{"name":"Acid Pit","source":"PFSRD; Advanced Players Guide","short_description":"Create Pit (Acid)","school":"Conjuration","subschool":"Creation","descriptor":"Acid","level":"4","saving_throw":"Reflex","spell_resistance":"None","casting_time":"1 standard action","range":"100+10 ft. per level","duration":"1 round + 1 round\/level","area":"","effect":"10 ft x 10 ft hole; 10 ft per every 2 levels deep","targets":"Area occupied by 1 or more creatures","domain":"","deity":"","bloodline":"","patron":"","components":"Verbal, Somatic, Focus (fine shovel worth 10 gp)","description":"This spell functions as create pit, except that it places a 5-foot deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table: Items Affected by Magical Attacks (also copied here for convenience).\r\n\r\nItems are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude Saving Throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.\r\n\r\nOrder*\tItem\r\n1st\tShield\r\n2nd\tArmor\r\n3rd\tMagic helmet, hat, or headband\r\n4th\tItem in hand (including weapon, wand, or the like)\r\n5th\tMagic cloak\r\n6th\tStowed or sheathed weapon\r\n7th\tMagic bracers\r\n8th\tMagic clothing\r\n9th\tMagic jewelry (including rings)\r\n10th\tAnything else\r\n* In order of most likely to least likely to be affected.","augemented":"","mythic":"","tags":"acid, pit, conjuration","templateId":"1190","blockId":"1053374","world":"79789ed5-e629-4d08-93a6-80c5afbe6b5a","isShared":"on"}