{"name":"Plague Doctor","overview":"","hit_dice":"1d6","hit_points_at_1st_level":"7 + Your Constitution modifier","hit_points_at_higher_levels":"7 + Your Constitution modifier per level after 1st","armor_proficiencies":"Light Armor, Shields","weapon_proficiencies":"Simple Weapons","tools":"Poisoner's Kit, Alchemist's supplies","saving_throws":"Constitution, Wisdom","skills":"Choose two from Arcana, Deception, Insight, Medicine, Nature, Persuasion, or Survival.","starting_equipment":"(a) leather armor or (b) chain shirt\r\n(a) one greatclub or (b) one simple melee weapon\r\n(a) Priest's pack or (b) Explorer's pack\r\nan injector","spellcasting":"[u]3RD LEVEL[\/u]\r\nFear,\r\nSpeak with Dead,\r\nRevivify\r\n\r\n[u]4TH LEVEL[\/u]\r\nConfusion\r\n\r\n[u]5TH LEVEL[\/u]\r\nAwaken,\r\nCreation,\r\nDecadence","class_features":"Decorate | When an enemy is inflicted with poison, do double damage to that enemy.\r\n\r\nKlink | If drinking a potion, a quarter of the effects applies to your party. This also applies for negative effects.\r\n\r\nPlague Expertise | This allows you to pick your plague expertise, either the Doctor or Plague Unleashes. More in depth looks at this classes specific abilities are in the subclasses section.\r\n\r\nPlague Addon | If inflicting a debuff on enemies that isn't poison, also inflict poison. \r\n\r\nSpellcasting | This ability allows you to cast spells. For a more in depth explanation on spells, look at chapter 10 in the players handbook. If learning specific plague doctor class spells, look at the spells list above.\r\n\r\nAbility Score Improvement | At level 4, and also 12 and 16, choose to either improve a specific modifier by 2 or choose to improve two specific modifiers by 1. This does not allow modifiers to go past 20.\r\n\r\nReversal | If an enemy tries to inflict a negative effect on you, roll a d20. If rolling above a 15, reflect the negative effect back onto the enemy.\r\n\r\nNo More Favors | Allows the ability to steal coins from creatures. Roll a d20, and depending on the amount you roll, you will get some amount of money. This will depend on the DM.\r\n\r\nDawn Rises | During nighttime, gain the ability to use the spell Rising Dawn.\r\n\r\nUnknown Powder | Allows the ability to put specific powders on weapons. If you do this, gain a potion, and roll a d12. If rolling a 7 or higher, you can attack normally and also inflict a potion effect.\r\n\r\nSacrificed Slaughter | Allows the ability to heal teammates by taking away hitpoints from other teammates. \r\n\r\nDoctor's Debt | If rolling a persuasion check, allows the ability to also steal some money from the person. If failing the persuasion check, does not do anything.\r\n\r\nCure the Plague | If a teammate is inflicted with poison or plague effect, you can roll a d20 in and out of combat to see if the effect is erased. If rolling a 14 or higher, you erase the effect off the teammate.\r\n\r\nAnesthesia | If using a spell, roll a d6+intelligence to see if you can also put the creature to sleep. If rolling a 5 or higher, you are allowed to put the enemy to sleep if you want.\r\n\r\nNatural Warding | You natural gain 1 more armor point.\r\n\r\nSacrificed Slaughter 2 | Allows the ability to heal teammates by taking away hitpoints from other teammates and enemies. If taking away from enemies, roll a d12. If rolling a 10 or higher, you take away hitpoints from the enemy and put them onto your teamates. Sacrificed Slaughter 2 also allows you to use Sacrificed Slaughter on yourself in both ways. Does not stack with Sacrificed Slaughter.\r\n\r\nRipoff | Allows you to apply the bleeding effect if using a spell or using a weapon with the piercing modifier.\r\n\r\nIntroverted Nature | When taking damage, take away one hit point from the attack. e.g., if normally taking away 4 hitpoints, instead take away 3 hitpoints. This effect only applies if an enemy is inflicted with poison.","subclass_options":"The Doctor\r\n\r\n[u]LEVEL 3[\/u]\r\nNight Light | During nighttime, do plus 1d4 of healing and\/or buffs.\r\n\r\nHitmenot | When getting attacked, roll a d20. If rolling an 18 or higher, take away half of the damage.\r\n\r\n[u]LEVEL 7[\/u]\r\nHerbs | From the herbs in your mask, you gain a constant effect of regeneration. Regeneration gives you an extra hitpoint every 5 turns in combat. This includes when your unconscious.\r\n\r\nPlague Unleashes (Battle)\r\n\r\n[u]LEVEL 5[\/u]\r\nMissed Moves | When missing a move, still do a single hitpoint of damage.","table_data":"1 | Decorate\r\n2 | Klink\r\n3 | Plague Expertise, Plague Addon, Spellcasting\r\n4 | Ability Score Improvement, Reversal\r\n5 | --\r\n6 | No More Favors\r\n7 | Plague Expertise, Dawn Rises\r\n8 | --\r\n9 | Plague Expertise, Unknown Powder\r\n10 | Sacrificed Slaughter\r\n11 | Doctor's Debt\r\n12 | Ability Score Improvement\r\n13 | --\r\n14 | Cure The Plague\r\n15 | Anesthesia\r\n16 | Ability Score Improvement\r\n17 | --\r\n18 | Natural Warding\r\n19 | Plague Expertise, Sacrificed Slaughter 2\r\n20 | Ripoff, Introverted Nature","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1027274","world":"fb5a3901-3808-451d-b6ab-5fee2eb05600","folder":""}