{"name":"Soldier","overview":"War and conflict has given rise to new people. Soldiers are the driving force that keeps thousands alive on the battlefield, risking their life to do so. Each one has something to fight for, and each one is a life worth saving","hit_dice":"1d10","hit_points_at_1st_level":"10 + your constitution modifier","hit_points_at_higher_levels":"1d10 + your resolve modifier (temporary hp.)","armor_proficiencies":"Armoured uniform, army garb","weapon_proficiencies":"Simple and Complex firearms, artillery","tools":"Naval Vehicles","saving_throws":"Strength, resolve","skills":"Athletics, Intimidation, Survival, Resove","starting_equipment":"Army Uniform[br]\r\na complex firearm or 2 simple firearms[br]\r\na knife or 1 set of medical supplies[br]\r\ntrench survival kit","spellcasting":"","class_features":"[h1]Weapon Specialty[\/h1]\r\nRadovan favours one style of fighting: Assault. The other options are listed below:\r\n[h2]Sniping[\/h2]\r\nyou do not have disadvantage on your attack roll for a shot made from a weapon's second range.[br]\r\n[h2]Shrapnel[\/h2]\r\nOn a weapon that deals multiple dice of damage (e.g. 3d6 or 2d10) you may reroll any dice that rolls a 1 once.[br]\r\n[h2]Assault[\/h2]\r\nWhilst wielding a firearm, you gain a +1 bonus to AC[br]\r\n[h2]Dual Wielding[\/h2]\r\nWhilst having one firearm in each hand, you can add the relevant ablitity score modifier to the second weapon.[br]\r\n[h1]True Resolve[\/h1]\r\nWith renewed strength, you can fight on once more. On your turn, you can use a bonus action to regain 1d10 + your soldier level temporary hit points. You must finish a short of long rest before using this again.[br]\r\n[h1]Action Surge[\/h1]\r\nStarting at second level, you can push yourself to the extreme and face the odds with resolve. On your turn, you can take one additional action[br]\r\n[br]\r\n[h1]School of Battle[\/h1]\r\nAt third level, you choose a defined path of war that you shall follow down. Choose between Iron Sentinel, True Fighter, and War surgeon.[br]\r\n[h1]Ability score improvement[\/h1]\r\nAt 4th and 6th level, you can increase one ability score by 2, or two ability scores by 1[br]\r\n[h1]Redemption Shot[\/h1]\r\nBeginning at 5th level, whenever you take the attack action, you attack twice instead of once.\r\n\r\n","subclass_options":"[h1]Schools of Battle[\/h1]\r\n[h1]Iron Sentinel[\/h1]\r\n[h2]Mortal Wounds[\/h2]\r\nWhen you choose this school at 3rd level, your attacks score a critical hit on a roll of 19 or 20[br]\r\n[h2]Soul of Iron[\/h2]\r\nAt 6th level, you gain an extra use of your true resolve ability per short or long rest. You also pick another Weapon Speciality.[br]\r\n[h1]True Fighter[\/h1]\r\n[h2]Enemy's honour[\/h2]\r\nStarting at 3rd level, as a bonus action on your turn, you can gain advantage on all attack rolls until the end of your turn. You must take a long rest before using this feature again.[br]\r\n[h2]Wind-up[\/h2]\r\nAt 6th level, you can take a -5 penalty to your attack roll in exchange for +5 to your damage[br]\r\n[h1]War Surgeon[\/h1]\r\n[h2]Patch Up[\/h2]\r\nWhen using your True Resolve feature, you can choose to instead to gain 1d8 + your soldier level hit points (not temporary hit points)[br]\r\n[h2]Dying Breaths[\/h2]\r\nYou gain advantage on a check to stabilize a dying or unconcious creature.","table_data":"Level | Abilities\r\n1 | Weapon Speciality, True Resolve\r\n2 | Action Surge\r\n3 | School of Battle\r\n4 | Ability Score Improvement\r\n5 | Redemption Shot\r\n6 | Ability Score Improvement, School of Battle feature","source":"","jsondata":"Level | Abilities\r\n1 | Weapon Speciality, True Resolve\r\n2 | Action Surge\r\n3 | School of Battle\r\n4 | Ability Score Improvement\r\n5 | Redemption Shot\r\n6 | Ability Score Improvement, School of Battle feature","tags":"","templateId":"5460","blockId":"1032016","world":"933402dc-4d99-4357-aacd-b8634b0c8021","folder":"","isShared":"on"}