{"name":"MECHANAUT\u2019S APPARATUS","challenge_rating":"","xp":"","types":"CONSTRUCT","pb":"","size":"Large","sizer":"NONE","languages":"\u2014","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"13 + its creator\u2019s Intelligence modifier","hit_points":"30 (10 \u00d7 its creator\u2019s craftsman level)","strength":"17","dexterity":"17","constitution":"18","intelligence":"1","wisdom":"3","charisma":"1","base_movement_units":"","base_movement_in_ft":"35","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"blindsight 120 ft. (blind beyond this radius), passive Perception 6","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[h3]Cockpit Cover.[\/h3] \r\nAny creature inside the apparatus is granted total cover from outside effects, but takes half the damage taken by the apparatus.\r\n[h3]Double Two-Handed.[\/h3] \r\nThe apparatus has two mechanical arms, each of which can hold one installed weapon. Each mechanical arm is powerful enough to wield weapons as if with two hands. The apparatus can only use melee weapons.","actions":"[b]Maul (right hand).[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target.[br]\r\nHit: 10 [roll:2d6+3] bludgeoning damage.[br]\r\n[b]Maul (left hand).[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target.[br]\r\nHit: 10 [roll:2d6+3] bludgeoning damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1138663","world":"9f58264c-0fbf-49ba-9619-eb9ca70a43fe","folder":"25833"}