{"name":"Wilderness Soldiers","source":" Ultimate Combat pg. 249","short_description":"Nearby plants aid you in combat.","school":"transmutation","subschool":"","descriptor":"","level":"druid 2, hunter 2, ranger 2","saving_throw":"none","spell_resistance":"no","casting_time":"1 standard action","range":"30 ft","duration":"1 round\/level","area":"30-ft.-radius emanation, centered on you","effect":"","targets":"","domain":"","deity":"","bloodline":"","patron":"","components":"V, S","description":"You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the area. You can spend a swift action and\/or a standard action on each of your turns to direct one of the following attacks. The attack bonus or CMB for these attacks equals your base attack bonus + your Wisdom modifier. You grant a +1 bonus per three caster levels (maximum +5) on damage rolls due to this spell. Your wilderness soldiers never provoke attacks of opportunity, and they do not count as allies for flanking or other purposes.\r\n\r\nTree: A tree makes a melee attack with a 10-foot reach from its trunk. A hit deals an amount of damage equal to 1d8 points + your Wisdom modifier. The tree can instead attempt a bull rush, drag, or reposition combat maneuver with the same reach, but the tree cannot move itself.\r\n\r\nUndergrowth or Hedgerow: Acting as a Medium creature, one square of undergrowth or hedgerow attempts a grapple combat maneuver against an opponent within or adjacent to that square. Heavy undergrowth gains a +2 bonus to its CMD. Undergrowth cannot move the grapple or pin a foe, but it can deal an amount of damage equal to 1d4 points + your Wisdom modifier by making a successful grapple check against a foe it is grappling. The undergrowth\u2019s CMD is 5 + its CMB. If you fail to direct the undergrowth to maintain the grapple, it releases its opponent.","augemented":"","mythic":"","tags":"druid 2, hunter 2, ranger 2","isShared":"on","templateId":"1190","blockId":"1094325","world":""}