{"player":"Ivan","name":"Reynaud, Flame of the Lion's Pride","race":"Hume","imageid":"3641878","class_and_level":"Immortal Lion Blue Mage|12","size":"M","age":"??","gender":"M","alignment":"LG","deity":"Terrelionne","homeland":"Vertiste","domain":"","height":"5'9\"","weight":"??","hair_color":"Blond","eye_color":"Blue","xp":"","strength":"15","dexterity":"24","constitution":"16","intelligence":"28","wisdom":"19","charisma":"18","total_health":"132","hd":"12d8+36","damage_reduction":"DR2\/--","spell_resistance":"","armor_ac_modifier":"5","shield_ac_modifier":"3","dex_ac_modifier":"","size_ac_modifier":"","natural_ac_modifier":"","deflection_ac_modifier":"2","misc_ac_modifier":"4","fortitude_save_base":"4","fortitude_save_magic_modifier":"3","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"4","reflex_save_magic_modifier":"3","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"8","will_save_magic_modifier":"3","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"","base_attack_bonus":"+9\/+4","initiative_dex_modifier":"7","initiative_modifier":"6","cmb_bab_modifier":"9","cmb_str_modifier":"2","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"9","cmd_str_modifier":"2","cmd_dex_modifier":"7","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"Scimitar +2|+25|15-20 x2|Slashing|--|--|1d6;","armor_table":"Bracers of Armor +5;\r\nMithral Buckler +2;","known_spells":"Y|Y|Y|Y|Y|Y|Y|N|N|N","spell_per_day":"","bonus_spells":"","spell_dc":"--|20|21|22|23|24|25|26|--|--|--","spellbook_txt":"[b]Reynaud has access to all Blue Mage spells up to 6th Level[\/b]\r\n[b]Maximum Mana:[\/b] [i]84[\/i]","spell_notes":"[b]Centered Spell[\/b]\r\nYou can center the area of a spell with an area effect and duration of instantaneous on you, and exclude yourself from the effects of the spell. Your familiar (if any) is also excluded from the effect, provided that it is in your square and at least one size category smaller than you.\r\n[i]MP Increase:[\/i] None (a centered spell does not cost any additional MP to cast.)\r\n\r\n[b]Element Spell[\/b] (Fire \/ Earth)\r\nChoose one element type: earth, fire, ice, lightning, water, or wind. You may replace a spell\u2019s normal damage with that element type or split the spell\u2019s damage, so that half is of that element type and half is of its normal type. Using this metamagic changes the elemental descriptor to the replaced element type.\r\n\r\n[i]MP Increase:[\/i] +1 (an elemental spell costs 1 additional MP more than the actual MP cost of the spell.)\r\n\r\n[b]Maximise Spell[\/b]\r\nAll variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.\r\n\r\n[i]MP Increase:[\/i] +3 (a maximized spell costs 3 additional MP more than the actual MP cost of the spell.)\r\n","speed_base":"30","speed_armor":"","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","acrobatics_cs":"1","acrobatics_att_modifier":"","acrobatics_rank":"12","acrobatics_modifier":"","appraise_cs":"1","appraise_att_modifier":"","appraise_rank":"","appraise_modifier":"","bluff_att_modifier":"","bluff_rank":"","bluff_modifier":"","climb_att_modifier":"","climb_rank":"","climb_modifier":"","craft_1_cs":"1","craft_1_name":"","craft_1_att_modifier":"","craft_1_rank":"","craft_1_modifier":"","craft_2_name":"","craft_2_att_modifier":"","craft_2_rank":"","craft_2_modifier":"","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"","diplomacy_att_modifier":"","diplomacy_rank":"","diplomacy_modifier":"","disable_device_att_modifier":"","disable_device_rank":"","disable_device_modifier":"","disguise_att_modifier":"","disguise_rank":"","disguise_modifier":"","escape_artist_att_modifier":"","escape_artist_rank":"","escape_artist_modifier":"","fly_cs":"1","fly_att_modifier":"","fly_rank":"","fly_modifier":"","handle_animal_att_modifier":"","handle_animal_rank":"","handle_animal_modifier":"","heal_att_modifier":"","heal_rank":"","heal_modifier":"","intimidate_att_modifier":"","intimidate_rank":"","intimidate_modifier":"","know_1_cs":"1","know_1_att_modifier":"","know_1_rank":"12","know_1_modifier":"2","know_2_cs":"1","know_2_att_modifier":"","know_2_rank":"12","know_2_modifier":"2","know_3_cs":"1","know_3_att_modifier":"","know_3_rank":"12","know_3_modifier":"2","know_4_cs":"1","know_4_att_modifier":"","know_4_rank":"12","know_4_modifier":"2","know_5_cs":"1","know_5_att_modifier":"","know_5_rank":"12","know_5_modifier":"2","know_6_cs":"1","know_6_att_modifier":"","know_6_rank":"12","know_6_modifier":"2","know_7_cs":"1","know_7_att_modifier":"","know_7_rank":"12","know_7_modifier":"2","know_8_cs":"1","know_8_att_modifier":"","know_8_rank":"12","know_8_modifier":"2","know_9_cs":"1","know_9_att_modifier":"","know_9_rank":"12","know_9_modifier":"2","know_10_cs":"1","know_10_att_modifier":"","know_10_rank":"12","know_10_modifier":"2","linguistics_cs":"1","linguistics_att_modifier":"","linguistics_rank":"12","linguistics_modifier":"","perception_cs":"1","perception_att_modifier":"","perception_rank":"12","perception_modifier":"","perform_1_name":"","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_cs":"1","prof_1_name":"","prof_1_att_modifier":"","prof_1_rank":"","prof_1_modifier":"","prof_2_name":"","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","ride_att_modifier":"","ride_rank":"","ride_modifier":"","sense_motive_cs":"1","sense_motive_att_modifier":"","sense_motive_rank":"12","sense_motive_modifier":"","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","spellcraft_cs":"1","spellcraft_att_modifier":"","spellcraft_rank":"12","spellcraft_modifier":"","stealth_att_modifier":"","stealth_rank":"","stealth_modifier":"","survival_cs":"1","survival_att_modifier":"","survival_rank":"12","survival_modifier":"","swim_att_modifier":"","swim_rank":"","swim_modifier":"","use_magic_device_att_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"","skill_notes":"Advantage on all Knowledge Rolls","feats":"[b]Improved Initiative[\/b]\r\n[b]Weapon Focus (Scimitar)[\/b]\r\n[b]Piranha Strike[b]\r\n[b]Improved Critical[\/b]\r\n[b]Centered Spell (Metamagic)[\/b]\r\n[b]Element Spell[\/b] [i]Taken 2 Times[\/i]","special_abilities":"[b]Attacks[\/b] \r\nNormal: [i]To Hit[\/i]+25\/+20\/+15 [i]To Damage[\/i] +15\r\nPiranha Strike: [i]To Hit[\/i]+21\/+16\/+11 [i]To Damage[\/i] +23\r\n\r\n[b]Concentrate[\/b]\r\nThe blue mage can reroll any concentration check she has just made with a +4 bonus. She must use this ability after the roll is made, but before the roll\u2019s outcome is determined. The blue mage must take the second roll, even if it is worse. The blue mage can use this ability once per day.\r\n\r\n[b]Empowered Magic (Su)[\/b]\r\nThe blue mage can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the MP cost or the level of the spell.\r\n[b]Empower Spell[\/b]\r\nAll variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables.\r\n\r\n[b]Foebane Magic (Ex)[\/b]\r\nThe blue mage's favored enemies take a \u20131 penalty on saving throws against spells she casts. Furthermore, she gain her favored enemy bonus on Spellcraft checks to identify spells cast by favored enemies.\r\n\r\n[b]Favored Critical[\/b]\r\nWhenever the blue mage rolls a critical threat against her favored enemy, it automatically confirms. The blue mage can gain this talent multiple times. Its effects do not stack. Each time she takes this talent, it applies to a different favored enemy.\r\n\r\n[b]Mage Training[\/b]\r\nThe blue mage may select an item creation or metamagic feat. The blue mage must still meet all prerequisites for a bonus feat, including caster level minimums. This talent may be taken more than once. Each time, a different feat must be selected.\r\n\r\n[b]Mage Focus[\/b]\r\nWhen the blue mage casts a spell with an area, as a free action, she may choose to focus the entire might of the spell on a single target. The spell\u2019s save DC is increased by +2, but only one target is affected by the spell. She may do this a number of times per day equal to 3 + her Intelligence modifier.","traits":"Reactionary\r\nSurvivalist","languages":"","arms_and_equipment_txt":"","class_features_txt":"[b]Empty Vessel[\/b]\r\nAn immortal lion begins his career with nothing and is empty inside. He must learn the ways of monsters from scratch. Due to this, he has an inherit ability to learn the abilities of monsters quicker. An immortal lion begins play with 1 1st-level blue mage spell. He does not gain spells as he levels and must learn them from seeing monsters perform them (not another blue mage), or taught by another blue mage. However, as long as he can see the ability used by a monster (not another blue mage), an immortal lion learns blue mage spells immediately as they are used and does not need to make a Knowledge skill check to learn them, though they must still spend the time for learning from a teacher. Creature magic otherwise functions as normal.\r\n\r\n[b]Azure Blade Training[\/b]\r\nAt 4th level, an immortal lion is trained with the use of scimitars, learning where to properly strike instead of relying on force. When wielding a scimitar in one hand and keeping his off hand empty, he can apply his Intelligence bonus to attack rolls in place of Strength. Any effect that would make him lose his Strength modifier to attack rolls makes him also lose this bonus. Every four blue mage levels thereafter, he gains additional training when wielding a scimitar this way.\r\n\r\nAt 8th level, he uses his Intelligence modifier instead of Strength for damage rolls. Any effect that would make him lose his Strength modifier to damage rolls makes him also lose this bonus. Additionally, he gains a dodge bonus to AC equal to half his Intelligence modifier.\r\n\r\nAt 12th level, he gains access to the red mage spell combat class feature but only with blue mage spells.\r\n\r\n[b]Spell Combat[\/b]\r\nAlso at 1st level, a red mage learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the red mage must have one hand free, while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a \u20132 penalty and can also cast any spell from his red mage spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Charisma bonus, and add the same amount as a circumstance bonus on his Concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A red mage can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. This ability applies only to spells that he casts as a red mage, not to those he might have by virtue of levels in another class.\r\n\r\n[b]Limit Breaks[\/b]\r\nAt 1st level, the blue mage receives the Limit Breaks (Dual Azure Mastery and Scan Master).\r\n\r\n[i]Dual Azure Mastery (Su):[\/i] This Limit Break allows the blue mage for a duration of 1 round + 1 round per four blue mage levels after 1st to cast two blue magic spells a round as a standard action. MP must be paid for both spells. This limit break requires only a swift action.\r\n\r\n[i]Scan Master (Su):[\/i] This Limit Break coats the eyes of the blue mage with displays and integral information about all beasts she looks upon. For a duration of 1 round + 1 round per four blue mage levels after 1st, the blue mage can identify the elemental weaknesses, elemental resistances, elemental absorption, and elemental immunities of her foes, she also reduces their effectiveness by 1 stage (Absorb > Immunity > Resistance 20 > No Resistance > Weakness) for the duration with her attacks and blue mage spells. This limit break requires only a swift action.\r\n\r\n[b]Blue Magery[\/b]\r\nAt 1st level and every four blue mage levels thereafter, a blue mage increases her power with her spells of 1st level or higher. This ability applies only to spells that she casts as a blue mage, not to those she might have by virtue of levels in another class. At each such opportunity, she can choose from the list of the following (with a maximum of 2 per):\r\n[i]Obscure Spell Mastery:[\/i] This increases the DC for all of the blue mage\u2019s spells by 1 as well as increases the difficulty in identifying her spells via Spellcraft skill by 2.\r\n[i]Blade Prowess:[\/i] This ability increases the immortal lion\u2019s ability to hit with a scimitar, gaining a bonus +2 to attack and damage rolls with a scimitar. [b](Picked Twice)[\/b]\r\n\r\n[b]Spell Proficiency[\/b]\r\nBlue mages are considered to have the Precise Shot feat while casting spells, using class features that require ranged touch or using any magical items that require ranged touch.\r\n\r\n[b]Cantrips[\/b]\r\nBlue mages learn a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume MP and may be used again. Blue mages begin with 4 0-level spells and gain an additional 0-level spell every three levels after 1st level.\r\n\r\n[b]Scan[\/b]\r\nAt 2nd level, as a swift action, the blue mage can scan a creature within 60 feet to find out if it has a supernatural ability she can learn from. The blue mage must make a DC 20 Knowledge (of the appropriate type) skill check to know what abilities can be learned.\r\n\r\n[b]Favored Enemy[\/b]\r\nAt 2nd level, a blue mage selects a creature type from the blue mage favored enemies table. She gains a +2 bonus on Knowledge, Perception, Sense Motive, and Survival checks against creatures of her selected type. Likewise, she gets a +2 bonus on weapon attack and damage rolls against them.\r\n\r\nAt 7th level and every five blue mage levels thereafter (12th and 17th level), the blue mage may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.\r\n\r\nIf the blue mage chooses humanoids or outsiders as a favored enemy, she must also choose an associated subtype. If a specific creature falls into more than one category of favored enemy, the blue mage\u2019s bonuses do not stack; she simply uses whichever bonus is higher.\r\n\r\n[b]Favored Enemies:[\/b] [i]Magical Beasts, Dragons, Animals[\/i]\r\n\r\n[b]Azure Talents[\/b]\r\nAs a blue mage gains experience, she learns a number of talents that assist her in manipulating spells and other forms of magic. At 2nd level and every two levels thereafter, a blue mage gains one azure talent. A blue mage cannot select an individual talent more than once. Talents marked with an asterisk add effects to a blue mage\u2019s spellcasting ability. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast.\r\n\r\n[b]Armored Mage[\/b]\r\nAt 3rd level, normally, armor of any kind interferes with a spell-caster\u2019s gestures, which can cause spells to fail if those spells have a somatic component. A blue mage\u2019s limited focus and specialized training, however, allows her to avoid spell failure so long as she sticks to light armor and light shields. This training does not extend to medium armor or heavy shields. This ability does not apply to spells gained from a different spell-casting class.\r\n\r\n[b]Analysis[\/b]\r\nAlso at 3rd level, usable per day equal to 3 + the blue mage\u2019s Intelligence modifier, a blue mage can draw upon her intuitive ability to read a creature\u2019s essence, granting her and her allies benefits against the creatures they face. Using analysis abilities require a standard action which doesn\u2019t provoke attacks of opportunity. A blue mage unlocks new analysis abilities as her level increases. The blue mage\u2019s analysis can affect a single creature or all creatures of the same race, depending on the effect used. A target creature must be within 60 feet, and the blue mage must be aware of the creature\u2019s presence, although she need not have a line of sight to it. The effects of analysis last for 1 round per blue mage level, unless stated otherwise. To affect her allies, they must be within 30 feet of the blue mage. Using analysis requires an appropriate Knowledge skill check DC 10 + the CR of the creature. Analysis can only be used once against any given creature per encounter.\r\n\r\n[i]Lucubrate (Ex):[\/i] The blue mage learns the general combat behaviors of creatures of that race, granting her allies a +1 competence bonus on attack rolls made against them. If the blue mage succeeds on her Knowledge check by 5 or more, then this bonus increases to +2. If the blue mage succeeds on her Knowledge check by 10 or more, then this bonus increases to +3. If the blue mage succeeds on her Knowledge check by 20 or more, then this bonus increases to +4.\r\n\r\n[i]Mettle (Ex):[\/i] Starting at 7th level, the blue mage can use her analysis to help her allies fight off the dangerous abilities of other creatures. Allies within 30 feet of the blue mage gain a +1 competence bonus on saving throws against the affected creature\u2019s abilities. If the blue mage succeeds on her Knowledge check by 5 or more, then this bonus increases to +2. If the blue mage succeeds on her Knowledge check by 10 or more, then this bonus increases to +3. If the blue mage succeeds on her Knowledge check by 20 or more, then this bonus increases to +4.\r\n\r\n[i]Foreknowledge (Su):[\/i] Starting at 11th level, a blue mage can teach her allies how to avoid attacks from the target creature. Unlike other analysis abilities, this ability can be used only against a single creature. On a successful Knowledge check, she grants them a +1 dodge bonus to AC against that creature. If the blue mage succeeds on her Knowledge check by 5 or more, then this bonus increases to +2 AC. If the blue mage succeeds on her Knowledge check by 10 or more, then this bonus increases to +3 AC. If the blue mage succeeds on her Knowledge check by 20 or more, then this bonus increases to +4 AC.\r\n\r\n[b]Clear Mind[\/b]\r\nAt 5th level, a blue mage can regain her MP quicker. The blue mage must be relaxed and must be free from overt distractions, such as combat raging nearby or other loud noises. For example, she could be riding in the back of a carriage and benefit from this ability. The blue mage does not gain this recovery if she is asleep or unconscious. The blue mage regains 1 MP per hour. This increases by 1 for every five blue mage levels after 5th.\r\n\r\n[b]Azure Learning[\/b]\r\nAt 5th level, the blue mage receives a +1 bonus on all Knowledge checks. This bonus increases by +1 every five levels thereafter, to a maximum of a +4 bonus at 20th level.\r\n\r\n[b]Invoke[\/b]\r\nAt 6th level, the blue mage can invoke a creature to use its spell-like or supernatural ability. The blue mage must know what the creature possesses for abilities by using the scan ability. If a creature has more than one ability, the blue mage can decide which one she wants the creature to use. The creature gets a Will save (DC 10 + half of the blue mage\u2019s level + her Intelligence modifier) to negate this ability, if it fails, on its next turn, it will use its ability. This ability has a range of 60 feet and requires a move action which doesn\u2019t provoke attacks of opportunity. This is a mind-affecting effect.\r\n\r\nAt 12th level, the blue mage\u2019s ability to invoke a creature to use its abilities improves. The blue mage can use this ability as a swift action.\r\n\r\n[b]Refined Knowledge[\/b]\r\nAt 6th level, the blue mage can tap into her expanded knowledge about her enemies. Whenever the blue mage rolls a Knowledge skill check to identify a creature, she gains the lucky status effect for this roll. If the blue mage has Knowledge skill unlock at 20 ranks, she, instead, rolls thrice and takes the better result.\r\n\r\n[b]I Know That Trick[\/b]\r\nAt 7th level, the blue mage gains a +1 bonus to her saving throws against any ability that she has learned as a blue magic spell. This bonus increases by +1 for every three additional blue mage levels beyond 7th level (+2 at 10th level, +3 at 13th, +4 at 16th, and +5 at 19th).\r\n\r\n[b]Azure Counter[\/b]\r\nStarting at 9th level, a blue mage can attempt to counter a monster\u2019s special attack. If the blue mage knows the blue magic spell and has a readied action, she may make a caster level check against a DC of 11 + the monster\u2019s CR. If she succeeds, the monster loses its action.\r\n\r\n[b]Libra[\/b]\r\nAt 10th level, the blue mage can analyze a creature to find how much (current) hit points, (current) magic points, damage reduction, any resistances, and any weaknesses it possesses. A creature can resist the effects by making a Will save (DC 10 + half of the blue mage\u2019s level + her Intelligence modifier). This ability has a range of 60 feet and requires a move action which doesn\u2019t provoke attacks of opportunity. This ability can be used a number of times per day equal to 3 + her Intelligence modifier.\r\n\r\n[b]Simulation[\/b]\r\nAt 11th level, the blue mage can copy any special qualities from creatures she has used the Libra ability on. As a standard action, usable per day equal to the blue mage\u2019s Intelligence modifier, the blue mage may copy only one special quality from a creature at a time. The only special quality ability that cannot be copied is the creature type. Copying a creature\u2019s special qualities overrides her own. For example, if a blue mage copies the damage reduction, it replaces her own damage reduction if she had any. This ability lasts for a number of rounds equal to 3 + the blue mage\u2019s Intelligence modifier.\r\n\r\n[b]Advanced Azure Talents[\/b]\r\nAt 12th, and every two levels thereafter, a blue mage learns further talents to assist her in manipulating spells and other forms of magic. She may choose one of the following advanced azure talents in place of an azure talent. Talents marked with an asterisk add effects to a blue mage\u2019s spellcasting ability. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast.","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","isShared":"on","templateId":"947","blockId":"1090769","world":""}