{"name":"Clockwork Cavalcade","overview":"","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"18th-level Clockwork Soul feature\r\nYou summon spirits of order to expunge disorder around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like modrons or other constructs of your choice. The spirits are intangible and invulnerable, and they create the following effects within the cube before vanishing:\r\n\r\nThe spirits restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube.\r\n\r\nAny damaged objects entirely in the cube are repaired instantly.\r\n\r\nEvery spell of 6th level or lower ends on creatures and objects of your choice in the cube.\r\n\r\nOnce you use this action, you can\u2019t use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1097953","world":""}