{"name":"Resonator","overview":"The sixth Placement. Resonators use their environment to their advantage.","hit_dice":"1d8","hit_points_at_1st_level":"8 + CON","hit_points_at_higher_levels":"1d8 + CON per level after 1st","armor_proficiencies":"None","weapon_proficiencies":"*backstory*","tools":"*backstory*","saving_throws":"DEX, INT","skills":"*backstory* + Acrobatics","starting_equipment":"*backstory*","spellcasting":"Nada","class_features":"[b]No Limits, Element Combination[\/b]","subclass_options":"None","table_data":"Level | Abilities\r\n[br]1 | [b]Simple Ground Resonation [\/b]\r\n[br]2 | [b]Simple Ground Attack[\/b]: Deal a 1d4 physical damage (choose your damage type, there has to be simple ground near you for this to work.)\r\n[br]3 | [b]Simple Ground Defense[\/b]: Successfully rolling on a dex save halves the damage. \r\n[br]4 | [b]Ability Score Improvement[\/b]\r\n[br]5 | [b]Racial Awakening[\/b]: You feel your body change. Hidden race attributes are unlocked. [b]Advanced Ground Resonation[\/b] unlocked. [b]Gain an extra attack[\/b].\r\n[br]6 |[b] Advanced Ground Attack[\/b]: Deal a 1d12 + DEX physical damage (choose your damage type, any type of ground works.), [b]Ability Score Improvement[\/b]\r\n[br]7 | [b]Advanced Ground Defense[\/b]: Successfully rolling a dex save makes you take no damage. [b]Gain an extra attack.[\/b]\r\n[br]8 | [b]Simple Liquid Resonation unlocked, Ability Score Improvement[\/b]\r\n[br]9 | [b]Simple Liquid Attack[\/b]: Deal a 1d4 piercing that ignores AC.\r\n[br]10 | [b]Aure Awakening[\/b]: The energy flows through you. The flow of the world joins you. Increase DEX and INT by two, gain an extra attack. Duo Element Combination\r\n[br]11 | [b]Simple Liquid Defense[\/b]: Gain +3 AC when active, wears off when hit.\r\n[br]12 | [b]Advanced Liquid Resonation unlocked[\/b], [b]Advanced Liquid Attack[\/b]: Deal a 1d12 piercing that ignores AC. [b]Ability Score Improvement. Gain an extra attack.[\/b]\r\n[br]13 | [b]Advanced Liquid Defense[\/b]: Gain +5 AC when active, wears off when hit.\r\n[br]14 | [b]Simple Air Resonation[\/b] unlocked, [b]Ability Score Improvement[\/b]\r\n[br]15 | [b]Simple Air Attack[\/b]: Makes enemy Stunned on an unsuccessful save, makes enemies Prone on a successful save. [b]Gain an extra attack[\/b].\r\n[br]16 | [b]Simple Air Defense[\/b]: Receive advantage on an attack next turn when an enemy misses you. [b]Ability Score Improvement[\/b]\r\n[br]17 | [b]Advanced Air Resonation unlocked[\/b], [b]Advanced Air Attack[\/b]: Makes enemy Stunned on an unsuccessful save, makes enemies Prone on a successful save. Does DEX damage.\r\n[br]18 | [b]Advanced Air Defense[\/b]: Receive advantage on all rolls next turn when an enemy misses you. [b]Gain an extra attack.[\/b]\r\n[br]19 | [b]Ability Score Improvement[\/b], [b]Trio Element Combination[\/b]\r\n[br]20 | A double combination takes one action, a triple combination two actions. Gain expertise on all Dex skills, permanent advantage on Resonating, [b]gain an extra attack[\/b].","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1017305","world":"19278373-83da-43e2-b553-e7f184fadd36","folder":""}