{"name":"Chupacabra","cr":"1\/2 (100 xp)","types":"Monstrosity","size":"Small","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13 (natural armor)","hitpoints":"36 (8d6+80 [roll:8d6+8]","strength":"16","dexterity":"15","constitution":"12","intelligence":"3","wisdom":"12","charisma":"6","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 13","skills":"Acrobatics +4, Perception +3, Stealth +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Keen Hearing and Smell[\/b][\/i]. The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\n\r\n[i][b]Running Leap.[\/b][\/i] With a 10-foot running start, the chupacabra can long jump up to 25 feet.","actions":"[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn\u2019t attack. Instead, at the start of each of the chupacabra\u2019s turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.\r\n\r\n[i][b]Fearful Gaze.[\/b][\/i] The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\u2019s saving throw is successful or the effect ends for it, the creature is immune to the chupacabra\u2019s Fearful Gaze for the next 24 hours.","reactions":"[i][b]Malodorous Stench.[\/b][\/i] When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"D&D","templateId":"21","blockId":"115955","isShared":"1"}