Ability | Score | Ability Mod | Temp Adjust | Current Mod | |
---|---|---|---|---|---|
Str |
Strength | 14 | +2 | +0 | 2 |
Dex |
Dexterity | 14 | +2 | +0 | 2 |
Con |
Constitution | 12 | +1 | +0 | 1 |
Int |
Intelligence | 12 | +1 | +0 | 1 |
Wis |
Wisdom | 13 | +1 | +0 | 1 |
Cha |
Charisma | 16 | +3 | +0 | 3 |
Total | Ranks | Class Mod | Ability Mod | Misc Mod | |
---|---|---|---|---|---|
Acrobatics* (dex) |
9 | 1 | 4 | 2 | 2 |
Athletics* (str) |
9 | 1 | 4 | 2 | 2 |
Bluff (cha) |
3 | 0 | 0 | 3 | 0 |
Computers (int) |
1 | 0 | 0 | 1 | 0 |
Culture (int) |
9 | 2 | 4 | 1 | 2 |
Diplomacy (cha) |
16 | 9 | 4 | 3 | 0 |
Disguise (cha) |
3 | 0 | 0 | 3 | 0 |
Engineering (int) |
1 | 0 | 0 | 1 | 0 |
Intimidate (cha) |
8 | 1 | 4 | 3 | 0 |
Life science (int) |
6 | 1 | 4 | 1 | 0 |
Medicine (int) |
1 | 0 | 0 | 1 | 0 |
Mysticism (wis) |
16 | 9 | 6 | 1 | 0 |
Perception (wis) |
6 | 1 | 4 | 1 | 0 |
Physical science (int) |
15 | 8 | 6 | 1 | 0 |
Piloting (dex) |
2 | 0 | 0 | 2 | 0 |
Profession : solarian |
15 | 9 | 4 | 2 | 0 |
Sense motive (wis) |
7 | 2 | 4 | 1 | 0 |
Sleight of hand (dex) |
2 | 0 | 0 | 2 | 0 |
Stealth (dex) |
7 | 1 | 4 | 2 | 0 |
Survival (wis) |
1 | 0 | 0 | 1 | 0 |
Total | Dex Mod | Init Mod |
Initiative
|
3 | 2 | 1 |
---|
Stamina | Health | Resolve | |
---|---|---|---|
Total | 64 | 60 | 7 |
Current | 64 | 60 | 7 |
Total | Base | Armor Mod | Dex Mod | Misc Mod | ||
---|---|---|---|---|---|---|
EAC | Energy Armor Class | 31 | 10 | 19 | 2 | 0 |
KAC | Kinetic Armor Class | 32 | 10 | 20 | 2 | 0 |
Total | Base | KAC | ||||
CMAC | Combat Manoeuvre AC | 40 | 8 | 32 |
Total | Base | Ability Mod | Misc Mod | |
---|---|---|---|---|
Fortitude (Constitution)
|
7 | 6 | 1 | 0 |
Reflex (Dexterity)
|
5 | 3 | 2 | 0 |
Will (Wisdom)
|
7 | 6 | 1 | 0 |
Total | BAB | STR Mod | Misc Mod | |
---|---|---|---|---|
Melee Attack
|
11 | 9 | 2 | 0 |
Total | BAB | DEX Mod | Misc Mod | |
Ranged Attack
|
11 | 9 | 2 | 0 |
Total | BAB | STR Mod | Misc Mod | |
Thrown Attack
|
11 | 9 | 2 | 0 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your features
Traditions | Components | |||
---|---|---|---|---|
primal | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
Single action | - | - | 1 round or until you leave photon mode. | - |
Description | As a move action, you can cause all of your melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave photon mode. When you are attuned or fully attuned, your attacks with plasma sheath deal 1 fire damage equal. Hightened
|
Statblocks for all your assets
Statblocks for your spells.
Traditions | Components | |||
---|---|---|---|---|
primal | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
Single action | 20 ft. | Any Creature in range | Instant | Fortitude |
Description | When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this revelation, you immediately become unattuned. Each target attempts a Fortitude save
Hightened+2- The range and distance pulled increases by 5 ft |
Traditions | Components | |||
---|---|---|---|---|
primal | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
Double action | 10 ft. | All Creature in range | Instant | Fortitude |
Description | When you’re fully photon-attuned, as a standard action, you can deal 2d6 fire damage to all creatures within 10 feet of you. After you use this revelation, you immediately become unattuned. Each target attempts a Reflex save
Hightened
|
Traditions | Components | |||
---|---|---|---|---|
primal | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
Single action | 30 Ft | 1 Creature | Sustained | Fortitude |
Description | This revelation allows you to move objects at a distance as per psychokinetic hand. When you are attuned or fully attuned, you can use the psychokinetic hand ability of your gravity hold to immobilize, lift, or move a Medium or smaller creature. When you spend a standard action concentrating to maintain the gravity hold, the target can attempt a new save to end the effect.
|
Traditions | Components | |||
---|---|---|---|---|
primal | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
Single action | - | - | 1 round or until you leave photon mode. | - |
Description | As a move action, you can cause all of your melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave photon mode. When you are attuned or fully attuned, your attacks with plasma sheath deal 1 fire damage equal. Hightened
|
Traditions | Components | |||
---|---|---|---|---|
primal | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
Reaction | 30 Feet | 1 creature | Instant | - |
Description | You have learned how to use photonic power to bolster your allies in the face of danger. As a reaction while you’re attuned or fully attuned, when an ally other than yourself within 30 feet of you takes damage, you can reduce the damage taken by 6 (minimum 0 damage). Once you use this revelation, you can’t use it again until the next time you regain Stamina Points after a 10-minute rest. Hightened
|
Traditions | Components | |||
---|---|---|---|---|
primal | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
Single action | Personal | Self | Instant | - |
Description | As a move action, you can fly up to your speed. You must end this movement on solid ground or you fall. At 12th level or higher, you don’t have to land if you immediately follow your flight with another move action to use defy gravity. On your last move action of the turn, you still have to land or fall. When you are attuned or fully attuned, your fly speed from this revelation increases by 10 feet. |
Traditions | Components | |||
---|---|---|---|---|
primal | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
Double action | Personal | Solar Creatures | Instant | - |
Description | When you’re fully photon-attuned, you can invite creatures of fiery power to fight for you as a standard action. This functions as summon creature with a spell level equal to half your Solarian level. You select which four creatures you can summon each time you gain a solarian level, and they must all be fire creatures. The natural attacks of creatures you summon with this ability have the limning weapon fusion. |
Traditions | Components | |||
---|---|---|---|---|
primal | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
Double action | Personal | Solar Creatures | Instant | - |
Description | When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit. |