{"name":"Fleshwarped Flesh Golem","cr":"8","class":"","alignment":"CE","size":"Large","type":"Construct","subtype":"(Fleshwarped)","initiative":"+1","senses":"Darkvision 60 ft., Low-light Vision","short_description":"A monstrous perversion of a golem composed of skin folds, limbs of various animals, with writhing tentacles consuming half of its shape.","ac":"22, touch 8, flat-footed 22 (-1 Dex, +14 Natural, -1 Size)","hp":"93","hd":"9d10+48","hit_points_modifier":"","fortitude":"+5","reflex":"+2","will":"+3","save_modifiers":"","defensive_abilities":"","immunities":"Construct Traits, Magic","weaknesses":"","aura":"","dr":"5\/Adamantine","sr":"","speed":"30 ft., Climb 30 ft.","space":"10 ft.","reach":"10 ft.","melee":"2 slams +15\/+9 (2d8+7)\r\n2 Tentacles +15\/+9 (2d6+7 plus grapple)","ranged":"","special_attacks":"Berserk (Ex): When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem\u2019s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 21 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem\u2019s berserk chance to 0%.\r\n\r\nConstrict (Ex): (1d8+2).","spelllike_abilities":"","ability_scores":"Str 24, Dex 9, Con --, Int --, Wis 11, Cha 1","base_attack":"+9","cmb":"+15","cmd":"26","feats":"","skills":"","racial_modifiers":"","languages":"None","sq":"Beserk","image":"","environment":"Any","organization":"Solitary, Gang (2-4)","treasure":"None","physical_description":"","description":"","tags":"","isShared":"on","templateId":"1198","blockId":"1141167","world":"02aafcd5-f8b7-41cc-8d13-8143c7e1b86d","folder":""}