{"name":"Drokah","type":"Dragon (Drokah)","ability_scores":"+2 Str +2 Int -2 Dex","languages":"Common, Drokah","size":"medium","speed":"30ft","features":"[u][b]Natural Armor:[\/b][\/u] Drokah\u2019s natural scaly skin gives them a +2 to AC.\r\n\r\n[b][u]Tail:[\/u]\u00a0[\/b]You have a large reptilian tail that aids you in all grapple checks. You gain a +2 to grapple checks.\r\n[right]\r\n[left][u]Envoy:[\/u]\u00a0If\u00a0a Drokah has an INT of 11 or higher they gain comprehend language, detect magic,[\/left][\/right]detect poison, and read magic all once per day.\r\n\r\n[b][u]Claws:[\/u]\u00a0[\/b]Drokah have natural claws that do 1d4 points of damage.\r\nSenses: Drokah have low-light vision and dark vision 60ft.\r\n\r\n[u]Immunities:[\/u]\u00a0Magical sleep effects, paralysis.\r\n\r\nFavored Classes:\r\n-Fighter: +\u00bc to BAB.\r\n-Sorcerer: +1 to chosen energy resistance (max +10).\r\n-Magus: +\u00bc to arcana pool.\r\n-Monk: +\u2155 to flurry of blows unarmed strike damage.\r\n-Wizard: +\u00bd to caster level checks to overcome spell resistance.\r\n-Gunslinger: +\u00bc to AC with nimble.\r\n-Barbarian: +1 to number of rages per day.\r\n-Alchemist: +\u00bc to STR while using a mutagen.\r\n\r\nAlternative Racial Traits:\r\n-Instead of claws gain a 1d6 Bite.\r\n-Lose envoy to gain strike 4\/day.\r\n\r\nRacial Feats:\r\n-Ancestor\u2019s Gift: Choose a color of dragon, gain energy resistance 5 to it's type of breath\r\nweapon.\r\n\r\n-Ancestor\u2019s Breath: (prerequisite: Ancestor\u2019s Gift). Gain a 1d6 breath weapon per hit dice (max\r\n10) 2\/day based chesen type from Ancestor\u2019s Gift.\r\n\r\n-Ancestor\u2019s Glide: (prerequisite: AG) grow a pair of gliding wings that allow you to take no fall\r\ndamage with a DC fly 15 check for every 30ft, additionally you may move horizontally 10ft for\r\nevery 20 feet you fall.\r\n\r\n-One with the Ancestor\u2019s: (prerequisites: Ancestor\u2019s Gift, Ancestor\u2019s Glide, Ancestor\u2019s Breath,\r\nbase level 10). Breath weapon can be used 4\/day, gain a fly speed of 20ft, and energy\r\nresistance goes to 10.\r\n\r\n-Ancestor\u2019s Strength: Gain +2 to STR and increase your bite or claw attack by 1 die step.\r\n\r\n-Ancestor\u2019s Awe: (prerequisite: CHA of 5 or higher) Gain a frightful presence (DC Will save\r\nequal to 10+\u00bd character level+CHA modifier) also 1\/day any creatures of lower hit dice than you\r\ncan become the subject of a suggestion spell (caster level equal to your level)\r\n\r\n-Ancestor\u2019s Intellect: (prerequisite: ability to cast 1st level arcane spells) 3\/day can recall a\r\nused spell slot.","tags":"","isShared":"on","templateId":"5368","blockId":"1210756","world":""}