{"name":"Avali","type":"Humanoid\/(Avian, Reptile)","ability_scores":"+2 Dexterity, +2 Any Mental, -2 Strength","languages":"Avali begin play only speaking Muzisk.","size":"small","speed":"40ft.","features":"[h2][u]Racial Traits[\/u][\/h2]\r\n[ul]\r\n[li][b][2 RP] Fast (Ex)[\/b]: Avali are quicker than most races at [b]40ft[\/b].[\/li]\r\n[li][b][4 RP] Avali Sense (Ex)[\/b]: Avali unconsciously use the strange weave they're made of to detect changes in atmosphere through sound. They gain [b]blindsense 30ft.[\/b] Within [b]5ft[\/b], Avali have [b]blindsight[\/b]. This ability is hearing based, and does not function while [b]deafened[\/b].[\/li]\r\n[li][b][4 RP] Hyper Perceptive (Ex)[\/b]: Avali have four sensitive ears and gain a [b]+2 racial bonus[\/b] to [b]Perception[\/b]. This increase becomes a [b]+4[\/b] [b]racial bonus[\/b] to [b]sound based perception[\/b] checks. Any roll lower than a 10 for [b]sound based perception[\/b] checks are treated as if they had rolled as a 10. [b]Perception[\/b] is always a [b]class skill[\/b] for an Avali.[\/li]\r\n[li][b][2 RP] Gliding Wings (Ex)[\/b]: Avali take no damage from falling (as if subject to a constant non-magical [i][b][url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/f\/feather-fall\/|tab]Feather Fall[\/url][\/b][\/i] spell). While in midair, members of this race can move up to [b]5ft[\/b]. in any horizontal direction for every [b]1ft[\/b]. they fall, at a speed of [b]60ft[\/b]. per round. Avali cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes Avali to rise, it can take advantage of the updraft to increase the distance it can glide.[\/li]\r\n[li][b][2 RP] Avali Weaponry[\/b]: Avali treat advanced firearms and Avali weaponry as martial weapons.[\/li]\r\n[li][b][2 RP] Flanker[\/b]: Avali retain their pack tactics from their nomadic days, and gain a [b]+4[\/b] to attack instead of the normal [b]+2[\/b] when they [b]flank[\/b].[\/li]\r\n[li][b][0 RP] Vestigial Bite (Ex)[\/b]: Avali have a pathetic bite natural attack. This bite is always a [b]secondary[\/b] natural attack that deals [b]1d2[\/b] damage.[\/li]\r\n[li][b][2 RP] Implant Affinity (Ex)[\/b]: Avali use the greater of either their Intelligence or Constitution score when determining the max number of implantations they can receive. In addition, every odd level they gain an additional implantation point.[\/li]\r\n[li][b][2 RP] Avali Immunity[\/b]: Avali gain an immunity to the [b]paralysis[\/b] condition.[\/li]\r\n[li][b][-3 RP] Sonic Sensitivity[\/b]: Avali are intensely sensitive to sound. Whenever subjected to a spell that has the [b]sonic[\/b] descriptor, they must make a [b]Will Save[\/b] equal to the original DC of the spell or effect or become [b]sickened[\/b] and [b]deafened [\/b]for [b]1 hour[\/b]. If an Avali suffers [b]sonic[\/b] damage, they must make a [b]Fortitude Save[\/b] equal to 10 + the damage dealt or be [b]staggered[\/b] until the end of their next turn.[\/li]\r\n[li][b][-2 RP] Blue Blood[\/b]: Avali have strange blood that allows them to live in extremely cold regions, and have [b]cold resistance 30[\/b]. In areas above 32F\u00b0 (0C\u00b0), they begin to suffer the effects of heat every hour. 52F\u00b0 (11.111C\u00b0) suffer every 10 minutes. 82.4F\u00b0 (38C\u00b0) suffer 1d6 lethal damage every 5 minutes. See [url:https:\/\/www.d20pfsrd.com\/Gamemastering\/environment\/environmental-rules\/#Heat|tab]Heat[\/url]. Avali have a [b]vulnerability[\/b] to [b]fire[\/b].[\/li]\r\n[\/ul]\r\n","tags":"Alien, Aldebaran, Raptor, Space, Adaptation, Small, Reptile, Avian","isShared":"on","templateId":"5368","blockId":"1160657","world":"50377e2a-a09a-4150-b333-57a204a34e0a","folder":"18852"}