{"name":"Darkin Slayer","overview":"","hit_dice":"1d6","hit_points_at_1st_level":"10 + your con modifiers","hit_points_at_higher_levels":"1d8 (or 6) + your Constitution modifier per darkin slayer level after 1st","armor_proficiencies":"none","weapon_proficiencies":"martial weapons","tools":"none","saving_throws":"strength charisma","skills":"Intimidation Athletics Survival History Deception Persuasion","starting_equipment":"(a) a Glaive or (b) any martial melee weapon\r\n(a) a sickle or (b) any simple weapon\r\nAn explorer's pack and four javelins","spellcasting":"They cant","class_features":"At level 2 you chose your subclass.\r\nAt level 3 you chose your darkin weapon Only 1 (Longsword,Scythe,Crossbow heavy) .\r\nAt level 10 you gain the ability to summon a stronger version of your darkin weapon.\r\nAt level 14 if your hp drops to 0 in combat you can roll a d20 (2 times per day) if you roll a nat20 you enter darkin rage and cant die Also you can make 1 action during other players turn until its your turn again then your hp drops to 0 then do a death save.\r\nAt level 20 you only have to roll a 16 or higher to activate darkin rage.\r\nChanges for the supclasses.\r\nPath of balance: your darkin part has not taken control fully yet this means every time you act you will get a darkin or shadow token good acts give shadow tokens bad actions give darkin tokens when you reach 30 tokens you will change form. Darkin form: you can add 1d4 fire dmg to any 1 allys damage roll also \r\nPath of conquest: darkin rage can only be used 1 times a day and while in darkin rage you get half health back.","subclass_options":"Path of balance\r\nPath of conquest","table_data":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1191816","world":"6ca98cfd-085f-45ed-a7d6-e2c76976ea97","folder":""}