{"name":"Sylvestri Ranger","overview":"","hit_dice":"1d10 per level","hit_points_at_1st_level":"10 + your Constitution modifier","hit_points_at_higher_levels":"1d6 + your Constitution modifier after 1st level","armor_proficiencies":"Leather, Chainmail","weapon_proficiencies":"Bows, Crossbows, Simple Weapons","tools":"","saving_throws":"Dexterity and Wisdom","skills":"Choose two from Acrobatics, Insight, Investigation, Nature, Perception, Stealth, and Survival","starting_equipment":"(a) scale mail or (b) leather armor[br]\r\n(a) two shortswords or (b) two simple melee weapons[br]\r\n(a) a dungeoneer's pack or (b) an explorer's pack[br]\r\nA longbow and a quiver of 20 arrows","spellcasting":"Spellcasting\r\nBeing a Sylvestri, at 1st level you can cast spells from the air spell list.[br]\r\n\r\nSpells Known of 1st Level and Higher\r\nYou know two 1st-level spells of your choice from the air spell list.[br]\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the air spells you know and replace it with another spell from the air spell list, which also must be of a level for which you have spell slots.[br]\r\n\r\nSpellcasting Ability\r\nCharisma is your spellcasting ability for your air spells, since your magic draws on your breathing and the air around you. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for an air spell you cast and when making an attack roll with one.[br]\r\n\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier[br]\r\n\r\n\r\nSpell attack modifier = your proficiency bonus + your Charisma modifier","class_features":"Scent of the Wind[br]\r\nBeginning at 1st level, you are able to detect the direction of nearby creatures as long as there is an open path to it.\r\n\r\nLightfooted[br]\r\nBeginning at 2nd level, you gain +10ft to your speed and have double proficiency to stealth rolls.\r\n\r\nSubclass Unlock[br]\r\nBeginnning at 3rd level, you may choose your ranger path.\r\n\r\nAbility Score Improvement[br]\r\nUpon reaching 4th level, add +2 to any of your ability scores.\r\n\r\nChoose Feat[br]\r\nAlso at 4th level, pick an additional feat.\r\n\r\n Needle in the Wind[br]\r\n Beginning at 5th level, Windy conditions no longer give disadvantage on your ranged weapon attack rolls.","subclass_options":"","table_data":"Level | Abilities\r\n1 | Scent of the Wind, Spellcasting\r\n2 | Needle in the Wind\r\n3 | Subclass Unlock\r\n4 | Ability Score Improvement, Choose Feat\r\n5 | ","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"1028499","world":"d1fdad43-ede5-4846-9387-aef6a5949adc","folder":"15121","isShared":"on"}