{"name":"Garuvak","type":"Humanoid\/(Aquatic)","ability_scores":"+2 Strength, +2 Constitution or Dexterity, -2 to Intelligence or Charisma","languages":"Garuvak speak one [b]regional language[\/b], [b]Sisrian[\/b], and [b]Undercommon[\/b]. Garuvak with high Intelligence scores can select any language (excluding secret languages).","size":"medium","speed":"30ft, 50ft swim;","features":"[i]Co-Authored by Tribbles[\/i]\r\n[h3][u]Racial Traits[\/u]:[\/h3]\r\n[ul]\r\n[li][b][3 RP] Vicious Jaws[\/b]: Garuvak have jaws that crush with devastating force. They gain a natural bite attack ([b]1d8[\/b]). This bite causes [i][b][url:https:\/\/www.d20pfsrd.com\/gamemastering\/Conditions\/#Bleed|tab]bleed[\/url][\/b][\/i] ([b]1d6[\/b]).[\/li]\r\n[li][b][1 RP] Water Sense[\/b]: Garuvak are able to detect minute changes and electrical signals in bodies of water. They gain [b]blindsense[\/b] [b]30ft[\/b]. while in water, but only for creatures within the same body of water.[\/li]\r\n[li][b][0 RP] Amphibious[\/b]: Garuvak are [b]amphibious[\/b] creatures, and can breath underwater just as easily as they can above.[\/li]\r\n[li][b][2 RP] Darkvision[\/b]: Garuvak can see up to [b]60ft[\/b]. in complete darkness.[\/li]\r\n[li][b][2 RP] Natural Armor[\/b]: Garuvak have tough, leathery skin. They gain a [b]+1[\/b] natural armor bonus.[\/li]\r\n[li][b][2 RP] Swim[\/b]: Garuvak are very capable swimmers, gaining a swim speed of [b]50ft[\/b]. and a [b]+8[\/b] racial bonus to [b]Swim[\/b] checks.[\/li]\r\n[li][b][2 RP] Blood Scent[\/b]: A Garuvak can notice wounded creatures by scent in a [b]180-foot radius[\/b] underwater. A creature under a [url:https:\/\/www.d20pfsrd.com\/gamemastering\/Conditions\/#Bleed|tab]bleed[\/url] effect can be detected up to one mile away.[\/li]\r\n[li][b][2 RP] Garuvak Ferocity[\/b]: Once per day, when a Garuvak is brought below [b]0 hit points[\/b] but not killed, he can fight on for [b]1 more round[\/b] as if [b]disabled[\/b]. At the end of his next turn, unless brought to above [b]0 hit points[\/b], he immediately falls [b]unconscious[\/b] and begins [b]dying[\/b].[\/li]\r\n[li][b][-3 RP] Ampullae Sensitivity[\/b]: Garuvak are carefully attuned to electrical energies. Whenever subjected to a spell that has the electricity descriptor, they must make a [b]Will Save[\/b] equal to the original DC of the spell or effect or become [b]sickened [\/b]for [b]1 hour[\/b] and lose their [b]Water Sense [\/b]ability for that same duration. If a Garuvak suffers electricity damage, they must make a [b]Fortitude Save[\/b] equal to 10 + the damage dealt or be staggered until the end of their next turn.[\/li]\r\n[\/ul]\r\n","tags":"Garuvak, Sharkfolk, Aquatic, Shark, Aldebaran","isShared":"on","templateId":"5368","blockId":"1153061","world":"50377e2a-a09a-4150-b333-57a204a34e0a","folder":"18852"}