{"name":"Zombie Child","cr":"1\/8 (25 XP)","types":"Undead","size":"Small","languages":"Understands all languages it spoke in life, but cannot speak","alignment":"Neutral Evil","description":"Children are not excempt from the machinations of necromancers, stitchers, and ghoulcallers. Undead children constantly cry out in high-pitched strangled moans or baby-like screams.","suggestedenvironment":"Ruins, villages, fields, forests","ac":"11","hitpoints":"10 (3d6) [roll:3d6]","strength":"6","dexterity":"12","constitution":"10","intelligence":"3","wisdom":"4","charisma":"7","movement":"20","fly":"0","hover":"0","burrow":"0","swim":"0","climb":"10","senses":"Darkvision 60 ft., Passive Perception 7","skills":"","savingthrows":"Wis -1","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Disturbing Cries[\/b]. At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage.\r\n\r\n[b]Undead Fortitude[\/b]. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.\r\n\r\n[b]Undead Nature[\/b] A Zombie Child does not require air, food, drink, or sleep.","actions":"[b]Bite[\/b]. [i]Melee weapon attack[\/i]: +3 to hit one creature. hit: 3 (1d4 + 1) piercing.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"CR 1\/8 (25 XP)","tags":"Neutral Evil, Humanoid (Any), Undead","isShared":"1","templateId":"21","blockId":"106512"}