{"name":"Kobold","type":"Humanoid\/(Reptilian)","ability_scores":"+2 Dexterity, +2 Intelligence or Charisma, and \u20132 Strength","languages":"Kobolds begin play speaking two [b]regional languages[\/b] and [b]Draconic[\/b]. Kobolds with high Intelligence scores can choose from the following: Aklo, Dwarven, Elven, Gnome, Terran.","size":"small","speed":"30ft.","features":"[h3][u]Racial Traits[\/u][\/h3]\r\n[ul]\r\n[li][b][2 RP][\/b] [b]Natural [\/b][b]Armor:[\/b] Kobolds naturally scaly skin grants them a [b]+1 Natural Armor[\/b] bonus.[\/li]\r\n[li][b][2 RP] Kobold Immunities[\/b]: Kobolds are immune to the condition [b]paralysis[\/b].[\/li]\r\n[li][b][2 RP][\/b] [b]Darkvision:[\/b] Kobolds can see [b]60ft[\/b]. in complete darkness.[\/li]\r\n[li][b][1 RP][\/b] [b]Dragon-Scaled:[\/b] Kobolds have colored scales that provide them with [b]energy resistance 5[\/b] dependent on the dragon they are representative of.[\/li]\r\n[li][b][5 RP][\/b] [b]Crafty:[\/b] Kobolds gain a [b]+2[\/b] racial bonus on either [b]Diplomacy[\/b] or [b]Bluff[\/b]. They always receive a [b]+2[\/b] racial bonus on [b]Craft(any one skill)[\/b], [b]Perception, [\/b]and [b]Stealth [\/b]checks. [b]Perception[\/b] and [b]Stealth[\/b] are always [b]class skills[\/b] for a Kobold, and so is either [b]Diplomacy[\/b] or [b]Bluff[\/b].[\/li]\r\n[li][b][1 RP] Swarming[\/b]: Members of this race are used to living and fighting communally with other members of their race. Up to two creatures that have this ability can share the same square at the same time. If two creatures that have this ability that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.[\/li]\r\n[li][b][-1 RP] Cold Blooded[\/b]: Kobolds are cold blooded humanoids and take a [b]-2[\/b] on any [b]cold related saves[\/b] unless they are white scaled. In this case, they take a [b]-2[\/b] on [b]fire and heat related saves[\/b].[\/li]\r\n[li][b][2 RP][\/b] [b]Kobold Magic:[\/b] Kobolds gain a +1 bonus to the DC of any saving throws against evocation spells that they cast. Members of this race with a Charisma or Intelligence score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user\u2019s character level):\r\n[ul]\r\n[li][b]1\/day[\/b]\u2014ray of frost (damage type is energy resistance), ghost sound, prestidigitation, magic missile.[\/li]\r\n[\/ul]\r\n[\/li]\r\n[\/ul]\r\n","tags":"Reptile, Draconic, Dragon, Small, Aldebaran, Beastfolk, Small","isShared":"on","templateId":"5368","blockId":"1147168","world":"50377e2a-a09a-4150-b333-57a204a34e0a","folder":"18852"}