{"name":" Contessa Lrilatha","cr":"19","class":"Inquisitor LV13","alignment":"LE","size":"M","type":"Outsider","subtype":"Devil","initiative":"+10","senses":"Darkvision 60ft, True Seeing, Perception +16","short_description":"","ac":" 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)","hp":"","hd":"320","hit_points_modifier":"","fortitude":"+19","reflex":"+16","will":"+15","save_modifiers":"","defensive_abilities":"Resist acid 10, cold 10","immunities":"Fire, Poison","weaknesses":"","aura":"","dr":"5\/good","sr":"19","speed":"30 ft., fly 50 ft. (good)","space":"","reach":"","melee":"+1 longsword +24\/+14(1d8+8\/19\u201320)","ranged":"+1 flaming composite longbow +25\/+23\/+9 (1d8+6\/\u00d73 plus 1d6 fire) or rope +24 touch (entangle)","special_attacks":"","spelllike_abilities":"(CL 12th)\r\nConstant\u2014true seeing\r\nAt will\u2014fear (single target, DC 19), greater teleport (self plus 50 lbs. of objects only), minor image (DC 17), unholy blight (DC 19)\r\n1\/day\u2014summon (level 3, 2 bearded devils, 50%)","ability_scores":"Str 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21","base_attack":"+18\/+4","cmb":"+23","cmd":"35","feats":" Combat Reflexes, Dodge, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run","skills":" Acrobatics +31, Bluff +30, Diplomacy +27, Escape Artist +25, Fly +32, Intimidate +30, Knowledge (planes) +21, Knowledge (religion) +21, Perception +29, Sense Motive +23, Stealth +23","racial_modifiers":"","languages":"Celestial, Common, Draconic, Infernal; telepathy 100 ft.","sq":"Entangle, Domain, judgment 5\/day, monster lore, orisons, stern gaze, Cunning initiative, detect alignment, track, Solo tactics,5\/teamwork feat, Bane, discern lies, Second judgment, Stalwart, Greater Bane","image":"","environment":"","organization":"","treasure":"","physical_description":"","description":"Entangle (Su) Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes\u2019s rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.\r\nJudgement(SU) Healing: The inquisitor is surrounded by a healing light, gaining fast healing 5. Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +5 sacred bonus on concentration checks and caster level checks made to overcome a target\u2019s spell resistance. \r\nJustice: This judgment spurs the inquisitor to seek justice, granting a +3 sacred bonus on all attack rolls. This bonus is doubled on all attack rolls made to confirm critical hits.\r\nResistance, Protection. \r\nMonster Lore (Ex):\r\nOrisons:\r\nStern Gaze (Ex)\r\nCunning Initiative (Ex):\r\nDetect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.\r\nSolo Tactics (Ex):\r\nGreater Bane (Su):whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6.\r\nSecond Judgment (Ex): gains two judgments at once.\r\nStalwart (Ex):\r\n","tags":"","isShared":"on","templateId":"1198","blockId":"1178065","world":""}