CONSUMABLEDIVINENECROMANCYTALISMAN
Usage affixed to armor;
Bulk -;
Activate [Free Action] envision; Trigger You critically fail to Administer First Aid; Requirements You are trained in Medicine;
When you activate this alabaster pendant, your critical failure
becomes a normal failure instead.
Type Consumable;
Price 7gp;
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Type Talisman;
Price 7;
A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Type Magical;
Price 7;
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.
Type Necromancy;
Price 7;
Necromancy spells harness the power of life and death. They can sap life essence or sustain creatures with life-saving healing. Necromancy spells often have the curse, death, healing, negative, or positive traits.