{"name":"Ladder Clown","cr":"","class":"","alignment":"NE","size":"M","type":"Humanoid","subtype":"Clown","initiative":"-1","senses":"","short_description":"Watch your head!","ac":"15, Touch 13, Flat-footed 11","hp":"30","hd":"2d10+4","hit_points_modifier":"","fortitude":"+3","reflex":"+2","will":"-2","save_modifiers":"+5 Will vs. Self-Awareness","defensive_abilities":"","immunities":"Psychic","weaknesses":"","aura":"","dr":"","sr":"","speed":"20 ft","space":"5ft","reach":"","melee":"Ladder Swing: Range 10ft, single target, bludgeoning damage. [roll:1d20+5|+5] ([roll:1d10+4]\/19-20)","ranged":"","special_attacks":"Ladder Spin: The clown spins, making a ladder attack against each character or attackable object within 5 feet. If a character is struck they must make a DC 13 Reflex save or be knocked prone. This attack is used automatically whenever the Ladder Clown is distracted or compelled to face another direction. If a creature is the target of this attack and is using the Perform or Acrobatics skills for any reason, it automatically hits and they automatically fail the Reflex save. ","spelllike_abilities":"","ability_scores":"Str 16, Dex 16, Con 14, Wis 6, Int 8, Cha 14","base_attack":"+2","cmb":"","cmd":"","feats":"","skills":"Acrobatics +2, Perform (Juggling) +2, Sleight of Hand +2","racial_modifiers":"","languages":"","sq":"","image":"","environment":"Carnivals, Circuses","organization":"Carnival","treasure":"Roll Twice on the Clown Loot Table","physical_description":"A larger than usual clown, more than capable of filling his baggy trousers without the assistance of an oversized hoop and frequently bursting through his shoes with horrible brown woolen socks. \r\n\r\nA creature of any race can be a Ladder Clown. \r\nLadder Clowns exclusively present as male or androgynous. ","description":"Typically standing several inches taller than his Carnivoid companions, the Ladder Clown wields a 10ft ladder with terrifying incompetence. He wanders the grounds, looking for doorframes to carefully balance a whitewash bucket on, tent rigging that needs to be expertly mis-tied, and tiny walls that need to be scaled and subsequently fallen over. \r\n\r\nIn combat the Ladder Clown is as much a danger to his allies as his enemies, as his Ladder Spin ability causes him to hoist his ladder onto his shoulders and spin it around whenever he changes his objective or is forced to change direction (such as by a spell or ability that forces him to attack a particular target, for example). This attack automatically hits any character in the middle of a Performance or Acrobatics action, potentially interrupting other Clown actions. \r\n\r\nHe makes up for this by being relatively tough, with a higher HP pool, AC, and damage dice than most other Ordinary Clowns","tags":"humanoid,evil,clown","templateId":"1198","blockId":"1043270","world":"","isShared":"on"}