{"player":"Jes","name":"Fizzit","race":"Yinglet","imageid":"","class_and_level":"Ranger|7;","size":"S","age":"6","gender":"Male","alignment":"CN","deity":"None","homeland":"Another Dimension","domain":"N\/A","height":"~3'7\" - 4'","weight":"32 Lbs","hair_color":"White","eye_color":"1.5","xp":"","strength":"8","dexterity":"17+2","constitution":"13+1","intelligence":"15","wisdom":"15","charisma":"11","total_health":"57","hd":"","damage_reduction":" +3 Toxin\/Poison","spell_resistance":"","armor_ac_modifier":"2","shield_ac_modifier":"","dex_ac_modifier":"","size_ac_modifier":"+1","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"+5","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"+5","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"+2","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"Racial +3 ressist to Toxin.","base_attack_bonus":"+7","initiative_dex_modifier":"+3","initiative_modifier":"","cmb_bab_modifier":"+7","cmb_str_modifier":"-1","cmb_size_modifier":"-1","cmb_modifier":"","cmd_bab_modifier":"+7","cmd_str_modifier":"-1","cmd_dex_modifier":"+3","cmd_size_modifier":"-1","cmd_modifier":"","weapon_table":"Dagger: ON A STICK! [spear]|Critical x3| piercing| 5 ft. (Stab)|20 ft. (thrown)|1d6 (small), 1d8 (medium)| ;\r\n\"Fling'a-ma'jig\" Shoulder Catapult (+2 Stone Bow)|Critical x2|bludgeoning|50 ft. (projectile)|1d4 (small), 1d6 (medium);\r\n\r\n2 Claws:\r\n+4S\/+4P Damage\r\n\r\nTeeth:\r\n+4P Damage","armor_table":"Simple Long Sack Cloth Tunic. \"Not nude, but not armor\";\r\nBelt of Wondrous Dexterity|+2 Dex|Leather;\r\nDeadeye's Spotter Ring| Once per day, the wearer can use animal messenger.|Ring|+2 Perception & Survival|-|-| This ring is carved from a single, thick antler and fashioned into the shape of a regal elk\u2019s head.\r\n\"Wyld Boar's Charger Cloak\" (Rhino Hide)|+2D6 on all Charge Attacks(including mounted)|Hide Armor|+2 Armor;   +2AC; -1 Armor Check Penalty|-|-| This cloak is made from the hide of a monstrous boar, with boar tusks mounted on the shoulders of this cloak that impale enemies uppon successful charges.","known_spells":"0|0|0|0|0|0|1|1","spell_per_day":"0|0|0|0|0|0|1|1","bonus_spells":"","spell_dc":"","spellbook_txt":"[h3][b]Desperate Weapon:[\/b][\/h3]\r\n\r\nYou create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon. The spell conjures such an object near your hand such that you can retrieve it as you complete the spell.\r\nNo matter what sort of object you picked, it functions as a one-handed improvised weapon appropriate for your size and that deals 1d6 points of damage for a Medium creature (1d4 for Small creatures). The item deals the type of damage you choose (bludgeoning, piercing, or slashing) when casting the spell, though the object you request must conform to the damage type.\r\n\r\nThe spell ends prematurely if the improvised weapon leaves your grasp. The object has no value and can\u2019t be used for other functions other than as an improvised weapon (for instance, this spell doesn\u2019t allow you to conjure an expensive spyglass and sell it or use its other abilities, but you could still use it to beat someone over the head). The conjured object can\u2019t already be a manufactured weapon, even in a location where you might expect to see manufactured weapons. It can be an object that would normally make for an unusual improvised weapon, like a herring at a fish market, and it still deals its full damage.\r\n[hr][b][u][h3]Refine Inmprovised Weapon:[\/h3]\r\n[\/u][\/b]\r\n\r\nTransform improvised weapon to an equivalent simple or martial weapon of masterwork quality for 1 hour on touch.\r\n[hr]\r\n[u][h3]Pack Empathy:[\/h3]\r\n\r\n[\/u]You create an instinctual connection between the targets. Each can sense the others\u2019 overall emotional states, which allows them to communicate basic emotional concepts (such as alerting each other of danger due to increased stress). Once the spell has been cast on the subjects, the distance between them and the caster doesn\u2019t affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.","spell_notes":"","speed_base":"30","speed_armor":"-5","speed_fly":"0","speed_swim":"20","speed_climb":"20","speed_burrow":"0","acrobatics_cs":"1","acrobatics_attr":"DEX","acrobatics_att_modifier":"","acrobatics_rank":"2","acrobatics_modifier":"","bluff_cs":"1","bluff_attr":"CHA","bluff_att_modifier":"","bluff_rank":"0","bluff_modifier":"","climb_cs":"1","climb_attr":"DEX","climb_att_modifier":"2","climb_rank":"0","climb_modifier":"3","diplomacy_cs":"1","diplomacy_attr":"CHA","diplomacy_att_modifier":"","diplomacy_rank":"0","diplomacy_modifier":"","disable_device_cs":"1","disable_device_attr":"DEX","disable_device_att_modifier":"","disable_device_rank":"5","disable_device_modifier":"","disguise_cs":"1","disguise_attr":"CHA","disguise_att_modifier":"","disguise_rank":"0","disguise_modifier":"","escape_artist_cs":"1","escape_artist_attr":"DEX","escape_artist_att_modifier":"","escape_artist_rank":"2","escape_artist_modifier":"","fly_attr":"DEX","fly_att_modifier":"","fly_rank":"","fly_modifier":"","heal_cs":"1","heal_attr":"WIS","heal_att_modifier":"","heal_rank":"0","heal_modifier":"","intimidate_cs":"1","intimidate_attr":"CHA","intimidate_att_modifier":"","intimidate_rank":"0","intimidate_modifier":"","know_1_cs":"1","know_1_attr":"INT","know_1_att_modifier":"","know_1_rank":"0","know_1_modifier":"","know_5_attr":"INT","know_5_att_modifier":"","know_5_rank":"","know_5_modifier":"","know_6_attr":"INT","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"","know_7_cs":"1","know_7_attr":"INT","know_7_att_modifier":"","know_7_rank":"1","know_7_modifier":"","know_9_cs":"1","know_9_attr":"INT","know_9_att_modifier":"","know_9_rank":"0","know_9_modifier":"","know_10_attr":"INT","know_10_att_modifier":"","know_10_rank":"","know_10_modifier":"","know_11_name":"","know_11_attr":"INT","know_11_att_modifier":"","know_11_rank":"","know_11_modifier":"","know_12_name":"","know_12_attr":"INT","know_12_att_modifier":"","know_12_rank":"","know_12_modifier":"","know_13_name":"","know_13_attr":"INT","know_13_att_modifier":"","know_13_rank":"","know_13_modifier":"","know_14_name":"","know_14_attr":"INT","know_14_att_modifier":"","know_14_rank":"","know_14_modifier":"","know_15_name":"","know_15_attr":"INT","know_15_att_modifier":"","know_15_rank":"","know_15_modifier":"","perception_cs":"1","perception_attr":"WIS","perception_att_modifier":"","perception_rank":"5","perception_modifier":"2","ride_cs":"1","ride_attr":"DEX","ride_att_modifier":"","ride_rank":"7","ride_modifier":"","sense_motive_cs":"1","sense_motive_attr":"WIS","sense_motive_att_modifier":"","sense_motive_rank":"0","sense_motive_modifier":"","spellcraft_cs":"1","spellcraft_attr":"INT","spellcraft_att_modifier":"","spellcraft_rank":"0","spellcraft_modifier":"","stealth_cs":"1","stealth_attr":"DEX","stealth_att_modifier":"","stealth_rank":"5","stealth_modifier":"","survival_cs":"1","survival_attr":"WIS","survival_att_modifier":"","survival_rank":"7","survival_modifier":"3","swim_cs":"1","swim_attr":"DEX","swim_att_modifier":"2","swim_rank":"0","swim_modifier":"3","use_magic_device_cs":"1","use_magic_device_attr":"CHA","use_magic_device_att_modifier":"","use_magic_device_rank":"0","use_magic_device_modifier":"","appraise_cs":"1","appraise_attr":"INT","appraise_att_modifier":"","appraise_rank":"0","appraise_modifier":"","artistry_1_cs":"1","artistry_1_name":"Performance","artistry_1_attr":"INT","artistry_1_att_modifier":"","artistry_1_rank":"0","artistry_1_modifier":"","artistry_2_name":"","artistry_2_attr":"INT","artistry_2_att_modifier":"","artistry_2_rank":"","artistry_2_modifier":"","artistry_3_name":"","artistry_3_attr":"INT","artistry_3_att_modifier":"","artistry_3_rank":"","artistry_3_modifier":"","artistry_4_name":"","artistry_4_attr":"INT","artistry_4_att_modifier":"","artistry_4_rank":"","artistry_4_modifier":"","artistry_5_name":"","artistry_5_attr":"INT","artistry_5_att_modifier":"","artistry_5_rank":"","artistry_5_modifier":"","craft_1_cs":"1","craft_1_name":"Alchemy","craft_1_attr":"INT","craft_1_att_modifier":"","craft_1_rank":"5","craft_1_modifier":"","craft_2_cs":"1","craft_2_name":"Traps","craft_2_attr":"INT","craft_2_att_modifier":"","craft_2_rank":"4","craft_2_modifier":"","craft_3_cs":"1","craft_3_name":"Bow","craft_3_attr":"INT","craft_3_att_modifier":"","craft_3_rank":"4","craft_3_modifier":"","craft_4_cs":"1","craft_4_name":"Leather","craft_4_attr":"INT","craft_4_att_modifier":"","craft_4_rank":"2","craft_4_modifier":"","craft_5_cs":"1","craft_5_name":"Weapons","craft_5_attr":"INT","craft_5_att_modifier":"","craft_5_rank":"1","craft_5_modifier":"","craft_6_cs":"1","craft_6_name":"Jewelry","craft_6_attr":"INT","craft_6_att_modifier":"","craft_6_rank":"1","craft_6_modifier":"","craft_7_cs":"1","craft_7_name":"Carpentry","craft_7_attr":"INT","craft_7_att_modifier":"","craft_7_rank":"","craft_7_modifier":"","craft_8_cs":"1","craft_8_name":"Sculptures","craft_8_attr":"INT","craft_8_att_modifier":"","craft_8_rank":"","craft_8_modifier":"",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Athlete\" Use Dex for Climb and Swim Checks (already accounted for in stat block)\r\n\"Weapon Finesse\" Use Dex to hit with Light Melee Weapons\r\n\"Sneak Attack\"\r\n\"Trap Finding\"","feats":"[u][h2]Racial:[\/h2]\r\n[\/u]\r\n\"Graceful Athlete\" | Roll Dex + any negatives from Str for climb and swim checks.\r\n[hr]\r\n[h2][u]Class:[\/u][\/h2]\r\n\r\n2nd:\r\n\r\n[url:https:\/\/www.d20pfsrd.com\/classes\/core-classes\/ranger\/ranger-combat-styles\/]Combat Style: Crossbow Combat[\/url]\r\n\r\n3rd:\r\nFavored Terrain: \"Arid\" IE:Savanna\/Desert\/Planes","special_abilities":"[h2][u]Racial:[\/u][\/h2]\r\n\r\nLick Wounds | Use saliva to stop bleeding from small wounds on self and other yinglets.\r\nRacial: Dark Vision\r\nRacial: Weapon Finesse | Used Dex to hit with Light Melee Weapons\r\n[hr][h2][u]Class:[\/u][\/h2]\r\n[u]Base:[\/u]\r\nSneak Attack\r\nDetect Trap\r\nAlchemy\r\nPrefered Target: Humanoid (Monsterous Humanoid)\r\nTrack\r\nWild Empathy\r\n\r\n[u]2nd:[\/u]\r\nCombat Style:Crossbows ;\r\n[url:][\/url][url:https:\/\/www.d20pfsrd.com\/feats\/combat-feats\/precise-shot-combat]Precise shot[\/url]\r\n\r\n[u]3rd:[\/u]\r\nEndurance\r\n\r\n[u]4th:[\/u]\r\nHunter's Bond (Pet chosen, details coming soon.)\r\n\r\n[u]5th:[\/u]\r\nFavored Enemy: Humanoid (Elves)\r\n\r\n[u]6th:[\/u]\r\nCombat Style:\r\n[url:https:\/\/www.d20pfsrd.com\/feats\/combat-feats\/crossbow-mastery-combat]Crossbow Mastery[\/url]\r\n\r\n7th:\r\nWoodland Stride","traits":"Racial: Dex+2 ; Cha +1\r\nMutation: Large Ears | +1 Per.\r\nMutation: 1 Half-Blind Eye | -1 Per.\r\nRacial: Scavenger | +1 Survival\r\nRacial: Yinglet Biology | +3 on rolls against toxins\r\nRacial: Nimble | Counts as Medium for all Size Checks\r\nRacial: Clam Drunk | +1 \"Intoxicated\" and Ini for 20 turns per 5 clams ingested.","languages":"Yinglish (not useful)\r\nValsalian Common tongue\r\nGold Ring Common Tongue (moderate proficiency)","arms_and_equipment_txt":"Stabby Stick! (short spear)\r\n+2 Stone Bow\r\nSaddle\r\nJunk-Sack\r\nCoinpurse","class_features_txt":"","creatures_and_mounts_txt":"[h2][u]Compaion \/ Mount:[\/u][\/h2]\r\n[u][b][h3]Set'Zu Great Eagle Chick[\/h3]\r\n[\/b][\/u]\r\n(Axe Beak Stats)\r\n\r\n\r\nCR \u2013\r\nFemale axe beak (Pathfinder RPG Bestiary 3 311)\r\nN Large animal\r\nInit +3; Senses low-light vision; Perception +5\r\n--------------------\r\nDefense\r\n--------------------\r\nAC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)\r\nhp 24 (4d8+4)\r\nFort +5, Ref +7, Will +2\r\nDefensive Abilities evasion\r\n--------------------\r\nOffense\r\n--------------------\r\nSpeed 50 ft.\r\nMelee bite +3 (1d8+1)\r\nSpace 10 ft.; Reach 10 ft.\r\nSpecial Attacks sudden charge\r\n--------------------\r\nStatistics\r\n--------------------\r\nStr 13, Dex 17, Con 13, Int 8, Wis 12, Cha 12\r\nBase Atk +3; CMB +7; CMD 18\r\nFeats Agile Maneuvers, Stable Gallop\r\nSkills Acrobatics +3 (+11 to jump), Intimidate +2, Perception +5, Stealth +4\r\n--------------------\r\nSpecial Abilities\r\n--------------------\r\nAgile Maneuvers Use DEX instead of STR for CMB\r\nEvasion (Ex) No damage on successful reflex save.\r\nLow-Light Vision See twice as far as a human in dim light, distinguishing color and detail.\r\nStable Gallop 1\/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.\r\nSudden Charge (Ex) On charge, if bite hits then make free trip attack.\r\n ","possessions_and_property_txt":"Small Sack","retinue_txt":"","general_notes_1_label":"","general_notes_1":"","general_notes_2_label":"","general_notes_2":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"Set'zu: Axe Beak? Deinonychus? Great Eagle Chick? Birb.","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","health_current":"","health_temp_current":"","health_temp_total":"","strength_temporary_adjustment":"","dexterity_temporary_adjustment":"","constitution_temporary_adjustment":"","intelligence_temporary_adjustment":"","wisdom_temporary_adjustment":"","charisma_temporary_adjustment":"","quick_notes":"","spellslot_available_0":"","spellslot_available_1":"","spellslot_available_2":"","spellslot_available_3":"","spellslot_available_4":"","spellslot_available_5":"","spellslot_available_6":"","spellslot_available_7":"","spellslot_available_8":"","spellslot_available_9":"","tags":"","isShared":"on","templateId":"947","blockId":"1177900","world":""}