{"name":"Cleric","overview":"Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.","hit_dice":"1d8 per cleric level","hit_points_at_1st_level":"8+ Constitution Mod","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per cleric level after 1st","armor_proficiencies":"Light armor, medium armor, shields","weapon_proficiencies":"Tome, All simple weapons","tools":"None","saving_throws":"Wisdom, Charisma","skills":"Choose two from History, Insight, Medicine, Persuasion, and Religion","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n(a) a mace or (b) a warhammer (if proficient)\r\n(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n(a) a priest's pack or (b) an explorer's pack\r\nA shield and a holy symbol","spellcasting":"As a conduit for divine power, you can cast cleric spells.\r\n\r\nCantrips\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\n\r\nSpell Slots\r\nThe Cleric table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\nSpellcasting Ability\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier\r\n\r\nRitual Casting\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\nSpellcasting Focus\r\nYou can use a holy symbol as a spellcasting focus for your cleric spells.","class_features":"You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\nSpellcasting Focus\r\nYou can use a holy symbol as a spellcasting focus for your cleric spells.\r\n\r\nDivine Domain\r\nAt 1st level, you choose a domain shaped by your choice of Deity and the gifts they grant you. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.","subclass_options":"","table_data":"Level | Prof bonus |Features | Cantrips Known | 1st, 2nd,-----9th\r\n\r\n1st\t+2\tSpellcasting, Divine Domain\t3\t2\t-\t-\t-\t-\t-\t-\t-\t-\r\n2nd\t+2\tChannel Divinity (x1), Divine Domain feature, Harness Divine Power (Optional)\t3\t3\t-\t-\t-\t-\t-\t-\t-\t-\r\n3rd\t+2\t\t3\t4\t2\t-\t-\t-\t-\t-\t-\t-\r\n4th\t+2\tAbility Score Improvement, Cantrip Versatility (Optional)\t4\t4\t3\t-\t-\t-\t-\t-\t-\t-\r\n5th\t+3\tDestroy Undead (CR 1\/2)\t4\t4\t3\t2\t-\t-\t-\t-\t-\t-\r\n6th\t+3\tChannel Divinity (x2), Divine Domain feature\t4\t4\t3\t3\t-\t-\t-\t-\t-\t-\r\n7th\t+3\t\t4\t4\t3\t3\t1\t-\t-\t-\t-\t-\r\n8th\t+3\tAbility Score Improvement, Destroy Undead (CR 1), Divine Domain feature, Cantrip Versatility (Optional)\t4\t4\t3\t3\t2\t-\t-\t-\t-\t-\r\n9th\t+4\t\t4\t4\t3\t3\t3\t1\t-\t-\t-\t-\r\n10th\t+4\tDivine Intervention\t5\t4\t3\t3\t3\t2\t-\t-\t-\t-\r\n11th\t+4\tDestroy Undead (CR 2)\t5\t4\t3\t3\t3\t2\t1\t-\t-\t-\r\n12th\t+4\tAbility Score Improvement, Cantrip Versatility (Optional)\t5\t4\t3\t3\t3\t2\t1\t-\t-\t-\r\n13th\t+5\t\t5\t4\t3\t3\t3\t2\t1\t1\t-\t-\r\n14th\t+5\tDestroy Undead (CR 3)\t5\t4\t3\t3\t3\t2\t1\t1\t-\t-\r\n15th\t+5\t\t5\t4\t3\t3\t3\t2\t1\t1\t1\t-\r\n16th\t+5\tAbility Score Improvement, Cantrip Versatility (Optional)\t5\t4\t3\t3\t3\t2\t1\t1\t1\t-\r\n17th\t+6\tDestroy Undead (CR 4), Divine Domain feature\t5\t4\t3\t3\t3\t2\t1\t1\t1\t1\r\n18th\t+6\tChannel Divinity (x3)\t5\t4\t3\t3\t3\t3\t1\t1\t1\t1\r\n19th\t+6\tAbility Score Improvement, Cantrip Versatility (Optional)\t5\t4\t3\t3\t3\t3\t2\t1\t1\t1\r\n20th\t+6\tDivine Intervention improvement\t5\t4\t3\t3\t3\t3\t2\t2\t1\t1","source":"http:\/\/dnd5e.wikidot.com\/cleric","jsondata":"","tags":"class","templateId":"5460","blockId":"1182716","world":"96bde35b-2b03-4da7-9c97-3ffcc8376399","folder":"19688","isShared":"on"}