{"name":"Bone Mech","cr":"10","class":"","alignment":"(Depends on user's alignment)","size":"Huge","type":"Construct","subtype":"Nightshade","initiative":"-1","senses":"Low-light Vision, Darkvision 60 ft., True Seeing, Deathwatch","short_description":"The mound of bones shivers...","ac":"21, touch 9, flat-footed 21 (-1 Dex, +14 Natural, -2 Size)","hp":"131","hd":"13d10+66","hit_points_modifier":"","fortitude":"+6","reflex":"+5","will":"+6","save_modifiers":"","defensive_abilities":"","immunities":"Construct Immunities","weaknesses":"Light Sickness","aura":"","dr":"","sr":"","speed":"40 ft.","space":"20 ft,","reach":"20 ft.","melee":"Talons +20\/+15\/+10 (1d8+9), Slam +20\/+15\/+10 (1d8+9)","ranged":"","special_attacks":"Rib Cage: The large concave opening of the ribs is big enough to hold one medium-sized creature. The Bone Mech cannot act on its own, and requires a spellcaster to master the constructs actions. When the Bone Mech is destroyed, the creature falls out of the rib cage.\r\n\r\nDesecrating Aura: All undead (including the Bone Mech) within 30 ft., gains +2 on all attack & damage rolls, and saving throws. As well as the effects as if they had +4 to their Constitution. The Bone Mech adds +6 to the DC of their Channel Energy ability. Can be dispelled with Dispel Evil, Consecrate, or Hallow.\r\n\r\nChannel Negative Energy: The Bone Mech can unleash a blast of negative energy, dealing 5d6 damage to living creatures, while healing undead. The Bone Mech is able to do this 3\/day.\r\n\r\nCorpse Collection: The Bone Mech stores all available skeletons inside of itself, and once per day, and drop 1d6+2 Skeleton Champions around himself.\r\n\r\nImpale: If the Bone Mech lands two successive attacks against a single creature, it can use its multi-attack to impale the target. The bonus is +10 to attack, and deals 1d10+9 damage. The targeted creature also suffers 1d4 bleed damage every round they're still impaled plus 1d4 rounds afterwards.\r\n\r\nCreate Ghoul: The Bone Mech spends 1 use of it's Channel Negative Energy to turn all dead bodies within a 60 ft. radius into Ghouls, and all skeletons into Human Skeletons. If a body is already undead, it is unaffected by this ability.\r\n\r\nDeath Throes: Upon death, the Bone Mech sucks in the negative energy of all undead within 60 ft., unleashes a blast of negative energy within a 30 ft.  radius. This blast deals 1d6 of negative energy for every undead affected by the consumption.","spelllike_abilities":"","ability_scores":"Str 28, Dex 9, Con --, Int --, Wis --, Cha --","base_attack":"+13\/+8","cmb":"+24\/+19","cmd":"33","feats":"Multi-attack","skills":"","racial_modifiers":"","languages":"","sq":"","image":"","environment":"","organization":"","treasure":"","physical_description":"","description":"Heavily inspired by The Corpse Collector, from Matt Colville's, 'Flee, Mortals!'.","tags":"","templateId":"1198","blockId":"1011066","world":"02aafcd5-f8b7-41cc-8d13-8143c7e1b86d","folder":"","isShared":"on"}