining the concentration check DC. Goal:Over time, provoke at least 20 attacks of opportunity for casting conjuration (healing) spells on allies. These spells don't have to succeed to count. Completion Benef it:You automatically succeed at concentration checks for conjuration (healing) spells caused by taking damage. \r\nWarrior Priest \r\n[Paizo Inc. - Ultimate Magic, p.159] \r\n\u00a0\u00a0\u00a0\u00a0Your religion is both a shield and a weapon in battle. \r\n\u00a0\u00a0\u00a0\u00a0You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled. ","special_abilities":"Aura (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.] \r\n\u00a0\u00a0\u00a0\u00a0 A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). \r\nAura of Good (Ex)  \r\n[Paizo Inc. - Core Rulebook] \r\n\u00a0\u00a0\u00a0\u00a0 You project a moderate good aura. \r\nAura of Law (Ex)  \r\n[Paizo Inc. - Core Rulebook] \r\n\u00a0\u00a0\u00a0\u00a0 You project a moderate lawful aura. \r\nBonus Cleric Domain Power Use  \r\n[Paizo Inc. - Advanced Race Guide] \r\n\u00a0\u00a0\u00a0\u00a0 Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1\/2 to the number of uses per day of that domain power. \r\nCalming Touch (Sp)  \r\n[Paizo Inc. - Core Rulebook, p.42] \r\n\u00a0\u00a0\u00a0\u00a0 You can touch a creature as a standard action to heal it of 1d6+3 points of nonlethal damage. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability 7 times per day. \r\nDarkvision (Ex)  \r\n[Paizo Inc. - Bestiary] \r\n\u00a0\u00a0\u00a0\u00a0 Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. \r\nDefensive Training (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype. \r\nGreed (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones. \r\nHatred (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. \r\nMagic Resistant (Ex)  \r\n[Paizo Inc. - Advanced Player's Guide, p.11] \r\n\u00a0\u00a0\u00a0\u00a0 Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a -2 penalty on all concentration checks made in relation to arcane spells. \r\nOrisons  \r\n[Paizo Inc. - Core Rulebook, p.41] \r\n\u00a0\u00a0\u00a0\u00a0 You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. \r\nSpontaneous Casting  \r\n[Paizo Inc. - Core Rulebook, p.41] \r\n\u00a0\u00a0\u00a0\u00a0 You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can \"lose\" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with \"Cure\" in its name). \r\nStability (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. \r\nSteady (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves never have their speed reduced by armor or encumbrance. \r\nStonecunning (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. \r\nTouch of Good (Sp)  \r\n[Paizo Inc. - Core Rulebook, p.44] \r\n\u00a0\u00a0\u00a0\u00a0 You can touch a creature as a standard action, granting giving it a +1 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 7 times per day. \r\nTrack (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.64] \r\n\u00a0\u00a0\u00a0\u00a0 You gain +1 to Survival checks made to follow tracks. \r\nWeapon Familiarity (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.21] \r\n\u00a0\u00a0\u00a0\u00a0 Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word \"dwarven\" in its name as a martial weapon. \r\nWild Empathy (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.50\/64] \r\n\u00a0\u00a0\u00a0\u00a0 You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check\r\n\r\nChannel Positive Energy (Su)  \r\n[Paizo Inc. - Core Rulebook, p.40] \r\n\u00a0\u00a0\u00a0\u00a0 You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 10 Will save to halve the damage. You can use this ability 2 times per day. \r\n\r\nHumanoid (Giant) (Ex)  \r\n[Paizo Inc. - Core Rulebook, p.64] \r\n\u00a0\u00a0\u00a0\u00a0 You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against giants. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. \r\n","traits":"Patient Optimist (Erastil) \r\n[Paizo Inc. - Advanced Player's Guide, p.333] \r\n\u00a0\u00a0\u00a0\u00a0 You know that all things pass in time, and are used to having to repeat arguments multiple times to convince even the most stubborn believer. You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once. \r\nTunnel Fighter \r\n[Paizo Inc. - Advanced Player's Guide, p.331] \r\n\u00a0\u00a0\u00a0\u00a0 Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit). ","languages":"Common, Deamon, Draconic, Dwarven, Goblin, Sylvan, Terran","arms_and_equipment_txt":"","class_features_txt":"","creatures_and_mounts_txt":"Donkey ","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Bleed    DC: 14   Save: Will negates   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0You cause a living creature that is below 0 hit points but stabilized to resume dying.   Source:\u00a0\u00a0CR p.249   Target Area:\u00a0\u00a0 One living creature   Caster Level:\u00a0\u00a0 3   Create Water     Save: None   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: No   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell generates wholesome, drinkable water, just like clean rain water.   Source:\u00a0\u00a0CR p.262   Target Area:\u00a0\u00a0 Up to 6 gallons of water   Caster Level:\u00a0\u00a0 3   Detect Magic     Save: None   Time: 1 standard action   Duration: Concentration, up to 3 minutes [D]   Rng: 60 ft.   Comp: V, S   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You detect magical auras.   Source:\u00a0\u00a0CR p.267   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Detect Poison     Save: None   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You determine whether a creature, object, or area has been poisoned or is poisonous.   Source:\u00a0\u00a0CR p.268   Target Area:\u00a0\u00a0 Or Area one creature, one object, or a 5-ft. cube   Caster Level:\u00a0\u00a0 3   Guidance    DC: 14   Save: Will negates (harmless)   Time: 1 standard action   Duration: 1 minute or until discharged   Rng: Touch   Comp: V, S   SR: Yes   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell imbues the subject with a touch of divine guidance.   Source:\u00a0\u00a0CR p.292   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Light     Save: None   Time: 1 standard action   Duration: 30 minutes   Rng: Touch   Comp: V, M\/DF   SR: No   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell causes a touched object to glow like a torch.   Source:\u00a0\u00a0CR p.304   Target Area:\u00a0\u00a0 Object touched   Caster Level:\u00a0\u00a0 3   Mending    DC: 14   Save: Will negates (harmless, object)   Time: 10 minutes   Duration: Instantaneous   Rng: 10 ft.   Comp: V, S   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell repairs damaged objects, restoring 1d4 hit points to the object.   Source:\u00a0\u00a0CR p.312   Target Area:\u00a0\u00a0 One object of up to 3 lb.   Caster Level:\u00a0\u00a0 3   Purify Food and Drink    DC: 14   Save: Will negates (object)   Time: 1 standard action   Duration: Instantaneous   Rng: 10 ft.   Comp: V, S   SR: Yes (object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.   Source:\u00a0\u00a0CR p.328   Target Area:\u00a0\u00a0 3 cu. ft. of contaminated food and water   Caster Level:\u00a0\u00a0 3   Read Magic     Save:    Time: 1 standard action   Duration: 30 minutes   Rng: Personal   Comp: V, S, F   SR:    School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.   Source:\u00a0\u00a0CR p.330   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Resistance    DC: 14   Save: Will negates (harmless)   Time: 1 standard action   Duration: 1 minute   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.   Source:\u00a0\u00a0CR p.334   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Spark    DC: 14   Save: Fortitude negates (object)   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V or S   SR: Yes (object)   School: Evocation, FireSchool   \u2610\u2610\u2610  Effect:\u00a0\u00a0Ignites flammable objects.   Source:\u00a0\u00a0APG p.246   Target Area:\u00a0\u00a0 one Fine object   Caster Level:\u00a0\u00a0 3   Stabilize    DC: 14   Save: Will negates (harmless)   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Upon casting this spell, you target a living creature that has -1 or fewer hit points.   Source:\u00a0\u00a0CR p.348   Target Area:\u00a0\u00a0 One living creature   Caster Level:\u00a0\u00a0 3   Virtue     Save: None   Time: 1 standard action   Duration: 1 min.   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.   Source:\u00a0\u00a0CR p.365   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   LEVEL 1  Abundant Ammunition     Save: None   Time: 1 standard action   Duration: 3 minutes   Rng:    Comp: V, S, M\/DF   SR: No   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Replaces nonmagical ammunition every round.   Source:\u00a0\u00a0UC p.222   Target Area:\u00a0\u00a0 one container touched   Caster Level:\u00a0\u00a0 3   Air Bubble    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: S, M\/DF   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Creates a small pocket of air around your head or an object.   Source:\u00a0\u00a0UC p.222   Target Area:\u00a0\u00a0 one creature or one object no larger than a Large twohanded weapon   Caster Level:\u00a0\u00a0 3   Ant Haul    DC: 15   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 6 hours   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Triples carrying capacity of a creature.   Source:\u00a0\u00a0APG p.202   Target Area:\u00a0\u00a0 creature touched   Caster Level:\u00a0\u00a0 3   Bane    DC: 15   Save: Will negates   Time: 1 standard action   Duration: 3 minutes   Rng: 50 ft.   Comp: V, S, DF   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Bane fills your enemies with fear and doubt.   Source:\u00a0\u00a0CR p.246   Target Area:\u00a0\u00a0 50-ft.-radius burst, centered on you   Caster Level:\u00a0\u00a0 3   ** Bless     Save: None   Time: 1 standard action   Duration: 3 minutes   Rng: 50 ft.   Comp: V, S, DF   SR: Yes (harmless)   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Bless fills your allies with courage.   Source:\u00a0\u00a0CR p.249   Target Area:\u00a0\u00a0 The caster and all allies within a 50-ft. burst, centered on the caster   Caster Level:\u00a0\u00a0 3   Bless     Save: None   Time: 1 standard action   Duration: 3 minutes   Rng: 50 ft.   Comp: V, S, DF   SR: Yes (harmless)   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Bless fills your allies with courage.   Source:\u00a0\u00a0CR p.249   Target Area:\u00a0\u00a0 The caster and all allies within a 50-ft. burst, centered on the caster   Caster Level:\u00a0\u00a0 3   Bless Water    DC: 15   Save: Will negates (object)   Time: 1 minute   Duration: Instantaneous   Rng: Touch   Comp: V, S, M   SR: Yes (object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This transmutation imbues a flask of water with positive energy, turning it into holy water.   Source:\u00a0\u00a0CR p.249   Target Area:\u00a0\u00a0 Flask of water touched   Caster Level:\u00a0\u00a0 3   Blessed Fist    DC: 15   Save: none   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S   SR: yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target doesn't provoke attacks of opportunity with unarmed strikes.   Source:\u00a0\u00a0ACG p.175   Target Area:\u00a0\u00a0 creature touched   Caster Level:\u00a0\u00a0 3   Cause Fear    DC: 15   Save: Will partial   Time: 1 standard action   Duration: 1d4 rounds or 1 round; see text   Rng: Close (30 ft.)   Comp: V, S   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0The affected creature becomes frightened.   Source:\u00a0\u00a0CR p.252   Target Area:\u00a0\u00a0 One living creature with 5 or fewer HD   Caster Level:\u00a0\u00a0 3   Command    DC: 15   Save: Will negates   Time: 1 standard action   Duration: 1 round   Rng: Close (30 ft.)   Comp: V   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.   Source:\u00a0\u00a0CR p.256   Target Area:\u00a0\u00a0 One living creature   Caster Level:\u00a0\u00a0 3   Compel Hostility     Save: see text   Time: 1 standard action   Duration: 3 rounds   Rng: Personal   Comp: V, S, M   SR: see text   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Compels opponents to attack you instead of your allies.   Source:\u00a0\u00a0UC p.226   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Comprehend Languages     Save:    Time: 1 standard action   Duration: 30 minutes   Rng: Personal   Comp: V, S, M\/DF   SR:    School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can understand the spoken words of creatures or read otherwise incomprehensible written messages.   Source:\u00a0\u00a0CR p.258   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Cultural Adaptation     Save:    Time: 1 standard action   Duration: 30 minutes   Rng: Personal   Comp: V,S,M\/DF   SR:    School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Adapt to fit the local culture.   Source:\u00a0\u00a0UI p.208   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Cure Light Wounds    DC: 15   Save: Will half (harmless); see text   Time: 1 standard action   Duration: Instantaneous   Rng: Touch   Comp: V, S   SR: Yes (harmless); see text   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0When laying your hand upon a living creature, you channel positive energy that cures 1d8+3 points of damage.   Source:\u00a0\u00a0CR p.263   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Curse Water    DC: 15   Save: Will negates (object)   Time: 1 minute   Duration: Instantaneous   Rng: Touch   Comp: V, S, M   SR: Yes (object)   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell imbues a flask [1 pint] of water with negative energy, turning it into unholy water.   Source:\u00a0\u00a0CR p.263   Target Area:\u00a0\u00a0 Flask of water touched   Caster Level:\u00a0\u00a0 3   Dancing Lantern     Save: None   Time: 1 standard action   Duration: 3 hours [D]   Rng: Touch   Comp: V, S, F   SR: No   School: Transmutation, FireSchool   \u2610\u2610\u2610  Effect:\u00a0\u00a0Animates a lantern that follows you.   Source:\u00a0\u00a0APG p.214   Target Area:\u00a0\u00a0 Animates one lantern   Caster Level:\u00a0\u00a0 3   Deadeye's Lore     Save:    Time: 1 round   Duration: 3 hours   Rng: Personal   Comp: V, S   SR:    School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Gain a +4 bonus on Survival and move full speed while tracking.   Source:\u00a0\u00a0UC p.227   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Deathwatch     Save: None   Time: 1 standard action   Duration: 30 minutes   Rng: 30 ft.   Comp: V, S   SR: No   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.   Source:\u00a0\u00a0CR p.265   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Decompose Corpse    DC: 15   Save: Fortitude negates (object)   Time: 1 standard action   Duration: Instantaneous or 1 minute; see text   Rng: Touch   Comp: V, S, M   SR: Yes (object)   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0Turn corpse into clean skeleton.   Source:\u00a0\u00a0UM p.216   Target Area:\u00a0\u00a0 One corpse or corporeal undead   Caster Level:\u00a0\u00a0 3   Desperate Weapon     Save: None   Time: 1 swift action   Duration: 3 minutes   Rng: Personal   Comp: V   SR: No   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Create an improvised weapon.   Source:\u00a0\u00a0UI p.210   Target Area:\u00a0\u00a0 One-handed improvised weapon   Caster Level:\u00a0\u00a0 3   Detect Chaos     Save: None   Time: 1 standard action   Duration: Concentration, up to 30 minutes [D]   Rng: 60 ft.   Comp: V, S, DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can sense the auras of chaotic creatures.   Source:\u00a0\u00a0CR p.266   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Detect Evil     Save: None   Time: 1 standard action   Duration: Concentration, up to 30 minutes [D]   Rng: 60 ft.   Comp: V, S, DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can sense the presence of evil.   Source:\u00a0\u00a0CR p.266   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Detect Good     Save: None   Time: 1 standard action   Duration: Concentration, up to 30 minutes [D]   Rng: 60 ft.   Comp: V, S, DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can sense the presence of good.   Source:\u00a0\u00a0CR p.267   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Detect Law     Save: None   Time: 1 standard action   Duration: Concentration, up to 30 minutes [D]   Rng: 60 ft.   Comp: V, S, DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can sense the auras of lawful creatures.   Source:\u00a0\u00a0CR p.267   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Detect the Faithful     Save: None   Time: 1 standard action   Duration: Concentration, up to 3 minutes [D]   Rng: 60 ft.   Comp: V,S,DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Find others of the same faith.   Source:\u00a0\u00a0UI p.212   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Detect Undead     Save: None   Time: 1 standard action   Duration: Concentration, up to 3 minutes [D]   Rng: 60 ft.   Comp: V, S, M\/DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can detect the aura that surrounds undead creatures.   Source:\u00a0\u00a0CR p.269   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Diagnose Disease     Save: None   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Detect and identify diseases.   Source:\u00a0\u00a0UM p.216   Target Area:\u00a0\u00a0 One creature, one object, or a 5-ft. cube   Caster Level:\u00a0\u00a0 3   Divine Favor     Save:    Time: 1 standard action   Duration: 1 minute   Rng: Personal   Comp: V, S, DF   SR:    School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls.   Source:\u00a0\u00a0CR p.273   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Doom    DC: 15   Save: Will negates   Time: 1 standard action   Duration: 3 minutes   Rng: Medium (130 ft.)   Comp: V, S, DF   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.   Source:\u00a0\u00a0CR p.274   Target Area:\u00a0\u00a0 One living creature   Caster Level:\u00a0\u00a0 3   Endure Elements    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 24 hours   Rng: Touch   Comp: V, S   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0A creature protected by endure elements suffers no harm from being in a hot or cold environment.   Source:\u00a0\u00a0CR p.277   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Entropic Shield     Save:    Time: 1 standard action   Duration: 3 minutes [D]   Rng: Personal   Comp: V, S   SR:    School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.   Source:\u00a0\u00a0CR p.278   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Forbid Action    DC: 15   Save: Will negates   Time: 1 standard action   Duration: 1 round   Rng: Close (30 ft.)   Comp: V   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target obeys your command to not do something.   Source:\u00a0\u00a0UM p.220   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Hide from Undead    DC: 15   Save: Will negates (harmless); see text   Time: 1 standard action   Duration: 30 minutes [D]   Rng: Touch   Comp: V, S, DF   SR: Yes   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Undead cannot see, hear, or smell creatures warded by this spell.   Source:\u00a0\u00a0CR p.296   Target Area:\u00a0\u00a0 3 creatures touched   Caster Level:\u00a0\u00a0 3   Inflict Light Wounds    DC: 15   Save: Will half   Time: 1 standard action   Duration: Instantaneous   Rng: Touch   Comp: V, S   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0When laying your hand upon a creature, you channel negative energy that deals 1d8+3 points of damage.   Source:\u00a0\u00a0CR p.300   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Ironbeard    DC: 15   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The ironbeard grants a +1 armor bonus to AC, and this bonus stacks with any armor worn by the creature. The ironbeard may also be used as a weapon equivalent to cold iron armor spikes. The ironbeard makes it difficult to speak, so any spellcasting with a verbal component has a 20% spell failure chance.   Source:\u00a0\u00a0ARG p.19   Target Area:\u00a0\u00a0 One Creature   Caster Level:\u00a0\u00a0 3   Know the Enemy     Save: None   Time: 1 minute   Duration: Instantaneous   Rng: Personal   Comp: V, S, DF   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Gain +10 on a monster Knowledge check.   Source:\u00a0\u00a0UM p.226   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Liberating Command    DC: 15   Save: Will negates (harmless)   Time: 1 immediate action   Duration: instantaneous   Rng: Close (30 ft.)   Comp: V   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target makes an Escape Artist check as an immediate action and gains a bonus on it.   Source:\u00a0\u00a0UC p.233   Target Area:\u00a0\u00a0 one creature   Caster Level:\u00a0\u00a0 3   Magic Stone    DC: 15   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 30 minutes or until discharged   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.   Source:\u00a0\u00a0CR p.310   Target Area:\u00a0\u00a0 Up to three pebbles touched   Caster Level:\u00a0\u00a0 3   Magic Weapon    DC: 15   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.   Source:\u00a0\u00a0CR p.310   Target Area:\u00a0\u00a0 Weapon touched   Caster Level:\u00a0\u00a0 3   Moment of Greatness     Save: None   Time: 1 standard action   Duration: 3 minutes or until discharged   Rng: 50 ft.   Comp: V, S, M\/DF   SR: Yes (harmless)   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Doubles a morale bonus.   Source:\u00a0\u00a0UC p.237   Target Area:\u00a0\u00a0 The caster and allies within a 50-ft. burst centered on the caster   Caster Level:\u00a0\u00a0 3   Murderous Command    DC: 15   Save: Will negates   Time: 1 standard action   Duration: 1 round   Rng: Close (30 ft.)   Comp: V   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target is compelled to kill its ally.   Source:\u00a0\u00a0UM p.230   Target Area:\u00a0\u00a0 One living creature   Caster Level:\u00a0\u00a0 3   Obscure Poison     Save: None   Time: 1 standard action   Duration: 3 hours   Rng: Touch   Comp: S,M   SR: No   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Make it harder to detect a poison or a venomous creature.   Source:\u00a0\u00a0UI p.220   Target Area:\u00a0\u00a0 One dose of poison or one venomous creature   Caster Level:\u00a0\u00a0 3   Obscuring Mist     Save: None   Time: 1 standard action   Duration: 3 minutes [D]   Rng: 20 ft.   Comp: V, S   SR: No   School: Conjuration, WaterSchool   \u2610\u2610\u2610  Effect:\u00a0\u00a0A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.   Source:\u00a0\u00a0CR p.317   Target Area:\u00a0\u00a0 Cloud spreads in 20-ft. radius from you, 20 ft. high   Caster Level:\u00a0\u00a0 3   Protection from Chaos    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.   Source:\u00a0\u00a0CR p.327   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   ** Protection from Evil    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.   Source:\u00a0\u00a0CR p.327   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Protection from Evil    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.   Source:\u00a0\u00a0CR p.327   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Protection from Good    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards a creature from attacks by good creatures, from mental control, and from summoned creatures.   Source:\u00a0\u00a0CR p.328   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Protection from Law    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.   Source:\u00a0\u00a0CR p.328   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Ray of Sickening    DC: 15   Save: Fortitude partial; see text   Time: 1 standard action   Duration: 3 minutes   Rng: Close (30 ft.)   Comp: V, S, M   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0Ray makes the subject sickened.   Source:\u00a0\u00a0UM p.234   Target Area:\u00a0\u00a0 Ray   Caster Level:\u00a0\u00a0 3   Refine Improvised Weapon    DC: 15   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 hours [D]   Rng: Touch   Comp: V, S, DF   SR: yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Transform improvised weapon into a masterwork simple or martial weapon.   Source:\u00a0\u00a0ACG p.190   Target Area:\u00a0\u00a0 one improvised weapon   Caster Level:\u00a0\u00a0 3   Reinforce Armaments    DC: 15   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 30 minutes   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Temporarily mitigates the fragile quality in targeted weapon or armor.   Source:\u00a0\u00a0UC p.241   Target Area:\u00a0\u00a0 one armor suit or weapon touched   Caster Level:\u00a0\u00a0 3   Remove Fear    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 10 minutes; see text   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.   Source:\u00a0\u00a0CR p.332   Target Area:\u00a0\u00a0 1 creatures, no two of which can be more than 30 ft. apart   Caster Level:\u00a0\u00a0 3   Remove Sickness    DC: 15   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 30 minutes; see text   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Suppress disease, nausea, and the sickened condition.   Source:\u00a0\u00a0UM p.234   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Restore Corpse     Save: None   Time: 1 standard action   Duration: Instantaneous   Rng: Touch   Comp: V, S   SR: No   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0Skeletal corpse grows flesh.   Source:\u00a0\u00a0UM p.235   Target Area:\u00a0\u00a0 Corpse touched   Caster Level:\u00a0\u00a0 3   Sanctify Corpse     Save: None   Time: 1 standard action   Duration: 24 hours   Rng: Touch   Comp: V, S, DF, M   SR: No   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Prevent a corpse from becoming an undead creature.   Source:\u00a0\u00a0UM p.236   Target Area:\u00a0\u00a0 Corpse touched   Caster Level:\u00a0\u00a0 3   Sanctuary    DC: 15   Save: Will negates   Time: 1 standard action   Duration: 3 rounds   Rng: Touch   Comp: V, S, DF   SR: No   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.   Source:\u00a0\u00a0CR p.336   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Shield of Faith    DC: 15   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, M   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell creates a shimmering, magical field around the target that averts and deflects attacks.   Source:\u00a0\u00a0CR p.342   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Stunning Barrier     Save: none and Will negates (see text)   Time: 1 standard action   Duration: 3 rounds or until discharged   Rng: Personal   Comp: V, S   SR: no and yes (see text)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.   Source:\u00a0\u00a0ACG p.194   Target Area:\u00a0\u00a0 you   Caster Level:\u00a0\u00a0 3   Summon Minor Monster     Save: None   Time: 1 round   Duration: 3 rounds [D]   Rng: Close (30 ft.)   Comp: V, S, F\/DF   SR: No   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Summon 1d3 Tiny animals   Source:\u00a0\u00a0UM p.241   Target Area:\u00a0\u00a0 1d3 summoned creatures   Caster Level:\u00a0\u00a0 3   Summon Monster I     Save: None   Time: 1 round   Duration: 3 rounds [D]   Rng: Close (30 ft.)   Comp: V, S, F\/DF   SR: No   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell summons an extraplanar creature.   Source:\u00a0\u00a0CR p.350   Target Area:\u00a0\u00a0 One summoned creature   Caster Level:\u00a0\u00a0 3   Sun Metal    DC: 15   Save: Fortitude negates (object)   Time: 1 standard action   Duration: 3 rounds [see text]   Rng: Touch   Comp: V, S   SR: Yes (object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Weapon touched bursts into flames.   Source:\u00a0\u00a0UC p.245   Target Area:\u00a0\u00a0 one melee weapon   Caster Level:\u00a0\u00a0 3   LEVEL 2  Aid     Save: None   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless)   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 3 temporary hit points.   Source:\u00a0\u00a0CR p.239   Target Area:\u00a0\u00a0 Living creature touched   Caster Level:\u00a0\u00a0 3   Air Step     Save:    Time: 1 standard action   Duration: 3 minutes   Rng: Personal   Comp: V, S, M   SR:    School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Tread unsteadily on air, with limitations.   Source:\u00a0\u00a0ACG p.173   Target Area:\u00a0\u00a0 you   Caster Level:\u00a0\u00a0 3   Align Weapon    DC: 16   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.   Source:\u00a0\u00a0CR p.240   Target Area:\u00a0\u00a0 Weapon touched or 50 projectiles [all of which must be together at the time of casting]   Caster Level:\u00a0\u00a0 3   * Align Weapon (Good Only)    DC: 16   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Weapon becomes good.   Source:\u00a0\u00a0CR p.198   Target Area:\u00a0\u00a0 Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]   Caster Level:\u00a0\u00a0 3   Ant Haul (Communal)    DC: 16   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 6 hours   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0As ant haul, but you may divide the duration among creatures touched.   Source:\u00a0\u00a0UC p.223   Target Area:\u00a0\u00a0 creatures touched   Caster Level:\u00a0\u00a0 3   Arrow of Law    DC: 16   Save: Will partial (see text)   Time: 1 standard action   Duration: Instantaneous [1 round]; see text   Rng: Close (30 ft.)   Comp: V, S, DF   SR: Yes   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Harm and possibly daze chaotic creatures.   Source:\u00a0\u00a0UM p.207   Target Area:\u00a0\u00a0 Arrow-shaped projectile of lawful energy   Caster Level:\u00a0\u00a0 3   Augury     Save:    Time: 1 minute   Duration: Instantaneous   Rng: Personal   Comp: V, S, M, F   SR:    School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.   Source:\u00a0\u00a0CR p.245   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Bear's Endurance    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, M\/DF   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.   Source:\u00a0\u00a0CR p.246   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Bestow Weapon Proficiency    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Close (30 ft.)   Comp: V, S, M   SR: Yes (harmless)   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Grant a creature proficiency in a single weapon for short period of time.   Source:\u00a0\u00a0UC p.224   Target Area:\u00a0\u00a0 one creature   Caster Level:\u00a0\u00a0 3   Blessing of Courage and Life    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [see below]   Rng: Close (30 ft.)   Comp: V, S, DF   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Grants a +2 bonus on saves vs. fear and death.   Source:\u00a0\u00a0APG p.205   Target Area:\u00a0\u00a0 one living creature   Caster Level:\u00a0\u00a0 3   Boiling Blood    DC: 16   Save: Fortitude negates (see text)   Time: 1 standard action   Duration: Concentration + 3 rounds   Rng: Medium (130 ft.)   Comp: V, S   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Targets take 1 fire damage each round; orcs get +2 Strength.   Source:\u00a0\u00a0UM p.209   Target Area:\u00a0\u00a0 1 creatures, no two of which may be more than 30 ft. apart   Caster Level:\u00a0\u00a0 3   Build Trust    DC: 16   Save: Will negates   Time: 1 standard action   Duration: 3 days; see text   Rng: Close (30 ft.)   Comp: V,S,M   SR: Yes   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Gain various bonuses when interacting with the target.   Source:\u00a0\u00a0UI p.205   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Bull's Strength    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0The subject becomes stronger granting a +4 enhancement bonus to Strength.   Source:\u00a0\u00a0CR p.251   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Calm Emotions    DC: 16   Save: Will negates   Time: 1 standard action   Duration: Concentration, up to 3 rounds [D]   Rng: Medium (130 ft.)   Comp: V, S, DF   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell calms agitated creatures.   Source:\u00a0\u00a0CR p.252   Target Area:\u00a0\u00a0 Creatures in a 20-ft.-radius spread   Caster Level:\u00a0\u00a0 3   Compassionate Ally    DC: 16   Save: Will negates   Time: 1 standard action   Duration: 3 rounds   Rng: Close (30 ft.)   Comp: V, S   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target is compelled to help injured ally.   Source:\u00a0\u00a0UM p.211   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Conditional Favor    DC: 16   Save: None; see text   Time: 1 swift action   Duration: 3 days [D]   Rng: See text   Comp: V   SR: Yes   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Provide another spell whose effects reverse if the target breaks a restriction.   Source:\u00a0\u00a0UI p.206   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Consecrate     Save: None   Time: 1 standard action   Duration: 6 hours   Rng: Close (30 ft.)   Comp: V, S, M, DF   SR: No   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell blesses an area with positive energy.   Source:\u00a0\u00a0CR p.258   Target Area:\u00a0\u00a0 20-ft.-radius emanation   Caster Level:\u00a0\u00a0 3   Cure Moderate Wounds    DC: 16   Save: Will half (harmless) or Will half; see text   Time: 1 standard action   Duration: Instantaneous   Rng: Touch   Comp: V, S   SR: Yes (harmless) or yes; see text   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0When laying your hand upon a living creature, you channel positive energy that cures 2d8+3 points of damage.   Source:\u00a0\u00a0CR p.263   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Dark Whispers     Save: None   Time: 1 standard action   Duration: 30 minutes   Rng: Long (520 ft.)   Comp: V,S,F\/DF   SR: Yes   School: Illusion   \u2610\u2610\u2610  Effect:\u00a0\u00a0Whisper through the shadows.   Source:\u00a0\u00a0UI p.209   Target Area:\u00a0\u00a0 3 creatures   Caster Level:\u00a0\u00a0 3   Darkness     Save: None   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, M\/DF   SR: No   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell causes an object to radiate darkness out to a 20-foot radius.   Source:\u00a0\u00a0CR p.263   Target Area:\u00a0\u00a0 Object touched   Caster Level:\u00a0\u00a0 3   Delay Pain    DC: 16   Save: Will negates   Time: 1 standard action   Duration: 3 hours   Rng: Close (30 ft.)   Comp: V, S   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Ignore pain.   Source:\u00a0\u00a0UM p.216   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Delay Poison    DC: 16   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 3 hours   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0The subject becomes temporarily immune to poison.   Source:\u00a0\u00a0CR p.265   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Detect Magic (Greater)     Save: None   Time: 1 standard action   Duration: Concentration, up to 3 minutes [D]   Rng: 60 ft.   Comp: V,S   SR: No   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0As detect magic, but learn more information.   Source:\u00a0\u00a0UI p.212   Target Area:\u00a0\u00a0 Cone-shaped emanation   Caster Level:\u00a0\u00a0 3   Disfiguring Touch    DC: 16   Save: Will negates   Time: 1 standard action   Duration: 3 days   Rng: Touch   Comp: V, S   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target becomes disfigured.   Source:\u00a0\u00a0UM p.217   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Dress Corpse     Save: None   Time: 1 standard action   Duration: Instantaneous   Rng: Touch   Comp: V,S,M   SR: No   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0Doctor the evidence on a corpse.   Source:\u00a0\u00a0UI p.212   Target Area:\u00a0\u00a0 Corpse touched   Caster Level:\u00a0\u00a0 3   Eagle's Splendor    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, M\/DF   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.   Source:\u00a0\u00a0CR p.275   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Effortless Armor     Save:    Time: 1 standard action   Duration: 3 minutes   Rng: Personal   Comp: V, S   SR:    School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Armor you wear no longer slows your speed.   Source:\u00a0\u00a0UC p.228   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Endure Elements (Communal)    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 24 hours   Rng: Touch   Comp: V, S   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0As endure elements, but you may divide the duration among creatures touched.   Source:\u00a0\u00a0UC p.228   Target Area:\u00a0\u00a0 creatures touched   Caster Level:\u00a0\u00a0 3   Enthrall    DC: 16   Save: Will negates; see text   Time: 1 round   Duration: 1 hour or less   Rng: Medium (130 ft.)   Comp: V, S   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0If you have the attention of a group of creatures, you can use this spell to hold them enthralled.   Source:\u00a0\u00a0CR p.278   Target Area:\u00a0\u00a0 Any number of creatures   Caster Level:\u00a0\u00a0 3   Find Traps     Save:    Time: 1 standard action   Duration: 3 minutes   Rng: Personal   Comp: V, S   SR:    School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0You gain intuitive insight into the workings of traps.   Source:\u00a0\u00a0CR p.281   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Gentle Repose    DC: 16   Save: Will negates (object)   Time: 1 standard action   Duration: 3 days   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (object)   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0You preserve the remains of a dead creature so that they do not decay.   Source:\u00a0\u00a0CR p.289   Target Area:\u00a0\u00a0 Corpse touched   Caster Level:\u00a0\u00a0 3   Ghostbane Dirge    DC: 16   Save: Will negates   Time: 1 standard action   Duration: 3 rounds   Rng: Close (30 ft.)   Comp: V, S, M\/DF   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Incorporeal creature takes half damage from nonmagical weapons.   Source:\u00a0\u00a0APG p.225   Target Area:\u00a0\u00a0 one incorporeal creature   Caster Level:\u00a0\u00a0 3   Grace     Save:    Time: 1 swift action   Duration: see text   Rng: Personal   Comp: V   SR:    School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Movement doesn't provoke attacks of opportunity.   Source:\u00a0\u00a0APG p.226   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Groundswell    DC: 16   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. The groundswell precludes flanking from creatures standing at lower elevations than the target. If the target moves after creating a groundswell, the ground returns to its normal elevation at the end of his turn; otherwise, it remains in place until the target moves or uses a swift action to return the ground to normal. A groundswell cannot increase elevation of the ground beyond 5 feet.   Source:\u00a0\u00a0ARG p.19   Target Area:\u00a0\u00a0 One Creature   Caster Level:\u00a0\u00a0 3   Hold Person    DC: 16   Save: Will negates; see text   Time: 1 standard action   Duration: 3 rounds [D]; see text   Rng: Medium (130 ft.)   Comp: V, S, F\/DF   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0The subject becomes paralyzed and freezes in place.   Source:\u00a0\u00a0CR p.296   Target Area:\u00a0\u00a0 One humanoid creature   Caster Level:\u00a0\u00a0 3   Holy Ice Weapon    DC: 16   Save: none   Time: 1 standard action   Duration: 3 minutes [D]   Rng: 0 Ft.   Comp: V, S, M   SR: no   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Create a masterwork weapon made of frozen holy water.   Source:\u00a0\u00a0ACG p.185   Target Area:\u00a0\u00a0 one ice weapon   Caster Level:\u00a0\u00a0 3   Imbue with Aura    DC: 16   Save: Will negates (see text)   Time: 1 standard action   Duration: 3 minutes   Rng: Close (30 ft.)   Comp: V, S, DF   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target emulates your cleric aura.   Source:\u00a0\u00a0UM p.225   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Inflict Moderate Wounds    DC: 16   Save: Will half   Time: 1 standard action   Duration: Instantaneous   Rng: Touch   Comp: V, S   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0When laying your hand upon a creature, you channel negative energy that deals 2d8+3 points of damage.   Source:\u00a0\u00a0CR p.300   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Instant Armor     Save:    Time: 1 standard action   Duration: 3 minutes [D]   Rng: Personal   Comp: V, S, DF   SR:    School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Summon armor temporarily replacing your current attire.   Source:\u00a0\u00a0APG p.229   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Instrument of Agony    DC: 16   Save: Will negates (harmless, object), see text   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S   SR: Yes (harmless, object), see text   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Weapon exudes divine fury, granting a bonus on Intimidate checks.   Source:\u00a0\u00a0UC p.232   Target Area:\u00a0\u00a0 weapon touched   Caster Level:\u00a0\u00a0 3   Know Peerage    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 30 minutes   Rng: Touch   Comp: V,S,M   SR: Yes (harmless)   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target uses your Knowledge [nobility] ranks.   Source:\u00a0\u00a0UI p.218   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Life Pact    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Close (30 ft.)   Comp: V, S, DF\/M   SR: Yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0Affected creatures automatically donate hp to stabilize fallen ally.   Source:\u00a0\u00a0ACG p.186   Target Area:\u00a0\u00a0 3 willing living creatures, no two of which can be more than 30 ft. apart   Caster Level:\u00a0\u00a0 3   Magic Siege Engine    DC: 16   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Siege engine gains +1 on targeting and damage rolls.   Source:\u00a0\u00a0UC p.236   Target Area:\u00a0\u00a0 one siege engine touched   Caster Level:\u00a0\u00a0 3   Make Whole    DC: 16   Save: Will negates (harmless, object)   Time: 10 minutes   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell functions as mending, except that it repairs 3d6 points of damage when cast on a construct creature.   Source:\u00a0\u00a0CR p.311   Target Area:\u00a0\u00a0 One object of up to 30 cu. ft. or one construct creature of any size   Caster Level:\u00a0\u00a0 3   Marching Chant    DC: 16   Save: Will negates (harmless)   Time: 1 minute   Duration: concentration   Rng: Close (30 ft.)   Comp: V, S   SR: yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Allies can hustle without penalty while you sing or chant.   Source:\u00a0\u00a0ACG p.187   Target Area:\u00a0\u00a0 3 creatures   Caster Level:\u00a0\u00a0 3   Masterwork Transformation     Save: None   Time: 1 hour   Duration: Instantaneous   Rng: Touch   Comp: V, S, M   SR: No   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Make a normal item into a masterwork one.   Source:\u00a0\u00a0UM p.228   Target Area:\u00a0\u00a0 One weapon, suit of armor, tool, or skill kit touched   Caster Level:\u00a0\u00a0 3   Muffle Sound    DC: 16   Save: Will negates   Time: 1 round   Duration: 3 minutes [D]   Rng: Close (30 ft.)   Comp: V, S   SR: yes   School: Illusion   \u2610\u2610\u2610  Effect:\u00a0\u00a0Allies gain a bonus on Stealth checks but risk verbal spell failure.   Source:\u00a0\u00a0ACG p.188   Target Area:\u00a0\u00a0 3 allies   Caster Level:\u00a0\u00a0 3   Owl's Wisdom    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, M\/DF   SR: Yes   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.   Source:\u00a0\u00a0CR p.318   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Path of Glory    DC: 16   Save: none   Time: 1 standard action   Duration: 3 rounds   Rng: Touch [see text]   Comp: V, S   SR: no   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Create an expanding glow that heals allies within it of 1 hp of damage.   Source:\u00a0\u00a0ACG p.189   Target Area:\u00a0\u00a0 12 5-ft. squares [see text]   Caster Level:\u00a0\u00a0 3   Pilfering Hand     Save: None   Time: 1 standard action   Duration: see text   Rng: Close (30 ft.)   Comp: S   SR: Yes (object)   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0You may seize an object or manipulate it from afar.   Source:\u00a0\u00a0UC p.239   Target Area:\u00a0\u00a0 one object   Caster Level:\u00a0\u00a0 3   Protection from Chaos (Communal)    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0As protection from chaos, but you may divide the duration among creatures touched.   Source:\u00a0\u00a0UC p.240   Target Area:\u00a0\u00a0 creatures touched   Caster Level:\u00a0\u00a0 3   Protection from Evil (Communal)    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 minutes [D]   Rng: Touch   Comp: V, S, M\/DF   SR: No; see text   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0As protection from evil, but you may divide the duration among creatures touched.   Source:\u00a0\u00a0UC p.240   Target Area:\u00a0\u00a0 creatures touched   Caster Level:\u00a0\u00a0 3   Protective Penumbra    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 30 minutes   Rng: Touch   Comp: V, S   SR: Yes   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Shadow protects the target from light.   Source:\u00a0\u00a0UM p.233   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Reinforce Armaments (Communal)    DC: 16   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 30 minutes   Rng: Touch   Comp: V, S, M\/DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0As reinforce armaments, but you may divide the spell's duration among objects touched.   Source:\u00a0\u00a0UC p.241   Target Area:\u00a0\u00a0 armor suits or weapons touched   Caster Level:\u00a0\u00a0 3   Remove Paralysis    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0You can free one or more creatures from the effects of temporary paralysis or related magic.   Source:\u00a0\u00a0CR p.332   Target Area:\u00a0\u00a0 Up to four creatures, no two of which can be more than 30 ft. apart   Caster Level:\u00a0\u00a0 3   Resist Energy    DC: 16   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 30 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless)   School: Abjuration, AirSchool, EarthSchool, FireSchool, WaterSchool   \u2610\u2610\u2610  Effect:\u00a0\u00a0This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.   Source:\u00a0\u00a0CR p.334   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Restoration (Lesser)    DC: 16   Save: Will negates (harmless)   Time: 3 rounds   Duration: Instantaneous   Rng: Touch   Comp: V, S   SR: Yes (harmless)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.   Source:\u00a0\u00a0CR p.334   Target Area:\u00a0\u00a0 Creature touched   Caster Level:\u00a0\u00a0 3   Returning Weapon    DC: 16   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 minutes   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (harmless, object)   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Grants a weapon the returning special weapon quality.   Source:\u00a0\u00a0UC p.242   Target Area:\u00a0\u00a0 one weapon that can be thrown   Caster Level:\u00a0\u00a0 3   Shard of Chaos    DC: 16   Save: Will partial (see text)   Time: 1 standard action   Duration: Instantaneous [1d6 rounds]   Rng: Close (30 ft.)   Comp: V, S, DF   SR: Yes   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Harm and possibly slow lawful creatures.   Source:\u00a0\u00a0UM p.237   Target Area:\u00a0\u00a0 Dart-shaped projectile of chaotic energy   Caster Level:\u00a0\u00a0 3   Share Language    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 24 hours   Rng: Touch   Comp: V, S, M   SR: Yes (harmless)   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0Subject understands chosen language.   Source:\u00a0\u00a0APG p.243   Target Area:\u00a0\u00a0 creature touched   Caster Level:\u00a0\u00a0 3   Shatter    DC: 16   Save: Will negates (object); Will negates (object) or Fortitude half; see text   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S, M\/DF   SR: Yes   School: Evocation, EarthSchool   \u2610\u2610\u2610  Effect:\u00a0\u00a0Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.   Source:\u00a0\u00a0CR p.341   Target Area:\u00a0\u00a0 Or Target 5-ft.-radius spread; or one solid object or one crystalline creature   Caster Level:\u00a0\u00a0 3   Shield of Fortification    DC: 16   Save: Fortitude negates (harmless)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.   Source:\u00a0\u00a0ACG p.192   Target Area:\u00a0\u00a0 creature touched   Caster Level:\u00a0\u00a0 3   ** Shield Other    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 hours [D]   Rng: Close (30 ft.)   Comp: V, S, F   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.   Source:\u00a0\u00a0CR p.342   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Shield Other    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 hours [D]   Rng: Close (30 ft.)   Comp: V, S, F   SR: Yes (harmless)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.   Source:\u00a0\u00a0CR p.342   Target Area:\u00a0\u00a0 One creature   Caster Level:\u00a0\u00a0 3   Silence    DC: 16   Save: Will negates; see text or none (object)   Time: 1 round   Duration: 3 rounds [D]   Rng: Long (520 ft.)   Comp: V, S   SR: Yes; see text or no (object)   School: Illusion   \u2610\u2610\u2610  Effect:\u00a0\u00a0Upon the casting of this spell, complete silence prevails in the affected area.   Source:\u00a0\u00a0CR p.343   Target Area:\u00a0\u00a0 20-ft.-radius emanation centered on a creature, object, or point in space   Caster Level:\u00a0\u00a0 3   Silent Table    DC: 16   Save: none (object)   Time: 1 round   Duration: 3 minutes [D]   Rng: Close (30 ft.)   Comp: V   SR: no (object)   School: Illusion   \u2610\u2610\u2610  Effect:\u00a0\u00a0Give yourself privacy by muffling sound leaving the area.   Source:\u00a0\u00a0ACG p.192   Target Area:\u00a0\u00a0 5-ft.-diameter emanation centered on an object or a point in space   Caster Level:\u00a0\u00a0 3   Sound Burst    DC: 16   Save: Fortitude partial   Time: 1 standard action   Duration: Instantaneous   Rng: Close (30 ft.)   Comp: V, S, F\/DF   SR: Yes   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0You blast an area with a tremendous cacophony.   Source:\u00a0\u00a0CR p.346   Target Area:\u00a0\u00a0 10-ft.-radius spread   Caster Level:\u00a0\u00a0 3   Spear of Purity    DC: 16   Save: Will partial (see text)   Time: 1 standard action   Duration: Instantaneous [1 round]   Rng: Close (30 ft.)   Comp: V, S, DF   SR: Yes   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Harm and possibly blind evil creatures.   Source:\u00a0\u00a0UM p.240   Target Area:\u00a0\u00a0 Spear-shaped projectile of good energy   Caster Level:\u00a0\u00a0 3   Spiritual Weapon     Save: None   Time: 1 standard action   Duration: 3 rounds [D]   Rng: Medium (130 ft.)   Comp: V, S, DF   SR: Yes   School: Evocation   \u2610\u2610\u2610  Effect:\u00a0\u00a0A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+1 force damage per hit.   Source:\u00a0\u00a0CR p.348   Target Area:\u00a0\u00a0 Magic weapon of force   Caster Level:\u00a0\u00a0 3   Status    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 3 hours   Rng: Touch   Comp: V, S   SR: Yes (harmless)   School: Divination   \u2610\u2610\u2610  Effect:\u00a0\u00a0When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.   Source:\u00a0\u00a0CR p.349   Target Area:\u00a0\u00a0 1 living creatures   Caster Level:\u00a0\u00a0 3   Summon Monster II     Save: None   Time: 1 round   Duration: 3 rounds [D]   Rng: Close (30 ft.)   Comp: V, S, F\/DF   SR: No   School: Conjuration, AirSchool, EarthSchool, FireSchool, WaterSchool   \u2610\u2610\u2610  Effect:\u00a0\u00a0This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.   Source:\u00a0\u00a0CR p.352   Target Area:\u00a0\u00a0 One summoned creature   Caster Level:\u00a0\u00a0 3   Surmount Affliction     Save:    Time: 1 standard action   Duration: 3 rounds   Rng: Personal   Comp: V, S   SR:    School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Temporarily suppress one condition.   Source:\u00a0\u00a0UM p.241   Target Area:\u00a0\u00a0 You   Caster Level:\u00a0\u00a0 3   Undetectable Alignment    DC: 16   Save: Will negates (object)   Time: 1 standard action   Duration: 24 hours   Rng: Close (30 ft.)   Comp: V, S   SR: Yes (object)   School: Abjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.   Source:\u00a0\u00a0CR p.363   Target Area:\u00a0\u00a0 One creature or object   Caster Level:\u00a0\u00a0 3   Unliving Rage    DC: 16   Save: none   Time: 1 standard action   Duration: concentration + 3 rounds [D]   Rng: Medium (130 ft.)   Comp: V, S   SR: yes   School: Necromancy   \u2610\u2610\u2610  Effect:\u00a0\u00a0As rage, except affecting only undead.   Source:\u00a0\u00a0ACG p.198   Target Area:\u00a0\u00a0 1 willing undead creatures, no two of which can be more than 30 ft. apart   Caster Level:\u00a0\u00a0 3   Water Walk (Communal)    DC: 16   Save: Will negates (harmless)   Time: 1 standard action   Duration: 30 minutes [D]   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0As water walk, but you may divide the duration among creatures touched.   Source:\u00a0\u00a0UC p.249   Target Area:\u00a0\u00a0 creatures touched   Caster Level:\u00a0\u00a0 3   Weapon of Awe    DC: 16   Save: Will negates (harmless, object)   Time: 1 standard action   Duration: 3 minutes   Rng: Touch   Comp: V, S, DF   SR: Yes (harmless, object)   School: Transmutation   \u2610\u2610\u2610  Effect:\u00a0\u00a0Weapon gets +2 on damage rolls.   Source:\u00a0\u00a0APG p.256   Target Area:\u00a0\u00a0 weapon touched   Caster Level:\u00a0\u00a0 3   Web Shelter     Save: None   Time: 1 minute   Duration: 3 hours [D]   Rng: Close (30 ft.)   Comp: V, S, DF   SR: No   School: Conjuration   \u2610\u2610\u2610  Effect:\u00a0\u00a0Create a comfortable shelter made of webbing.   Source:\u00a0\u00a0UM p.249   Target Area:\u00a0\u00a0 5 ft.-10 ft. diameter web sphere or 5 ft.-20 ft. hemisphere   Caster Level:\u00a0\u00a0 3   Zone of Truth    DC: 16   Save: Will negates   Time: 1 standard action   Duration: 3 minutes   Rng: Close (30 ft.)   Comp: V, S, DF   SR: Yes   School: Enchantment   \u2610\u2610\u2610  Effect:\u00a0\u00a0Creatures within the emanation area [or those who enter it] can't speak any deliberate and intentional lies.   Source:\u00a0\u00a0CR p.371   Target Area:\u00a0\u00a0 20-ft.-radius emanation   Caster Level:\u00a0\u00a0 3   * = Domain\/Specialty Spell    Ranger Spells   LEVEL  0  1  2  3  4  KNOWN  0  0  0  0  0  PER DAY  0  0  0  0  0   * = Domain\/Specialty Spell     Created using PCGen 6.08.00 RC8 on 25.04.2023  Player: Alex; Character Name: Bhalmin Hellschrein   Prepared Spells  Cleric   Level 0  \u2610  Guidance (DC:14)  \u2610  Mending (DC:14)  \u2610  Resistan","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","isShared":"on","templateId":"947","blockId":"1218689","world":""}