{"name":"Amurrun","type":"Humanoid\/(Feline)","ability_scores":"+2 Dexterity, +2 to either Intelligence or Charisma, and -2 Wisdom","languages":"Amurrun begin play speaking three region languages. Amurrun with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnome, Goblin, Elven, Sylvan, and Undercommon.","size":"medium","speed":"40ft.","features":"[h3][u]Racial Traits[\/u][\/h3]\r\n[ul]\r\n[li][b][1 RP] Cat\u2019s Luck (Ex):[\/b] Once per day when an Amurrun makes a [b]Reflex[\/b] saving throw, they can roll the saving throw twice and take the better result. The Amurrun must decide to use this ability before the saving throw is attempted.[\/li]\r\n[li][b][2 RP] Speed (Ex): [\/b]Amurrun are faster than most races, and have a base speed of [b]40ft.[\/b][\/li]\r\n[li][b][3 RP] Natural Hunter (Ex): [\/b]Catfolk receive a [b]+2[\/b] racial bonus on [b]Perception[\/b], [b]Stealth[\/b], and [b]Survival[\/b] checks.[\/li]\r\n[li][b][1 RP] Cat\u2019s Claws (Ex):[\/b] Amurrun have two primary claws attacks that deal [b]1d4[\/b] points of slashing damage.[\/li]\r\n[li][b][0 RP] Cat Empathy: [\/b]Amurrun gain a [b]+4[\/b] bonus on [b]Handle Animal[\/b] checks made to influence [b]cats[\/b] and [b]other feline animals.[\/b][\/li]\r\n[li][b][1 RP] Sprinter (Ex): [\/b]Amurrun gain a 10-foot racial bonus to their speed when using the [b]charge[\/b], [b]run[\/b], or [b]withdraw [\/b]actions.[\/li]\r\n[li][b][1 RP] Low-Light Vision (Ex):[\/b] Amurrun can see twice as far as humans in dim light.[\/li]\r\n[li][b][1 RP] Nimble Faller (Ex):[\/b] Amurrun have an uncanny ability to always land on their feet. An Amurrun ignores the first [b]20ft[\/b] of lethal fall damage, and never needs to roll an [b]Acrobatics[\/b] check to land on their feet.[\/li]\r\n[\/ul]\r\n","tags":"Catfolk, Cat, Feline, Beastfolk, Aldebaran","isShared":"on","templateId":"5368","blockId":"1147269","world":"50377e2a-a09a-4150-b333-57a204a34e0a","folder":"18852"}